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authorArnaud Boutonné2009-04-21 21:44:37 +0000
committerArnaud Boutonné2009-04-21 21:44:37 +0000
commitee929136835a98a108073965315dd87028ed3f12 (patch)
treeef0e6407b3ec5fc82306b7923c0fbc329d094d07 /engines/gob/game_v1.cpp
parent3c580662063b91e1a81468a441261d608381fc3d (diff)
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Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
svn-id: r40059
Diffstat (limited to 'engines/gob/game_v1.cpp')
-rw-r--r--engines/gob/game_v1.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/gob/game_v1.cpp b/engines/gob/game_v1.cpp
index 4d392e4ce6..4d2361e78f 100644
--- a/engines/gob/game_v1.cpp
+++ b/engines/gob/game_v1.cpp
@@ -71,7 +71,8 @@ void Game_v1::playTot(int16 skipPlay) {
_vm->_draw->_fontToSprite[i].height = -1;
}
- if (_vm->getPlatform() == Common::kPlatformMacintosh)
+ if ((_vm->getPlatform() == Common::kPlatformMacintosh)||
+ (_vm->getPlatform() == Common::kPlatformWindows))
_vm->_sound->adlibStop();
else
_vm->_sound->cdStop();