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authorSven Hesse2009-06-22 10:13:37 +0000
committerSven Hesse2009-06-22 10:13:37 +0000
commit962fc19b57a13cb8de2c194f325e6c9b8b4fc1a0 (patch)
tree1b9a2d45822acf5c6b4dfab3229d36d8db61c3ac /engines/gob/game_v2.cpp
parentdd9e62e31e18188f43980b24ac9cc5c2ae00623f (diff)
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Encapsulating script file access
svn-id: r41753
Diffstat (limited to 'engines/gob/game_v2.cpp')
-rw-r--r--engines/gob/game_v2.cpp207
1 files changed, 88 insertions, 119 deletions
diff --git a/engines/gob/game_v2.cpp b/engines/gob/game_v2.cpp
index e9656efa32..4ed9a49e8c 100644
--- a/engines/gob/game_v2.cpp
+++ b/engines/gob/game_v2.cpp
@@ -32,11 +32,11 @@
#include "gob/global.h"
#include "gob/util.h"
#include "gob/dataio.h"
+#include "gob/script.h"
#include "gob/draw.h"
#include "gob/goblin.h"
#include "gob/inter.h"
#include "gob/mult.h"
-#include "gob/parse.h"
#include "gob/scenery.h"
#include "gob/video.h"
#include "gob/videoplayer.h"
@@ -55,15 +55,14 @@ void Game_v2::playTot(int16 skipPlay) {
int16 _captureCounter;
int16 breakFrom;
int16 nestLevel;
- int32 totSize;
byte *filePtr;
- byte *savedIP;
bool totTextLoc;
oldNestLevel = _vm->_inter->_nestLevel;
oldBreakFrom = _vm->_inter->_breakFromLevel;
oldCaptureCounter = _vm->_scenery->_pCaptureCounter;
- savedIP = _vm->_global->_inter_execPtr;
+
+ uint32 startPos = _script->pos();
_vm->_inter->_nestLevel = &nestLevel;
_vm->_inter->_breakFromLevel = &breakFrom;
@@ -103,17 +102,15 @@ void Game_v2::playTot(int16 skipPlay) {
_vm->_draw->_cursorHotspotXVar = -1;
_totToLoad[0] = 0;
- if ((_curTotFile[0] == 0) && (_totFileData == 0))
+ if ((_curTotFile[0] == 0) && (!_script->isLoaded()))
break;
- totSize = loadTotFile(_curTotFile);
-
if (skipPlay == -2) {
_vm->_vidPlayer->primaryClose();
skipPlay = 0;
}
- if (_totFileData == 0) {
+ if (!_script->load(_curTotFile)) {
_vm->_draw->blitCursor();
_vm->_inter->_terminate = 2;
break;
@@ -131,7 +128,7 @@ void Game_v2::playTot(int16 skipPlay) {
debugC(4, kDebugFileIO, "IMA: %s", _curImaFile);
debugC(4, kDebugFileIO, "EXT: %s", _curExtFile);
- filePtr = _totFileData + 0x30;
+ filePtr = _script->getData() + 0x30;
_totTextData = 0;
totTextLoc = false;
@@ -145,8 +142,8 @@ void Game_v2::playTot(int16 skipPlay) {
totTextLoc = true;
} else {
_totTextData->dataPtr =
- (_totFileData + READ_LE_UINT32(_totFileData + 0x30));
- size = totSize;
+ (_script->getData() + READ_LE_UINT32(_script->getData() + 0x30));
+ size = _script->getSize();
_vm->_global->_language = _vm->_global->_languageWanted;
}
@@ -164,19 +161,19 @@ void Game_v2::playTot(int16 skipPlay) {
}
}
- filePtr = _totFileData + 0x34;
+ filePtr = _script->getData() + 0x34;
_totResourceTable = 0;
int32 resSize;
if (READ_LE_UINT32(filePtr) != (uint32) -1) {
_totResourceTable = new TotResTable;
_totResourceTable->dataPtr =
- _totFileData + READ_LE_UINT32(_totFileData + 0x34);
+ _script->getData() + READ_LE_UINT32(_script->getData() + 0x34);
Common::MemoryReadStream totResTable(_totResourceTable->dataPtr,
4294967295U);
_totResourceTable->itemsCount = totResTable.readSint16LE();
resSize = _totResourceTable->itemsCount * szGame_TotResItem + szGame_TotResTable;
- if (totSize > (resSize + 0x34)) {
+ if (_script->getSize() > (resSize + 0x34)) {
_totResourceTable->unknown = totResTable.readByte();
_totResourceTable->items =
@@ -196,7 +193,7 @@ void Game_v2::playTot(int16 skipPlay) {
// pointer with the real one.
