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author | Sven Hesse | 2011-08-26 04:10:46 +0200 |
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committer | Sven Hesse | 2011-08-26 04:10:46 +0200 |
commit | 24929c9990344437fa62a56b73904ec7515cd32b (patch) | |
tree | 7f36981c32d7efabdea740485a934d707eed6b75 /engines/gob/inter.h | |
parent | ba84788bdaad9010fdf2d8df805849938b8f755c (diff) | |
download | scummvm-rg350-24929c9990344437fa62a56b73904ec7515cd32b.tar.gz scummvm-rg350-24929c9990344437fa62a56b73904ec7515cd32b.tar.bz2 scummvm-rg350-24929c9990344437fa62a56b73904ec7515cd32b.zip |
GOB: Add inter_geisha.cpp and implement oGeisha_loadSound
Geisha's intro shows now (with glitches, palette animation fail?) and
the game is playable.
Diffstat (limited to 'engines/gob/inter.h')
-rw-r--r-- | engines/gob/inter.h | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/engines/gob/inter.h b/engines/gob/inter.h index b1689e8d9e..ecbf22610d 100644 --- a/engines/gob/inter.h +++ b/engines/gob/inter.h @@ -334,6 +334,21 @@ protected: void manipulateMap(int16 xPos, int16 yPos, int16 item); }; +class Inter_Geisha : public Inter_v1 { +public: + Inter_Geisha(GobEngine *vm); + virtual ~Inter_Geisha() {} + +protected: + virtual void setupOpcodesDraw(); + virtual void setupOpcodesFunc(); + virtual void setupOpcodesGob(); + + void oGeisha_loadSound(OpFuncParams ¶ms); + + int16 loadSound(int16 slot); +}; + class Inter_v2 : public Inter_v1 { public: Inter_v2(GobEngine *vm); |