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author | Sven Hesse | 2009-06-22 10:16:45 +0000 |
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committer | Sven Hesse | 2009-06-22 10:16:45 +0000 |
commit | 850203fc730a0888206e04431425b19fe414e0db (patch) | |
tree | b92dfc65da30faa3721b143eefd6004c556c7895 /engines/gob/game_v2.cpp | |
parent | 648139dda7e759ebc2ee8d45301698c8b447a63d (diff) | |
download | scummvm-rg350-850203fc730a0888206e04431425b19fe414e0db.tar.gz scummvm-rg350-850203fc730a0888206e04431425b19fe414e0db.tar.bz2 scummvm-rg350-850203fc730a0888206e04431425b19fe414e0db.zip |
Unwinding the call stack before unloading the script
svn-id: r41759
Diffstat (limited to 'engines/gob/game_v2.cpp')
-rw-r--r-- | engines/gob/game_v2.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/gob/game_v2.cpp b/engines/gob/game_v2.cpp index ace842f18e..e170a1c9d0 100644 --- a/engines/gob/game_v2.cpp +++ b/engines/gob/game_v2.cpp @@ -293,7 +293,8 @@ void Game_v2::playTot(int16 skipPlay) { _vm->_inter->_breakFromLevel = oldBreakFrom; _vm->_scenery->_pCaptureCounter = oldCaptureCounter; - _script->pop(); + if (_script->isLoaded()) + _script->pop(); } void Game_v2::clearCollisions() { |