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authorSven Hesse2008-07-12 15:21:38 +0000
committerSven Hesse2008-07-12 15:21:38 +0000
commitc1ec21d999253d86513ce66876c692be198b91c0 (patch)
treed4e514987d92251eb1dca5c410d5332407bdc2dc /engines/gob/goblin.cpp
parent7ddd961bf2ded1d9cad114ea03018d44258e9ca8 (diff)
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Changed tricky variable access from pointers to a new class that minds endianess.
This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems). svn-id: r33014
Diffstat (limited to 'engines/gob/goblin.cpp')
-rw-r--r--engines/gob/goblin.cpp330
1 files changed, 139 insertions, 191 deletions
diff --git a/engines/gob/goblin.cpp b/engines/gob/goblin.cpp
index e7aed0790e..5add0b9cea 100644
--- a/engines/gob/goblin.cpp
+++ b/engines/gob/goblin.cpp
@@ -78,58 +78,6 @@ Goblin::Goblin(GobEngine *vm) : _vm(vm) {
_pressedMapY = 0;
_pathExistence = 0;
- _some0ValPtr = 0;
-
- _gobRetVarPtr = 0;
- _curGobVarPtr = 0;
- _curGobXPosVarPtr = 0;
- _curGobYPosVarPtr = 0;
- _itemInPocketVarPtr = 0;
-
- _curGobStateVarPtr = 0;
- _curGobFrameVarPtr = 0;
- _curGobMultStateVarPtr = 0;
- _curGobNextStateVarPtr = 0;
- _curGobScrXVarPtr = 0;
- _curGobScrYVarPtr = 0;
- _curGobLeftVarPtr = 0;
- _curGobTopVarPtr = 0;
- _curGobRightVarPtr = 0;
- _curGobBottomVarPtr = 0;
- _curGobDoAnimVarPtr = 0;
- _curGobOrderVarPtr = 0;
- _curGobNoTickVarPtr = 0;
- _curGobTypeVarPtr = 0;
- _curGobMaxTickVarPtr = 0;
- _curGobTickVarPtr = 0;
- _curGobActStartStateVarPtr = 0;
- _curGobLookDirVarPtr = 0;
- _curGobPickableVarPtr = 0;
- _curGobRelaxVarPtr = 0;
- _curGobMaxFrameVarPtr = 0;
-
- _destItemStateVarPtr = 0;
- _destItemFrameVarPtr = 0;
- _destItemMultStateVarPtr = 0;
- _destItemNextStateVarPtr = 0;
- _destItemScrXVarPtr = 0;
- _destItemScrYVarPtr = 0;
- _destItemLeftVarPtr = 0;
- _destItemTopVarPtr = 0;
- _destItemRightVarPtr = 0;
- _destItemBottomVarPtr = 0;
- _destItemDoAnimVarPtr = 0;
- _destItemOrderVarPtr = 0;
- _destItemNoTickVarPtr = 0;
- _destItemTypeVarPtr = 0;
- _destItemMaxTickVarPtr = 0;
- _destItemTickVarPtr = 0;
- _destItemActStartStVarPtr = 0;
- _destItemLookDirVarPtr = 0;
- _destItemPickableVarPtr = 0;
- _destItemRelaxVarPtr = 0;
- _destItemMaxFrameVarPtr = 0;
-
_destItemType = 0;
_destItemState = 0;
for (int i = 0; i < 20; i++) {
@@ -690,7 +638,7 @@ void Goblin::switchGoblin(int16 index) {
_gobDestY = tmp;
_vm->_map->_curGoblinY = tmp;
- *_curGobVarPtr = _currentGoblin;
+ _curGobVarPtr = (uint32) _currentGoblin;
_pathExistence = 0;
_readyToAct = 0;
}
@@ -1250,172 +1198,172 @@ void Goblin::loadObjects(const char *source) {
void Goblin::saveGobDataToVars(int16 xPos, int16 yPos, int16 someVal) {
