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authorSven Hesse2011-08-26 04:10:46 +0200
committerSven Hesse2011-08-26 04:10:46 +0200
commit24929c9990344437fa62a56b73904ec7515cd32b (patch)
tree7f36981c32d7efabdea740485a934d707eed6b75 /engines/gob/inter.h
parentba84788bdaad9010fdf2d8df805849938b8f755c (diff)
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GOB: Add inter_geisha.cpp and implement oGeisha_loadSound
Geisha's intro shows now (with glitches, palette animation fail?) and the game is playable.
Diffstat (limited to 'engines/gob/inter.h')
-rw-r--r--engines/gob/inter.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/engines/gob/inter.h b/engines/gob/inter.h
index b1689e8d9e..ecbf22610d 100644
--- a/engines/gob/inter.h
+++ b/engines/gob/inter.h
@@ -334,6 +334,21 @@ protected:
void manipulateMap(int16 xPos, int16 yPos, int16 item);
};
+class Inter_Geisha : public Inter_v1 {
+public:
+ Inter_Geisha(GobEngine *vm);
+ virtual ~Inter_Geisha() {}
+
+protected:
+ virtual void setupOpcodesDraw();
+ virtual void setupOpcodesFunc();
+ virtual void setupOpcodesGob();
+
+ void oGeisha_loadSound(OpFuncParams &params);
+
+ int16 loadSound(int16 slot);
+};
+
class Inter_v2 : public Inter_v1 {
public:
Inter_v2(GobEngine *vm);