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author | Max Horn | 2006-02-11 22:45:04 +0000 |
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committer | Max Horn | 2006-02-11 22:45:04 +0000 |
commit | 26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch) | |
tree | 26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/gob/gob.h | |
parent | 2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff) | |
download | scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.gz scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.bz2 scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.zip |
Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/gob/gob.h')
-rw-r--r-- | engines/gob/gob.h | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/engines/gob/gob.h b/engines/gob/gob.h new file mode 100644 index 0000000000..211ec124ad --- /dev/null +++ b/engines/gob/gob.h @@ -0,0 +1,129 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2004 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef GOB_GOB_H +#define GOB_GOB_H + +#include "common/stdafx.h" +#include "common/system.h" +#include "sound/mixer.h" +#include "common/config-manager.h" + +#include "base/engine.h" +#include "base/gameDetector.h" + +#include "gob/dataio.h" +#include "gob/video.h" +#include "common/file.h" + +namespace Gob { + +class Game; +class Snd; +class Video; +class Global; +class Draw; +class Anim; +class CDROM; +class DataIO; +class Goblin; +class Init; +class Inter; +class Map; +class Mult; +class Pack; +class PalAnim; +class Parse; +class Scenery; +class GTimer; +class Util; +class Music; + +#define VAR_OFFSET(offs) (*(uint32 *)(_vm->_global->_inter_variables + (offs))) +#define VAR(var) VAR_OFFSET((var) << 2) +#define VAR_ADDRESS(var) (&VAR(var)) + +#define WRITE_VAR_OFFSET(offs, val) (VAR_OFFSET(offs) = (val)) +#define WRITE_VAR(var, val) WRITE_VAR_OFFSET((var) << 2, (val)) + +enum { + GF_GOB1 = 1 << 0, + GF_GOB2 = 1 << 1, + GF_GOB3 = 1 << 2, + GF_WOODRUFF = 1 << 3, + GF_CD = 1 << 4, + GF_MAC = 1 << 5 +}; + +struct GobGameSettings { + const char *gameid; + const char *description; + uint32 features; + const char *md5sum; + GameSettings toGameSettings() const { + GameSettings dummy = { gameid, description, features }; + return dummy; + } +}; + +class GobEngine : public Engine { + void errorString(const char *buf_input, char *buf_output); + +protected: + int go(); + int init(GameDetector &detector); + +public: + GobEngine(GameDetector * detector, OSystem * syst, uint32 features); + virtual ~GobEngine(); + + void shutdown(); + + Common::RandomSource _rnd; + + int32 _features; + bool _copyProtection; + + Game *_game; + Snd *_snd; + Video *_video; + Global *_global; + Draw *_draw; + Anim *_anim; + CDROM *_cdrom; + DataIO *_dataio; + Goblin *_goblin; + Init *_init; + Map *_map; + Mult *_mult; + Pack *_pack; + PalAnim *_palanim; + Parse *_parse; + Scenery *_scenery; + GTimer *_gtimer; + Util *_util; + Inter *_inter; + Music *_music; +}; + +} // End of namespace Gob +#endif |