diff options
author | Sven Hesse | 2008-04-27 03:19:19 +0000 |
---|---|---|
committer | Sven Hesse | 2008-04-27 03:19:19 +0000 |
commit | ab1a3b0cc89686fa2e9ef864a429ae27ed7b2d2f (patch) | |
tree | 201eb24a9d3c98d641bb44dd811d69ba2a882ec4 /engines/gob/game_v2.cpp | |
parent | 1d167da633a7dd666bb946156dd9e0ec29be2b53 (diff) | |
download | scummvm-rg350-ab1a3b0cc89686fa2e9ef864a429ae27ed7b2d2f.tar.gz scummvm-rg350-ab1a3b0cc89686fa2e9ef864a429ae27ed7b2d2f.tar.bz2 scummvm-rg350-ab1a3b0cc89686fa2e9ef864a429ae27ed7b2d2f.zip |
Implemented support for VMDs substituting object animations.
Still far from being complete (and correct), but it's a start...
- Only VMD "command" -3 is followed
- Not all animation types are working
- Timing is still off in most cases
- Offsets are generally OK, but not always
- No sound yet
- Shouldn't segfault randomly, but I'm not entirely sure ;)
svn-id: r31750
Diffstat (limited to 'engines/gob/game_v2.cpp')
-rw-r--r-- | engines/gob/game_v2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/game_v2.cpp b/engines/gob/game_v2.cpp index c69db45f15..45542541e3 100644 --- a/engines/gob/game_v2.cpp +++ b/engines/gob/game_v2.cpp @@ -272,7 +272,7 @@ void Game_v2::playTot(int16 skipPlay) { _vm->_snd->freeSample(_soundSamples[i]); } - _vm->_vidPlayer->closeVideo(); + _vm->_vidPlayer->primaryClose(); if (_totToLoad[0] == 0) break; |