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author | Sven Hesse | 2007-07-24 23:24:40 +0000 |
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committer | Sven Hesse | 2007-07-24 23:24:40 +0000 |
commit | 09c2ea82de295fab011bcddcc7c2bf0ba6dd72d7 (patch) | |
tree | 9115db53480da201ae3c124123a63ab6d8d28d80 /engines/gob/inter.cpp | |
parent | 38b282b31312b827dce14f64cbbd88b74783741c (diff) | |
download | scummvm-rg350-09c2ea82de295fab011bcddcc7c2bf0ba6dd72d7.tar.gz scummvm-rg350-09c2ea82de295fab011bcddcc7c2bf0ba6dd72d7.tar.bz2 scummvm-rg350-09c2ea82de295fab011bcddcc7c2bf0ba6dd72d7.zip |
- Separated game type and features
- Added feature constants for a 640x480 resolution and adlib
- Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults
svn-id: r28185
Diffstat (limited to 'engines/gob/inter.cpp')
-rw-r--r-- | engines/gob/inter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/inter.cpp b/engines/gob/inter.cpp index 1f529b7634..4da3746681 100644 --- a/engines/gob/inter.cpp +++ b/engines/gob/inter.cpp @@ -209,7 +209,7 @@ void Inter::funcBlock(int16 retFlag) { // WORKAROUND: // The EGA version of gob1 doesn't add a delay after showing // images between levels. We manually add it here. - if ((_vm->_features & GF_GOB1) && (_vm->_features & GF_EGA)) { + if ((_vm->getGameType() == kGameTypeGob1) && _vm->isEGA()) { int addr = _vm->_global->_inter_execPtr-_vm->_game->_totFileData; if ((startaddr == 0x18B4 && addr == 0x1A7F && // Zombie !strncmp(_vm->_game->_curTotFile, "avt005.tot", 10)) || |