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author | Sven Hesse | 2006-05-11 19:43:30 +0000 |
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committer | Sven Hesse | 2006-05-11 19:43:30 +0000 |
commit | 42e03bd70720643c0866abd7d6da50529d2c1f03 (patch) | |
tree | 80aff92316136cac1222ccf01782b5c58d4d7490 /engines/gob/gob.cpp | |
parent | d6af07989df23219293cf6117e6cd0ae6a63e2e9 (diff) | |
download | scummvm-rg350-42e03bd70720643c0866abd7d6da50529d2c1f03.tar.gz scummvm-rg350-42e03bd70720643c0866abd7d6da50529d2c1f03.tar.bz2 scummvm-rg350-42e03bd70720643c0866abd7d6da50529d2c1f03.zip |
- Sound! Still a bit glitchy, though:
- Negative frequences?!? Maybe "SFX"?
- No sound for a small part of the intro
(there aren't any sndKeys covering that part either)
- A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...
svn-id: r22410
Diffstat (limited to 'engines/gob/gob.cpp')
-rw-r--r-- | engines/gob/gob.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp index 7fa54445f6..b883de37c0 100644 --- a/engines/gob/gob.cpp +++ b/engines/gob/gob.cpp @@ -196,8 +196,6 @@ int GobEngine::init() { _anim = new Anim(); _cdrom = new CDROM(this); _dataio = new DataIO(this); - _goblin = new Goblin(this); - _map = new Map(this); _pack = new Pack(); _palanim = new PalAnim(this); _scenery = new Scenery(this); @@ -211,6 +209,8 @@ int GobEngine::init() { _game = new Game_v1(this); _video = new Video_v1(this); _init = new Init_v1(this); + _map = new Map_v1(this); + _goblin = new Goblin_v1(this); } else if (_features & Gob::GF_GOB2) { _inter = new Inter_v2(this); @@ -220,10 +220,12 @@ int GobEngine::init() { _game = new Game_v2(this); _video = new Video_v2(this); _init = new Init_v2(this); + _map = new Map_v2(this); + _goblin = new Goblin_v2(this); } else error("GobEngine::init(): Unknown version of game engine"); - if ((_features & Gob::GF_MAC) || (_features & Gob::GF_GOB1)) + if ((_features & Gob::GF_MAC) || (_features & Gob::GF_GOB1) || (_features & Gob::GF_GOB2)) _music = new Music(this); _system->beginGFXTransaction(); |