Gob_Object *obj;
- *_some0ValPtr = someVal;
- *_curGobXPosVarPtr = xPos;
- *_curGobYPosVarPtr = yPos;
- *_itemInPocketVarPtr = _itemIndInPocket;
+ _some0ValPtr = (uint32) someVal;
+ _curGobXPosVarPtr = (uint32) xPos;
+ _curGobYPosVarPtr = (uint32) yPos;
+ _itemInPocketVarPtr = (uint32) _itemIndInPocket;
obj = _goblins[_currentGoblin];
- *_curGobStateVarPtr = obj->state;
- *_curGobFrameVarPtr = obj->curFrame;
- *_curGobMultStateVarPtr = obj->multState;
- *_curGobNextStateVarPtr = obj->nextState;
- *_curGobScrXVarPtr = obj->xPos;
- *_curGobScrYVarPtr = obj->yPos;
- *_curGobLeftVarPtr = obj->left;
- *_curGobTopVarPtr = obj->top;
- *_curGobRightVarPtr = obj->right;
- *_curGobBottomVarPtr = obj->bottom;
- *_curGobDoAnimVarPtr = obj->doAnim;
- *_curGobOrderVarPtr = obj->order;
- *_curGobNoTickVarPtr = obj->noTick;
- *_curGobTypeVarPtr = obj->type;
- *_curGobMaxTickVarPtr = obj->maxTick;
- *_curGobTickVarPtr = obj->tick;
- *_curGobActStartStateVarPtr = obj->actionStartState;
- *_curGobLookDirVarPtr = obj->curLookDir;
- *_curGobPickableVarPtr = obj->pickable;
- *_curGobRelaxVarPtr = obj->relaxTime;
- *_curGobMaxFrameVarPtr = getObjMaxFrame(obj);
+ _curGobStateVarPtr = (uint32) obj->state;
+ _curGobFrameVarPtr = (uint32) obj->curFrame;
+ _curGobMultStateVarPtr = (uint32) obj->multState;
+ _curGobNextStateVarPtr = (uint32) obj->nextState;
+ _curGobScrXVarPtr = (uint32) obj->xPos;
+ _curGobScrYVarPtr = (uint32) obj->yPos;
+ _curGobLeftVarPtr = (uint32) obj->left;
+ _curGobTopVarPtr = (uint32) obj->top;
+ _curGobRightVarPtr = (uint32) obj->right;
+ _curGobBottomVarPtr = (uint32) obj->bottom;
+ _curGobDoAnimVarPtr = (uint32) obj->doAnim;
+ _curGobOrderVarPtr = (uint32) obj->order;
+ _curGobNoTickVarPtr = (uint32) obj->noTick;
+ _curGobTypeVarPtr = (uint32) obj->type;
+ _curGobMaxTickVarPtr = (uint32) obj->maxTick;
+ _curGobTickVarPtr = (uint32) obj->tick;
+ _curGobActStartStateVarPtr = (uint32) obj->actionStartState;
+ _curGobLookDirVarPtr = (uint32) obj->curLookDir;
+ _curGobPickableVarPtr = (uint32) obj->pickable;
+ _curGobRelaxVarPtr = (uint32) obj->relaxTime;
+ _curGobMaxFrameVarPtr = (uint32) getObjMaxFrame(obj);
if (_actDestItemDesc == 0)
return;
obj = _actDestItemDesc;
- *_destItemStateVarPtr = obj->state;
- *_destItemFrameVarPtr = obj->curFrame;
- *_destItemMultStateVarPtr = obj->multState;
- *_destItemNextStateVarPtr = obj->nextState;
- *_destItemScrXVarPtr = obj->xPos;
- *_destItemScrYVarPtr = obj->yPos;
- *_destItemLeftVarPtr = obj->left;
- *_destItemTopVarPtr = obj->top;
- *_destItemRightVarPtr = obj->right;
- *_destItemBottomVarPtr = obj->bottom;
- *_destItemDoAnimVarPtr = obj->doAnim;
