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author | Sven Hesse | 2007-04-06 13:30:09 +0000 |
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committer | Sven Hesse | 2007-04-06 13:30:09 +0000 |
commit | a17df6e4c6dfa7f73989837b468411670ae463b0 (patch) | |
tree | cb1b97f300eb435b855368cf6477c17725713932 /engines/gob/gob.cpp | |
parent | 0df4d74ae67389aba7fa34bdf08ac41674ca1747 (diff) | |
download | scummvm-rg350-a17df6e4c6dfa7f73989837b468411670ae463b0.tar.gz scummvm-rg350-a17df6e4c6dfa7f73989837b468411670ae463b0.tar.bz2 scummvm-rg350-a17df6e4c6dfa7f73989837b468411670ae463b0.zip |
Some Gob3 fixes:
- wrong positioning of the inventory
- walking
- close-up fadeing in the CD version
svn-id: r26390
Diffstat (limited to 'engines/gob/gob.cpp')
-rw-r--r-- | engines/gob/gob.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp index 1502764f43..c80c8daab3 100644 --- a/engines/gob/gob.cpp +++ b/engines/gob/gob.cpp @@ -627,7 +627,7 @@ int GobEngine::init() { _draw = new Draw_v2(this); _game = new Game_v2(this); _map = new Map_v2(this); - _goblin = new Goblin_v2(this); + _goblin = new Goblin_v3(this); _scenery = new Scenery_v2(this); } else error("GobEngine::init(): Unknown version of game engine"); |