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authorSven Hesse2011-09-14 21:38:59 +0200
committerSven Hesse2011-09-14 21:42:18 +0200
commit1998ab500ea390ab5cba56ee9773d1a9b4f0b1df (patch)
tree671dcf53e918720f0d0addd2fd3c6ad78ba39a7d /engines/gob/init_geisha.cpp
parentc6bb05594122e58ab92fc04544e1fbebfe48580f (diff)
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GOB: Tell Geisha that we have no AdLib
The title music is then played from SND files instead of MDY/TBR files (that we still don't yet support).
Diffstat (limited to 'engines/gob/init_geisha.cpp')
-rw-r--r--engines/gob/init_geisha.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/gob/init_geisha.cpp b/engines/gob/init_geisha.cpp
index 01081a5af6..b5bbcff400 100644
--- a/engines/gob/init_geisha.cpp
+++ b/engines/gob/init_geisha.cpp
@@ -44,4 +44,11 @@ void Init_Geisha::initVideo() {
_vm->_draw->_transparentCursor = 1;
}
+void Init_Geisha::initGame() {
+ // HACK - Since the MDY/TBR player is not working, claim we have no AdLib
+ _vm->_global->_soundFlags = 0;
+
+ Init::initGame();
+}
+
} // End of namespace Gob