- *_destItemOrderVarPtr = obj->order;
- *_destItemNoTickVarPtr = obj->noTick;
- *_destItemTypeVarPtr = obj->type;
- *_destItemMaxTickVarPtr = obj->maxTick;
- *_destItemTickVarPtr = obj->tick;
- *_destItemActStartStVarPtr = obj->actionStartState;
- *_destItemLookDirVarPtr = obj->curLookDir;
- *_destItemPickableVarPtr = obj->pickable;
- *_destItemRelaxVarPtr = obj->relaxTime;
- *_destItemMaxFrameVarPtr = getObjMaxFrame(obj);
+ _destItemStateVarPtr = (uint32) obj->state;
+ _destItemFrameVarPtr = (uint32) obj->curFrame;
+ _destItemMultStateVarPtr = (uint32) obj->multState;
+ _destItemNextStateVarPtr = (uint32) obj->nextState;
+ _destItemScrXVarPtr = (uint32) obj->xPos;
+ _destItemScrYVarPtr = (uint32) obj->yPos;
+ _destItemLeftVarPtr = (uint32) obj->left;
+ _destItemTopVarPtr = (uint32) obj->top;
+ _destItemRightVarPtr = (uint32) obj->right;
+ _destItemBottomVarPtr = (uint32) obj->bottom;
+ _destItemDoAnimVarPtr = (uint32) obj->doAnim;
+ _destItemOrderVarPtr = (uint32) obj->order;
+ _destItemNoTickVarPtr = (uint32) obj->noTick;
+ _destItemTypeVarPtr = (uint32) obj->type;
+ _destItemMaxTickVarPtr = (uint32) obj->maxTick;
+ _destItemTickVarPtr = (uint32) obj->tick;
+ _destItemActStartStVarPtr = (uint32) obj->actionStartState;
+ _destItemLookDirVarPtr = (uint32) obj->curLookDir;
+ _destItemPickableVarPtr = (uint32) obj->pickable;
+ _destItemRelaxVarPtr = (uint32) obj->relaxTime;
+ _destItemMaxFrameVarPtr = (uint32) getObjMaxFrame(obj);
_destItemState = obj->state;
_destItemType = obj->type;
}
void Goblin::initVarPointers(void) {
- _gobRetVarPtr = (int32 *)VAR_ADDRESS(59);
- _curGobStateVarPtr = (int32 *)VAR_ADDRESS(60);
- _curGobFrameVarPtr = (int32 *)VAR_ADDRESS(61);
- _curGobMultStateVarPtr = (int32 *)VAR_ADDRESS(62);
- _curGobNextStateVarPtr = (int32 *)VAR_ADDRESS(63);
- _curGobScrXVarPtr = (int32 *)VAR_ADDRESS(64);
- _curGobScrYVarPtr = (int32 *)VAR_ADDRESS(65);
- _curGobLeftVarPtr = (int32 *)VAR_ADDRESS(66);
- _curGobTopVarPtr = (int32 *)VAR_ADDRESS(67);
- _curGobRightVarPtr = (int32 *)VAR_ADDRESS(68);
- _curGobBottomVarPtr = (int32 *)VAR_ADDRESS(69);
- _curGobDoAnimVarPtr = (int32 *)VAR_ADDRESS(70);
- _curGobOrderVarPtr = (int32 *)VAR_ADDRESS(71);
- _curGobNoTickVarPtr = (int32 *)VAR_ADDRESS(72);
- _curGobTypeVarPtr = (int32 *)VAR_ADDRESS(73);
- _curGobMaxTickVarPtr = (int32 *)VAR_ADDRESS(74);
- _curGobTickVarPtr = (int32 *)VAR_ADDRESS(75);
- _curGobActStartStateVarPtr = (int32 *)VAR_ADDRESS(76);
- _curGobLookDirVarPtr = (int32 *)VAR_ADDRESS(77);
- _curGobPickableVarPtr = (int32 *)VAR_ADDRESS(80);
- _curGobRelaxVarPtr = (int32 *)VAR_ADDRESS(81);
- _destItemStateVarPtr = (int32 *)VAR_ADDRESS(82);
