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author | Sven Hesse | 2007-04-09 15:40:10 +0000 |
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committer | Sven Hesse | 2007-04-09 15:40:10 +0000 |
commit | 293be0bfa4101c40ac8530e5937593e6df73ad59 (patch) | |
tree | ea042787da97354dd1856570a62cf1427c938733 /engines/gob/goblin_v2.cpp | |
parent | 0d99a362e9323da21081da4719359ead62ce45d4 (diff) | |
download | scummvm-rg350-293be0bfa4101c40ac8530e5937593e6df73ad59.tar.gz scummvm-rg350-293be0bfa4101c40ac8530e5937593e6df73ad59.tar.bz2 scummvm-rg350-293be0bfa4101c40ac8530e5937593e6df73ad59.zip |
Small glitch/different goblin handling fix for Gob3
svn-id: r26436
Diffstat (limited to 'engines/gob/goblin_v2.cpp')
-rw-r--r-- | engines/gob/goblin_v2.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/gob/goblin_v2.cpp b/engines/gob/goblin_v2.cpp index caa473464c..29401837a7 100644 --- a/engines/gob/goblin_v2.cpp +++ b/engines/gob/goblin_v2.cpp @@ -426,9 +426,6 @@ void Goblin_v2::moveAdvance(Mult::Mult_Object *obj, Gob_Object *gobDesc, } if (animData->frame >= framesCount) { - if (animData->nextState == -1) // TODO: This should never happen - return; - state = animData->nextState; animation = obj->goblinStates[state][0].animation; layer = obj->goblinStates[state][0].layer; |