debugC(1, kDebugFileIO,
"Attempted to load invalid resource table (size = %d, totSize = %d)",
- resSize, totSize);
+ resSize, _script->getSize());
delete _totResourceTable;
_totResourceTable = 0;
}
@@ -206,13 +203,11 @@ void Game_v2::playTot(int16 skipPlay) {
loadExtTable();
_vm->_global->_inter_animDataSize =
- READ_LE_UINT16(_totFileData + 0x38);
+ READ_LE_UINT16(_script->getData() + 0x38);
if (!_vm->_inter->_variables)
- _vm->_inter->allocateVars(READ_LE_UINT16(_totFileData + 0x2C));
+ _vm->_inter->allocateVars(READ_LE_UINT16(_script->getData() + 0x2C));
- _vm->_global->_inter_execPtr = _totFileData;
- _vm->_global->_inter_execPtr +=
- READ_LE_UINT16(_totFileData + 0x64);
+ _script->seek(READ_LE_UINT16(_script->getData() + 0x64));
_vm->_inter->renewTimeInVars();
@@ -227,8 +222,8 @@ void Game_v2::playTot(int16 skipPlay) {
_vm->_inter->_terminate = 0;
_vm->_draw->blitInvalidated();
- delete[] _totFileData;
- _totFileData = 0;
+
+ _script->unload();
if (_totTextData) {
delete[] _totTextData->items;
@@ -282,9 +277,7 @@ void Game_v2::playTot(int16 skipPlay) {
} else {
_vm->_inter->initControlVars(0);
_vm->_scenery->_pCaptureCounter = oldCaptureCounter;
- _vm->_global->_inter_execPtr = _totFileData;
- _vm->_global->_inter_execPtr +=
- READ_LE_UINT16(_totFileData + (skipPlay << 1) + 0x66);
+ _script->seek(READ_LE_UINT16(_script->getData() + (skipPlay << 1) + 0x66));
_menuLevel++;
_vm->_inter->callSub(2);
@@ -299,7 +292,8 @@ void Game_v2::playTot(int16 skipPlay) {
_vm->_inter->_nestLevel = oldNestLevel;
_vm->_inter->_breakFromLevel = oldBreakFrom;
_vm->_scenery->_pCaptureCounter = oldCaptureCounter;
- _vm->_global->_inter_execPtr = savedIP;
+
+ _script->seek(startPos);
}
void Game_v2::clearCollisions() {
@@ -338,6 +332,7 @@ int16 Game_v2::addNewCollision(int16 id, uint16 left, uint16 top,
ptr->funcLeave = funcLeave;
ptr->funcSub = funcSub;
ptr->totFileData = 0;
+ ptr->totSize = 0;
return i;
}
@@ -604,7 +599,6 @@ void Game_v2::collisionsBlock(void) {
int16 array[250];
byte count;
int16 collResId;
- byte *startIP;
int16 curCmd;
int16 cmd;
int16 cmdHigh;
@@ -621,7 +615,6 @@ void Game_v2::collisionsBlock(void) {
int16 stackPos2;
int16 descIndex;
int16 timeVal;
- int16 offsetIP;
char *str;
int16 i;
int16 counter;
@@ -631,8 +624,9 @@ void Game_v2::collisionsBlock(void) {
Collision *collPtr;
Collision *collArea;
int16 timeKey;
- byte *savedIP;
byte collAreaStart;
+ uint32 startPos;
+ uint32 offsetPos;
if (_shouldPushColls)
pushCollisions(0);
@@ -645,21 +639,22 @@ void Game_v2::collisionsBlock(void) {
_shouldPushColls = 0;
collResId = -1;
- _vm->_global->_inter_execPtr++;
- count = *_vm->_global->_inter_execPtr++;
+ _script->skip(1);
+ count = _script->readByte();
- _handleMouse = _vm->_global->_inter_execPtr[0];
- deltaTime = 1000 * _vm->_global->_inter_execPtr[1];
- stackPos2 = _vm->_global->_inter_execPtr[3];
- descIndex = _vm->_global->_inter_execPtr[4];
+ _handleMouse = _script->readByte();
+ deltaTime = 1000 * _script->readByte();
+ _script->skip(1);
+ stackPos2 = _script->readByte();
+ descIndex = _script->readByte();
if ((stackPos2 != 0) || (descIndex != 0))
deltaTime /= 100;
timeVal = deltaTime;
- _vm->_global->_inter_execPtr += 6;
+ _script->skip(1);
- startIP = _vm->_global->_inter_execPtr;
+ startPos = _script->pos();
WRITE_VAR(16, 0);
var_1C = 0;
@@ -668,28 +663,27 @@ void Game_v2::collisionsBlock(void) {
for (curCmd = 0; curCmd < count; curCmd++) {
array[curCmd] = 0;
- cmd = *_vm->_global->_inter_execPtr++;
+ cmd = _script->readByte();
if ((cmd & 0x40) != 0) {
cmd -= 0x40;
- cmdHigh = *_vm->_global->_inter_execPtr;
- _vm->_global->_inter_execPtr++;
+ cmdHigh = _script->readByte();
cmdHigh <<= 8;
} else
cmdHigh = 0;
if ((cmd & 0x80) != 0) {
