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authorSven Hesse2007-04-16 05:04:41 +0000
committerSven Hesse2007-04-16 05:04:41 +0000
commitbd69261cf556e89e6c4fe9586673697818d352b4 (patch)
treebf499c6157caa5d9ca91c458c134ff1ffb220c26 /engines/gob/gob.cpp
parent2653b70b0cb3ca0ea4edabcbcade70aceaa926c2 (diff)
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Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless
svn-id: r26522
Diffstat (limited to 'engines/gob/gob.cpp')
-rw-r--r--engines/gob/gob.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp
index e7ff850da1..78850ce706 100644
--- a/engines/gob/gob.cpp
+++ b/engines/gob/gob.cpp
@@ -191,7 +191,7 @@ int GobEngine::init() {
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
} else if (_features & Gob::GF_GOB3) {
- _init = new Init_v2(this);
+ _init = new Init_v3(this);
_video = new Video_v2(this);
_inter = new Inter_v3(this);
_parse = new Parse_v2(this);