- _destItemFrameVarPtr = (int32 *)VAR_ADDRESS(83);
- _destItemMultStateVarPtr = (int32 *)VAR_ADDRESS(84);
- _destItemNextStateVarPtr = (int32 *)VAR_ADDRESS(85);
- _destItemScrXVarPtr = (int32 *)VAR_ADDRESS(86);
- _destItemScrYVarPtr = (int32 *)VAR_ADDRESS(87);
- _destItemLeftVarPtr = (int32 *)VAR_ADDRESS(88);
- _destItemTopVarPtr = (int32 *)VAR_ADDRESS(89);
- _destItemRightVarPtr = (int32 *)VAR_ADDRESS(90);
- _destItemBottomVarPtr = (int32 *)VAR_ADDRESS(91);
- _destItemDoAnimVarPtr = (int32 *)VAR_ADDRESS(92);
- _destItemOrderVarPtr = (int32 *)VAR_ADDRESS(93);
- _destItemNoTickVarPtr = (int32 *)VAR_ADDRESS(94);
- _destItemTypeVarPtr = (int32 *)VAR_ADDRESS(95);
- _destItemMaxTickVarPtr = (int32 *)VAR_ADDRESS(96);
- _destItemTickVarPtr = (int32 *)VAR_ADDRESS(97);
- _destItemActStartStVarPtr = (int32 *)VAR_ADDRESS(98);
- _destItemLookDirVarPtr = (int32 *)VAR_ADDRESS(99);
- _destItemPickableVarPtr = (int32 *)VAR_ADDRESS(102);
- _destItemRelaxVarPtr = (int32 *)VAR_ADDRESS(103);
- _destItemMaxFrameVarPtr = (int32 *)VAR_ADDRESS(105);
- _curGobVarPtr = (int32 *)VAR_ADDRESS(106);
- _some0ValPtr = (int32 *)VAR_ADDRESS(107);
- _curGobXPosVarPtr = (int32 *)VAR_ADDRESS(108);
- _curGobYPosVarPtr = (int32 *)VAR_ADDRESS(109);
- _curGobMaxFrameVarPtr = (int32 *)VAR_ADDRESS(110);
-
- _itemInPocketVarPtr = (int32 *)VAR_ADDRESS(114);
-
- *_itemInPocketVarPtr = -2;
+ _gobRetVarPtr.set(*_vm->_inter->_variables, 236);
+ _curGobStateVarPtr.set(*_vm->_inter->_variables, 240);
+ _curGobFrameVarPtr.set(*_vm->_inter->_variables, 244);
+ _curGobMultStateVarPtr.set(*_vm->_inter->_variables, 248);
+ _curGobNextStateVarPtr.set(*_vm->_inter->_variables, 252);
+ _curGobScrXVarPtr.set(*_vm->_inter->_variables, 256);
+ _curGobScrYVarPtr.set(*_vm->_inter->_variables, 260);
+ _curGobLeftVarPtr.set(*_vm->_inter->_variables, 264);
+ _curGobTopVarPtr.set(*_vm->_inter->_variables, 268);
+ _curGobRightVarPtr.set(*_vm->_inter->_variables, 272);
+ _curGobBottomVarPtr.set(*_vm->_inter->_variables, 276);
+ _curGobDoAnimVarPtr.set(*_vm->_inter->_variables, 280);
+ _curGobOrderVarPtr.set(*_vm->_inter->_variables, 284);
+ _curGobNoTickVarPtr.set(*_vm->_inter->_variables, 288);
+ _curGobTypeVarPtr.set(*_vm->_inter->_variables, 292);
+ _curGobMaxTickVarPtr.set(*_vm->_inter->_variables, 296);
+ _curGobTickVarPtr.set(*_vm->_inter->_variables, 300);
+ _curGobActStartStateVarPtr.set(*_vm->_inter->_variables, 304);
+ _curGobLookDirVarPtr.set(*_vm->_inter->_variables, 308);
+ _curGobPickableVarPtr.set(*_vm->_inter->_variables, 320);
+ _curGobRelaxVarPtr.set(*_vm->_inter->_variables, 324);
+ _destItemStateVarPtr.set(*_vm->_inter->_variables, 328);
