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authorSven Hesse2009-06-23 01:20:05 +0000
committerSven Hesse2009-06-23 01:20:05 +0000
commitec5b2d6c9ac7ef9370392f3a0c3e25b136dcb72b (patch)
treee6ab25e769e88275f8752466ca932c7b10d0135a /engines/gob/game_v1.cpp
parent4fa11436a0f97be92bcb0a8bfcfc6fd55840013c (diff)
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Added a method to query the number of variables needed by a Script
svn-id: r41791
Diffstat (limited to 'engines/gob/game_v1.cpp')
-rw-r--r--engines/gob/game_v1.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/gob/game_v1.cpp b/engines/gob/game_v1.cpp
index f038c7edc3..725ee6d8ff 100644
--- a/engines/gob/game_v1.cpp
+++ b/engines/gob/game_v1.cpp
@@ -49,7 +49,6 @@ void Game_v1::playTot(int16 skipPlay) {
int16 _captureCounter;
int16 breakFrom;
int16 nestLevel;
- int32 variablesCount;
int16 *oldNestLevel = _vm->_inter->_nestLevel;
int16 *oldBreakFrom = _vm->_inter->_breakFromLevel;
@@ -169,7 +168,7 @@ void Game_v1::playTot(int16 skipPlay) {
_vm->_global->_inter_animDataSize =
READ_LE_UINT16(_script->getData() + 0x38);
if (!_vm->_inter->_variables)
- _vm->_inter->allocateVars(READ_LE_UINT16(_script->getData() + 0x2C));
+ _vm->_inter->allocateVars(_script->getVariablesCount() & 0xFFFF);
_script->seek(READ_LE_UINT32(_script->getData() + 0x64));
@@ -186,7 +185,6 @@ void Game_v1::playTot(int16 skipPlay) {
if (_totToLoad[0] != 0)
_vm->_inter->_terminate = 0;
- variablesCount = READ_LE_UINT32(_script->getData() + 0x2C);
_vm->_draw->blitInvalidated();
_script->unload();