- offsetIP = _vm->_global->_inter_execPtr - _totFileData;
- left = _vm->_parse->parseValExpr();
- top = _vm->_parse->parseValExpr();
- width = _vm->_parse->parseValExpr();
- height = _vm->_parse->parseValExpr();
+ offsetPos = _script->pos();
+ left = _script->readValExpr();
+ top = _script->readValExpr();
+ width = _script->readValExpr();
+ height = _script->readValExpr();
} else {
- offsetIP = 0;
- left = _vm->_inter->load16();
- top = _vm->_inter->load16();
- width = _vm->_inter->load16();
- height = _vm->_inter->load16();
+ offsetPos = 0;
+ left = _script->readUint16();
+ top = _script->readUint16();
+ width = _script->readUint16();
+ height = _script->readUint16();
}
if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != 0xFFFF)) {
@@ -712,46 +706,37 @@ void Game_v2::collisionsBlock(void) {
switch (cmd) {
case 0:
- _vm->_global->_inter_execPtr += 6;
- startIP = _vm->_global->_inter_execPtr;
- _vm->_global->_inter_execPtr += 2;
- _vm->_global->_inter_execPtr +=
- READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ _script->skip(6);
+ startPos = _script->pos();
+ _script->skip(_script->peekUint16(2) + 2);
key = curCmd + 0xA000;
addNewCollision(curCmd + 0x8000, left, top,
left + width - 1, top + height - 1,
- cmd + cmdHigh, key, startIP - _totFileData,
- _vm->_global->_inter_execPtr - _totFileData, offsetIP);
+ cmd + cmdHigh, key, startPos,
+ _script->pos(), offsetPos);
- _vm->_global->_inter_execPtr += 2;
- _vm->_global->_inter_execPtr +=
- READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ _script->skip(_script->peekUint16(2) + 2);
break;
case 1:
- key = _vm->_inter->load16();
- array[curCmd] = _vm->_inter->load16();
- flags = _vm->_inter->load16();
+ key = _script->readInt16();
+ array[curCmd] = _script->readInt16();
+ flags = _script->readInt16();
- startIP = _vm->_global->_inter_execPtr;
- _vm->_global->_inter_execPtr += 2;
- _vm->_global->_inter_execPtr +=
- READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ startPos = _script->pos();
+ _script->skip(_script->peekUint16(2) + 2);
if (key == 0)
key = curCmd + 0xA000;
addNewCollision(curCmd + 0x8000, left, top,
left + width - 1, top + height - 1,
- (flags << 4) + cmd + cmdHigh, key, startIP - _totFileData,
- _vm->_global->_inter_execPtr - _totFileData, offsetIP);
-
- _vm->_global->_inter_execPtr += 2;
- _vm->_global->_inter_execPtr +=
- READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ (flags << 4) + cmd + cmdHigh, key, startPos,
+ _script->pos(), offsetPos);
+ _script->skip(_script->peekUint16(2) + 2);
break;
case 3:
@@ -764,23 +749,20 @@ void Game_v2::collisionsBlock(void) {
case 10:
_vm->_util->clearKeyBuf();
var_1C = 1;
- key = _vm->_parse->parseVarIndex();
- descArray[index].fontIndex = _vm->_inter->load16();
- descArray[index].backColor = *_vm->_global->_inter_execPtr++;
- descArray[index].frontColor = *_vm->_global->_inter_execPtr++;
+ key = _script->readVarIndex();
+ descArray[index].fontIndex = _script->readInt16();
+ descArray[index].backColor = _script->readByte();
+ descArray[index].frontColor = _script->readByte();
if ((cmd >= 5) && (cmd <= 8)) {
- descArray[index].ptr = _vm->_global->_inter_execPtr + 2;
- _vm->_global->_inter_execPtr +=
- READ_LE_UINT16(_vm->_global->_inter_execPtr) + 2;
+ descArray[index].ptr = _script->getData() + _script->pos() + 2;
+ _script->skip(_script->peekUint16() + 2);
} else
descArray[index].ptr = 0;
if (left == 0xFFFF) {
if ((cmd & 1) == 0) {
- _vm->_global->_inter_execPtr += 2;
- _vm->_global->_inter_execPtr +=
- READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ _script->skip(_script->peekUint16(2) + 2);
}
break;
}
@@ -789,11 +771,9 @@ void Game_v2::collisionsBlock(void) {
addNewCollision(curCmd + 0x8000, left, top, left + width *