+ _destItemFrameVarPtr.set(*_vm->_inter->_variables, 332);
+ _destItemMultStateVarPtr.set(*_vm->_inter->_variables, 336);
+ _destItemNextStateVarPtr.set(*_vm->_inter->_variables, 340);
+ _destItemScrXVarPtr.set(*_vm->_inter->_variables, 344);
+ _destItemScrYVarPtr.set(*_vm->_inter->_variables, 348);
+ _destItemLeftVarPtr.set(*_vm->_inter->_variables, 352);
+ _destItemTopVarPtr.set(*_vm->_inter->_variables, 356);
+ _destItemRightVarPtr.set(*_vm->_inter->_variables, 360);
+ _destItemBottomVarPtr.set(*_vm->_inter->_variables, 364);
+ _destItemDoAnimVarPtr.set(*_vm->_inter->_variables, 368);
+ _destItemOrderVarPtr.set(*_vm->_inter->_variables, 372);
+ _destItemNoTickVarPtr.set(*_vm->_inter->_variables, 376);
+ _destItemTypeVarPtr.set(*_vm->_inter->_variables, 380);
+ _destItemMaxTickVarPtr.set(*_vm->_inter->_variables, 384);
+ _destItemTickVarPtr.set(*_vm->_inter->_variables, 388);
+ _destItemActStartStVarPtr.set(*_vm->_inter->_variables, 392);
+ _destItemLookDirVarPtr.set(*_vm->_inter->_variables, 396);
+ _destItemPickableVarPtr.set(*_vm->_inter->_variables, 408);
+ _destItemRelaxVarPtr.set(*_vm->_inter->_variables, 412);
+ _destItemMaxFrameVarPtr.set(*_vm->_inter->_variables, 420);
+ _curGobVarPtr.set(*_vm->_inter->_variables, 424);
+ _some0ValPtr.set(*_vm->_inter->_variables, 428);
+ _curGobXPosVarPtr.set(*_vm->_inter->_variables, 432);
+ _curGobYPosVarPtr.set(*_vm->_inter->_variables, 436);
+ _curGobMaxFrameVarPtr.set(*_vm->_inter->_variables, 440);
+
+ _itemInPocketVarPtr.set(*_vm->_inter->_variables, 456);
+
+ _itemInPocketVarPtr = (uint32) -2;
}
void Goblin::loadGobDataFromVars(void) {
Gob_Object *obj;
- _itemIndInPocket = *_itemInPocketVarPtr;
+ _itemIndInPocket = (int32) _itemInPocketVarPtr;
obj = _goblins[_currentGoblin];
- obj->state = *_curGobStateVarPtr;
- obj->curFrame = *_curGobFrameVarPtr;
- obj->multState = *_curGobMultStateVarPtr;
- obj->nextState = *_curGobNextStateVarPtr;
- obj->xPos = *_curGobScrXVarPtr;
- obj->yPos = *_curGobScrYVarPtr;
- obj->left = *_curGobLeftVarPtr;
- obj->top = *_curGobTopVarPtr;
- obj->right = *_curGobRightVarPtr;
- obj->bottom = *_curGobBottomVarPtr;
- obj->doAnim = *_curGobDoAnimVarPtr;
- obj->order = *_curGobOrderVarPtr;
- obj->noTick = *_curGobNoTickVarPtr;
- obj->type = *_curGobTypeVarPtr;
- obj->maxTick = *_curGobMaxTickVarPtr;
- obj->tick = *_curGobTickVarPtr;
- obj->actionStartState = *_curGobActStartStateVarPtr;
- obj->curLookDir = *_curGobLookDirVarPtr;
- obj->pickable = *_curGobPickableVarPtr;
- obj->relaxTime = *_curGobRelaxVarPtr;
+ obj->state = (int32) _curGobStateVarPtr;
+ obj->curFrame = (int32) _curGobFrameVarPtr;
+ obj->multState = (int32) _curGobMultStateVarPtr;
