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author | Sven Hesse | 2006-05-11 19:43:30 +0000 |
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committer | Sven Hesse | 2006-05-11 19:43:30 +0000 |
commit | 42e03bd70720643c0866abd7d6da50529d2c1f03 (patch) | |
tree | 80aff92316136cac1222ccf01782b5c58d4d7490 /engines/gob/game_v2.cpp | |
parent | d6af07989df23219293cf6117e6cd0ae6a63e2e9 (diff) | |
download | scummvm-rg350-42e03bd70720643c0866abd7d6da50529d2c1f03.tar.gz scummvm-rg350-42e03bd70720643c0866abd7d6da50529d2c1f03.tar.bz2 scummvm-rg350-42e03bd70720643c0866abd7d6da50529d2c1f03.zip |
- Sound! Still a bit glitchy, though:
- Negative frequences?!? Maybe "SFX"?
- No sound for a small part of the intro
(there aren't any sndKeys covering that part either)
- A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...
svn-id: r22410
Diffstat (limited to 'engines/gob/game_v2.cpp')
-rw-r--r-- | engines/gob/game_v2.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/gob/game_v2.cpp b/engines/gob/game_v2.cpp index 8da4a92e03..337b629b33 100644 --- a/engines/gob/game_v2.cpp +++ b/engines/gob/game_v2.cpp @@ -238,8 +238,9 @@ void Game_v2::playTot(int16 skipPlay) { } _vm->_snd->stopSound(0); - for (i = 0; i < 20; i++) - freeSoundSlot(i); + for (i = 0; i < 60; i++) + if ((_soundTypes[i] & 8) == 0) + freeSoundSlot(i); if (_totToLoad[0] == 0) break; |