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authorSven Hesse2007-04-09 15:40:10 +0000
committerSven Hesse2007-04-09 15:40:10 +0000
commit293be0bfa4101c40ac8530e5937593e6df73ad59 (patch)
treeea042787da97354dd1856570a62cf1427c938733 /engines/gob/goblin_v2.cpp
parent0d99a362e9323da21081da4719359ead62ce45d4 (diff)
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Small glitch/different goblin handling fix for Gob3
svn-id: r26436
Diffstat (limited to 'engines/gob/goblin_v2.cpp')
-rw-r--r--engines/gob/goblin_v2.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/gob/goblin_v2.cpp b/engines/gob/goblin_v2.cpp
index caa473464c..29401837a7 100644
--- a/engines/gob/goblin_v2.cpp
+++ b/engines/gob/goblin_v2.cpp
@@ -426,9 +426,6 @@ void Goblin_v2::moveAdvance(Mult::Mult_Object *obj, Gob_Object *gobDesc,
}
if (animData->frame >= framesCount) {
- if (animData->nextState == -1) // TODO: This should never happen
- return;
-
state = animData->nextState;
animation = obj->goblinStates[state][0].animation;
layer = obj->goblinStates[state][0].layer;