+ obj->nextState = (int32) _curGobNextStateVarPtr;
+ obj->xPos = (int32) _curGobScrXVarPtr;
+ obj->yPos = (int32) _curGobScrYVarPtr;
+ obj->left = (int32) _curGobLeftVarPtr;
+ obj->top = (int32) _curGobTopVarPtr;
+ obj->right = (int32) _curGobRightVarPtr;
+ obj->bottom = (int32) _curGobBottomVarPtr;
+ obj->doAnim = (int32) _curGobDoAnimVarPtr;
+ obj->order = (int32) _curGobOrderVarPtr;
+ obj->noTick = (int32) _curGobNoTickVarPtr;
+ obj->type = (int32) _curGobTypeVarPtr;
+ obj->maxTick = (int32) _curGobMaxTickVarPtr;
+ obj->tick = (int32) _curGobTickVarPtr;
+ obj->actionStartState = (int32) _curGobActStartStateVarPtr;
+ obj->curLookDir = (int32) _curGobLookDirVarPtr;
+ obj->pickable = (int32) _curGobPickableVarPtr;
+ obj->relaxTime = (int32) _curGobRelaxVarPtr;
if (_actDestItemDesc == 0)
return;
obj = _actDestItemDesc;
- obj->state = *_destItemStateVarPtr;
- obj->curFrame = *_destItemFrameVarPtr;
- obj->multState = *_destItemMultStateVarPtr;
- obj->nextState = *_destItemNextStateVarPtr;
- obj->xPos = *_destItemScrXVarPtr;
- obj->yPos = *_destItemScrYVarPtr;
- obj->left = *_destItemLeftVarPtr;
- obj->top = *_destItemTopVarPtr;
- obj->right = *_destItemRightVarPtr;
- obj->bottom = *_destItemBottomVarPtr;
- obj->doAnim = *_destItemDoAnimVarPtr;
- obj->order = *_destItemOrderVarPtr;
- obj->noTick = *_destItemNoTickVarPtr;
- obj->type = *_destItemTypeVarPtr;
- obj->maxTick = *_destItemMaxTickVarPtr;
- obj->tick = *_destItemTickVarPtr;
- obj->actionStartState = *_destItemActStartStVarPtr;
- obj->curLookDir = *_destItemLookDirVarPtr;
- obj->pickable = *_destItemPickableVarPtr;
- obj->relaxTime = *_destItemRelaxVarPtr;
+ obj->state = (int32) _destItemStateVarPtr;
+ obj->curFrame = (int32) _destItemFrameVarPtr;
+ obj->multState = (int32) _destItemMultStateVarPtr;
+ obj->nextState = (int32) _destItemNextStateVarPtr;
+ obj->xPos = (int32) _destItemScrXVarPtr;
+ obj->yPos = (int32) _destItemScrYVarPtr;
+ obj->left = (int32) _destItemLeftVarPtr;
+ obj->top = (int32) _destItemTopVarPtr;
+ obj->right = (int32) _destItemRightVarPtr;
+ obj->bottom = (int32) _destItemBottomVarPtr;
+ obj->doAnim = (int32) _destItemDoAnimVarPtr;
+ obj->order = (int32) _destItemOrderVarPtr;
+ obj->noTick = (int32) _destItemNoTickVarPtr;
+ obj->type = (int32) _destItemTypeVarPtr;
+ obj->maxTick = (int32) _destItemMaxTickVarPtr;
+ obj->tick = (int32) _destItemTickVarPtr;
+ obj->actionStartState = (int32) _destItemActStartStVarPtr;
+ obj->curLookDir = (int32) _destItemLookDirVarPtr;
+ obj->pickable = (int32) _destItemPickableVarPtr;
+ obj->relaxTime = (int32) _destItemRelaxVarPtr;
if (obj->type != _destItemType)
obj->toRedraw = 1;