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authorSven Hesse2006-05-01 12:43:50 +0000
committerSven Hesse2006-05-01 12:43:50 +0000
commit2eabfd5f287686b7f5186af71cc199b99cf06bdd (patch)
tree28a5fe8ae89282646f7441b4eec77d964e41c81a /engines/gob/inter_v1.cpp
parent7b7d29067508ad8a6c8115dec10e98ae2092b5a5 (diff)
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- More differences in Draw_v2::spriteOperation()
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes (most of) the drawing glitches in the intro - Added using a fallback when the user's game version doesn't have the requested language - off_2E51B et al. stubs, I think it has something to do with the menu svn-id: r22254
Diffstat (limited to 'engines/gob/inter_v1.cpp')
-rw-r--r--engines/gob/inter_v1.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/gob/inter_v1.cpp b/engines/gob/inter_v1.cpp
index 269ea0e861..0bfad6575e 100644
--- a/engines/gob/inter_v1.cpp
+++ b/engines/gob/inter_v1.cpp
@@ -2758,4 +2758,10 @@ void Inter_v1::loadMult(void) {
}
}
+void Inter_v1::storeMouse(void) {
+ WRITE_VAR(2, _vm->_global->_inter_mouseX);
+ WRITE_VAR(3, _vm->_global->_inter_mouseY);
+ WRITE_VAR(4, _vm->_game->_mouseButtons);
+}
+
} // End of namespace Gob