_vm->_draw->_fonts[descArray[index].fontIndex]-> itemWidth - 1,
top + height - 1, cmd, key, 0,
- _vm->_global->_inter_execPtr - _totFileData);
+ _script->pos());
- _vm->_global->_inter_execPtr += 2;
- _vm->_global->_inter_execPtr +=
- READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ _script->skip(_script->peekUint16(2) + 2);
} else
addNewCollision(curCmd + 0x8000, left, top, left + width *
_vm->_draw->_fonts[descArray[index].fontIndex]-> itemWidth - 1,
@@ -803,35 +783,31 @@ void Game_v2::collisionsBlock(void) {
break;
case 11:
- _vm->_global->_inter_execPtr += 6;
+ _script->skip(6);
for (i = 0; i < 150; i++) {
if ((_collisionAreas[i].id & 0xF000) == 0xE000) {
_collisionAreas[i].id &= 0xBFFF;
_collisionAreas[i].funcEnter =
- _vm->_global->_inter_execPtr - _totFileData;
+ _script->pos();
_collisionAreas[i].funcLeave =
- _vm->_global->_inter_execPtr - _totFileData;
+ _script->pos();
}
}
- _vm->_global->_inter_execPtr += 2;
- _vm->_global->_inter_execPtr +=
- READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ _script->skip(_script->peekUint16(2) + 2);
break;
case 12:
- _vm->_global->_inter_execPtr += 6;
+ _script->skip(6);
for (i = 0; i < 150; i++) {
if ((_collisionAreas[i].id & 0xF000) == 0xD000) {
_collisionAreas[i].id &= 0xBFFF;
_collisionAreas[i].funcEnter =
- _vm->_global->_inter_execPtr - _totFileData;
+ _script->pos();
_collisionAreas[i].funcLeave =
- _vm->_global->_inter_execPtr - _totFileData;
+ _script->pos();
}
}
- _vm->_global->_inter_execPtr += 2;
- _vm->_global->_inter_execPtr +=
- READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ _script->skip(_script->peekUint16(2) + 2);
break;
case 20:
@@ -839,34 +815,30 @@ void Game_v2::collisionsBlock(void) {
// Fall through to case 2
case 2:
- key = _vm->_inter->load16();
- array[curCmd] = _vm->_inter->load16();
- flags = _vm->_inter->load16();
+ key = _script->readInt16();
+ array[curCmd] = _script->readInt16();
+ flags = _script->readInt16();
addNewCollision(curCmd + 0x8000, left, top,
left + width - 1, top + height - 1,
(flags << 4) + cmdHigh + 2, key, 0,
- _vm->_global->_inter_execPtr - _totFileData, offsetIP);
+ _script->pos(), offsetPos);
- _vm->_global->_inter_execPtr += 2;
- _vm->_global->_inter_execPtr +=
- READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ _script->skip(_script->peekUint16(2) + 2);
break;
case 21:
- key = _vm->_inter->load16();
- array[curCmd] = _vm->_inter->load16();
- flags = _vm->_inter->load16() & 3;
+ key = _script->readInt16();
+ array[curCmd] = _script->readInt16();
+ flags = _script->readInt16() & 3;
addNewCollision(curCmd + 0x8000, left, top,
left + width - 1, top + height - 1,
(flags << 4) + cmdHigh + 2, key,
- _vm->_global->_inter_execPtr - _totFileData, 0, offsetIP);
+ _script->pos(), 0, offsetPos);
- _vm->_global->_inter_execPtr += 2;
- _vm->_global->_inter_execPtr +=
- READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ _script->skip(_script->peekUint16(2) + 2);
break;
}
@@ -1116,10 +1088,8 @@ void Game_v2::collisionsBlock(void) {
if (_handleMouse == 1)
_vm->_draw->blitCursor();
- savedIP = 0;
if (!_vm->_inter->_terminate) {
- savedIP = _totFileData +
- _collisionAreas[_activeCollIndex].funcLeave;
+ _script->seek(_collisionAreas[_activeCollIndex].funcLeave);
_vm->_inter->storeMouse();
if (VAR(16) == 0) {
@@ -1128,7 +1098,8 @@ void Game_v2::collisionsBlock(void) {
else
WRITE_VAR(16, _activeCollResId & 0xFFF);
}
- }
+ } else
+ _script->setFinished(true);
for (curCmd = 0; curCmd < count; curCmd++)
freeCollision(curCmd + 0x8000);
@@ -1138,8 +1109,6 @@ void Game_v2::collisionsBlock(void) {
((_collisionAreas[i].id & 0xF000) == 0x9000))
_collisionAreas[i].id |= 0x4000;
}
-
- _vm->_global->_inter_execPtr = savedIP;
}
int16 Game_v2::multiEdit(int16 time, int16 index, int16 *pCurPos,