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authorSven Hesse2011-08-26 07:44:30 +0200
committerSven Hesse2011-08-26 07:47:37 +0200
commita3bc17296b61448fa247a012d0c4013a32928118 (patch)
tree204b738d4c2e2b91bfe197815c10a0f87fe87b88 /engines/gob/inter_geisha.cpp
parente20b90543d05b8e2c6e97004be36e43d5c671aa7 (diff)
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GOB: Add Geisha AdLib music opcodes
adlibPlay() is commented out for now, until Strangerke fixes the MDYPlayer. :P
Diffstat (limited to 'engines/gob/inter_geisha.cpp')
-rw-r--r--engines/gob/inter_geisha.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/engines/gob/inter_geisha.cpp b/engines/gob/inter_geisha.cpp
index 98e904a11c..d4f92d9574 100644
--- a/engines/gob/inter_geisha.cpp
+++ b/engines/gob/inter_geisha.cpp
@@ -50,7 +50,12 @@ void Inter_Geisha::setupOpcodesFunc() {
Inter_v1::setupOpcodesFunc();
OPCODEFUNC(0x03, oGeisha_loadCursor);
+ OPCODEFUNC(0x25, oGeisha_goblinFunc);
OPCODEFUNC(0x3A, oGeisha_loadSound);
+
+ OPCODEGOB(2, oGeisha_loadTitleMusic);
+ OPCODEGOB(3, oGeisha_playMusic);
+ OPCODEGOB(4, oGeisha_stopMusic);
}
void Inter_Geisha::setupOpcodesGob() {
@@ -67,6 +72,18 @@ void Inter_Geisha::oGeisha_loadSound(OpFuncParams &params) {
loadSound(-1);
}
+void Inter_Geisha::oGeisha_goblinFunc(OpFuncParams &params) {
+ OpGobParams gobParams;
+ int16 cmd;
+
+ cmd = _vm->_game->_script->readInt16();
+
+ gobParams.paramCount = _vm->_game->_script->readInt16();
+ gobParams.extraData = cmd;
+
+ executeOpcodeGob(cmd, gobParams);
+}
+
int16 Inter_Geisha::loadSound(int16 slot) {
const char *sndFile = _vm->_game->_script->evalString();
@@ -90,4 +107,26 @@ int16 Inter_Geisha::loadSound(int16 slot) {
return 0;
}
+void Inter_Geisha::oGeisha_loadTitleMusic(OpGobParams &params) {
+ _vm->_game->_script->skip(2);
+
+ _vm->_sound->adlibLoadTBR("geisha.tbr");
+ _vm->_sound->adlibLoadMDY("geisha.mdy");
+}
+
+void Inter_Geisha::oGeisha_playMusic(OpGobParams &params) {
+ _vm->_game->_script->skip(2);
+
+ // TODO: The MDYPlayer is still broken!
+ warning("Geisha Stub: oGeisha_playMusic");
+ // _vm->_sound->adlibPlay();
+}
+
+void Inter_Geisha::oGeisha_stopMusic(OpGobParams &params) {
+ _vm->_game->_script->skip(2);
+
+ _vm->_sound->adlibStop();
+ _vm->_sound->adlibUnload();
+}
+
} // End of namespace Gob