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author | Sven Hesse | 2007-04-16 05:04:41 +0000 |
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committer | Sven Hesse | 2007-04-16 05:04:41 +0000 |
commit | bd69261cf556e89e6c4fe9586673697818d352b4 (patch) | |
tree | bf499c6157caa5d9ca91c458c134ff1ffb220c26 /engines/gob/gob.cpp | |
parent | 2653b70b0cb3ca0ea4edabcbcade70aceaa926c2 (diff) | |
download | scummvm-rg350-bd69261cf556e89e6c4fe9586673697818d352b4.tar.gz scummvm-rg350-bd69261cf556e89e6c4fe9586673697818d352b4.tar.bz2 scummvm-rg350-bd69261cf556e89e6c4fe9586673697818d352b4.zip |
Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless
svn-id: r26522
Diffstat (limited to 'engines/gob/gob.cpp')
-rw-r--r-- | engines/gob/gob.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp index e7ff850da1..78850ce706 100644 --- a/engines/gob/gob.cpp +++ b/engines/gob/gob.cpp @@ -191,7 +191,7 @@ int GobEngine::init() { _scenery = new Scenery_v2(this); _saveLoad = new SaveLoad_v2(this, _targetName.c_str()); } else if (_features & Gob::GF_GOB3) { - _init = new Init_v2(this); + _init = new Init_v3(this); _video = new Video_v2(this); _inter = new Inter_v3(this); _parse = new Parse_v2(this); |