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authorWillem Jan Palenstijn2006-03-18 13:44:57 +0000
committerWillem Jan Palenstijn2006-03-18 13:44:57 +0000
commit879b5e4064686d9857b4e11e81dd224e16e1d6c2 (patch)
treec0e2789960f2f3413f6265ae4c49d7213790c663 /engines/gob/gob.h
parente60c0441adb663332d0e546421fa715dc5aaecca (diff)
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workaround: manually add delay when showing image between levels in gob1 ega
svn-id: r21364
Diffstat (limited to 'engines/gob/gob.h')
-rw-r--r--engines/gob/gob.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/gob/gob.h b/engines/gob/gob.h
index 111e575bd9..a3e53787d4 100644
--- a/engines/gob/gob.h
+++ b/engines/gob/gob.h
@@ -64,14 +64,15 @@ enum {
GF_GOB3 = 1 << 2,
GF_WOODRUFF = 1 << 3,
GF_CD = 1 << 4,
- GF_MAC = 1 << 5
+ GF_MAC = 1 << 5,
+ GF_EGA = 1 << 6
};
enum {
DEBUG_FUNCOP = 1 << 0,
DEBUG_DRAWOP = 1 << 1,
DEBUG_GOBOP = 1 << 2,
- DEBUG_MUSIC = 1 << 3, // CD and adlib music
+ DEBUG_MUSIC = 1 << 3, // CD and adlib music
DEBUG_PARSER = 1 << 4,
DEBUG_GAMEFLOW = 1 << 5,
DEBUG_FILEIO = 1 << 6,