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author | Sven Hesse | 2007-03-30 17:52:31 +0000 |
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committer | Sven Hesse | 2007-03-30 17:52:31 +0000 |
commit | d65e05841a324d2ec898a3662f40e193fbc77e47 (patch) | |
tree | 55d85a458c0559e6c3d3b060dd54f7385562867a /engines/gob/game_v2.cpp | |
parent | 33c6a6f46057748a30a143c9eb5dc1f86c813e32 (diff) | |
download | scummvm-rg350-d65e05841a324d2ec898a3662f40e193fbc77e47.tar.gz scummvm-rg350-d65e05841a324d2ec898a3662f40e193fbc77e47.tar.bz2 scummvm-rg350-d65e05841a324d2ec898a3662f40e193fbc77e47.zip |
- Fixed the IMD playing within mults, the non-interactive Gob3 demo should work better now
- Replaced strcpy with strncpy where appropriate
- Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230
svn-id: r26327
Diffstat (limited to 'engines/gob/game_v2.cpp')
-rw-r--r-- | engines/gob/game_v2.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/gob/game_v2.cpp b/engines/gob/game_v2.cpp index e9d10fe8b1..8eb9258a31 100644 --- a/engines/gob/game_v2.cpp +++ b/engines/gob/game_v2.cpp @@ -1052,7 +1052,7 @@ void Game_v2::collisionsBlock(void) { if ((_collisionAreas[i].flags & 0x0F) > 8) { char *ptr; - strcpy(_tempStr, GET_VARO_STR(_collisionAreas[i].key)); + strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255); while ((ptr = strchr(_tempStr, ' '))) _vm->_util->cutFromStr(_tempStr, (ptr - _tempStr), 1); if (_vm->_language == 2) @@ -1065,14 +1065,14 @@ void Game_v2::collisionsBlock(void) { ((_collisionAreas[i].flags & 0x0F) <= 8)) { str = descArray[var_24].ptr; - strcpy(_tempStr, GET_VARO_STR(_collisionAreas[i].key)); + strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255); if ((_collisionAreas[i].flags & 0x0F) < 7) _vm->_util->prepareStr(_tempStr); int16 pos = 0; do { - strcpy(_collStr, str); + strncpy0(_collStr, str, 255); pos += strlen(str) + 1; str += strlen(str) + 1; @@ -1155,7 +1155,7 @@ int16 Game_v2::multiEdit(int16 time, int16 index, int16 *pCurPos, if ((collArea->flags & 0x0F) > 10) continue; - strcpy(_tempStr, GET_VARO_STR(collArea->key)); + strncpy0(_tempStr, GET_VARO_STR(collArea->key), 255); _vm->_draw->_destSpriteX = collArea->left; _vm->_draw->_destSpriteY = collArea->top; @@ -1355,10 +1355,10 @@ int16 Game_v2::inputArea(int16 xPos, int16 yPos, int16 width, int16 height, editSize = width / pFont->itemWidth; while (1) { - strcpy(_tempStr, str); + strncpy0(_tempStr, str, 254); strcat(_tempStr, " "); if (strlen(_tempStr) > editSize) - strcpy(_tempStr, str); + strncpy0(_tempStr, str, 255); fontExtraBak = _vm->_draw->_fonts[fontIndex]->extraData; needAdjust = _vm->_draw->_needAdjust; |