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author | Sven Hesse | 2006-08-12 09:16:08 +0000 |
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committer | Sven Hesse | 2006-08-12 09:16:08 +0000 |
commit | 1c4715b71f79acede6b3758cfd16881bad14e23e (patch) | |
tree | cf69fad6a6ab92b973405b058f035f3c00223033 /engines/gob/gob.h | |
parent | de9ba3adeec3a89a1155685d8e3fc589962f1d11 (diff) | |
download | scummvm-rg350-1c4715b71f79acede6b3758cfd16881bad14e23e.tar.gz scummvm-rg350-1c4715b71f79acede6b3758cfd16881bad14e23e.tar.bz2 scummvm-rg350-1c4715b71f79acede6b3758cfd16881bad14e23e.zip |
- Some more goblins-handling functions
- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins
(finally) move. Also, the correct music is played in the first screen.
- Found the hook for the menu
- On freeing a sound slot, only stop the playing music if it's in the
slot to free
svn-id: r23700
Diffstat (limited to 'engines/gob/gob.h')
-rw-r--r-- | engines/gob/gob.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/gob/gob.h b/engines/gob/gob.h index ca84d2bed3..95880ef2dd 100644 --- a/engines/gob/gob.h +++ b/engines/gob/gob.h @@ -55,6 +55,7 @@ class Music; #define VAR(var) VAR_OFFSET((var) << 2) #define VAR_ADDRESS(var) (&VAR(var)) +//#define WRITE_VAR_OFFSET(offs, val) _vm->writeVarDebug(offs, val) #define WRITE_VAR_OFFSET(offs, val) (VAR_OFFSET(offs) = (val)) #define WRITE_VAR(var, val) WRITE_VAR_OFFSET((var) << 2, (val)) @@ -120,6 +121,8 @@ public: Util *_util; Inter *_inter; Music *_music; + + void writeVarDebug(uint32 offs, uint32 v); }; } // End of namespace Gob |