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author | Sven Hesse | 2012-05-29 17:12:06 +0200 |
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committer | Sven Hesse | 2012-05-29 17:12:06 +0200 |
commit | be25e31a0a2da25c586a16a16ba9d55053f21524 (patch) | |
tree | 934cd38098f40487466fffb37f831176d6fc56be /engines/gob/inter.h | |
parent | aa7c44a070ac6b33411749b66014f80a953b70c5 (diff) | |
download | scummvm-rg350-be25e31a0a2da25c586a16a16ba9d55053f21524.tar.gz scummvm-rg350-be25e31a0a2da25c586a16a16ba9d55053f21524.tar.bz2 scummvm-rg350-be25e31a0a2da25c586a16a16ba9d55053f21524.zip |
GOB: Fix v7 cursors drawn by the scripts
When the cursor name is "", then that cursor is drawn by the scripts
instead of loaded from cursor32.dll. That cursor does not have its own
palette then.
Fixes the cursors in the "paint" game in Adibou2.
Diffstat (limited to 'engines/gob/inter.h')
-rw-r--r-- | engines/gob/inter.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/gob/inter.h b/engines/gob/inter.h index ded016543e..1e6f74db4e 100644 --- a/engines/gob/inter.h +++ b/engines/gob/inter.h @@ -693,6 +693,7 @@ private: Common::String findFile(const Common::String &mask); bool loadCursorFile(); + void resizeCursors(int16 width, int16 height, int16 count, bool transparency); }; } // End of namespace Gob |