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author | Sven Hesse | 2007-01-30 22:19:55 +0000 |
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committer | Sven Hesse | 2007-01-30 22:19:55 +0000 |
commit | cb8378065d2831fa1512dfce138cc0039eff98fb (patch) | |
tree | 8a2f720ee83cf583284c2721d6150959b3a8f7f1 /engines/gob/game_v2.cpp | |
parent | b4bebad6f0c3ab23b6992575c9fee88ace8f49d2 (diff) | |
download | scummvm-rg350-cb8378065d2831fa1512dfce138cc0039eff98fb.tar.gz scummvm-rg350-cb8378065d2831fa1512dfce138cc0039eff98fb.tar.bz2 scummvm-rg350-cb8378065d2831fa1512dfce138cc0039eff98fb.zip |
- Changed _soundFlags and implemented "compositions"
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions
- Some clean-up
svn-id: r25292
Diffstat (limited to 'engines/gob/game_v2.cpp')
-rw-r--r-- | engines/gob/game_v2.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/engines/gob/game_v2.cpp b/engines/gob/game_v2.cpp index 1669da9e40..f9aa540308 100644 --- a/engines/gob/game_v2.cpp +++ b/engines/gob/game_v2.cpp @@ -92,18 +92,12 @@ void Game_v2::playTot(int16 skipPlay) { _vm->_mult->initAll(); _vm->_mult->zeroMultData(); -/* for (i = 0; i < 50; i++) - _vm->_draw->_spritesArray[i] = 0;*/ - _vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface; _vm->_draw->_spritesArray[21] = _vm->_draw->_backSurface; _vm->_draw->_cursorSpritesBack = _vm->_draw->_cursorSprites; } else _vm->_inter->initControlVars(0); - for (i = 0; i < 20; i++) - _soundSamples[i] = 0; - _totTextData = 0; _totResourceTable = 0; _imFileData = 0; @@ -661,8 +655,6 @@ int16 Game_v2::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId, _vm->_draw->animateCursor(-1); _vm->_util->delay(10); - - _vm->_snd->loopSounds(); } } |