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author | Sven Hesse | 2006-05-01 12:43:50 +0000 |
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committer | Sven Hesse | 2006-05-01 12:43:50 +0000 |
commit | 2eabfd5f287686b7f5186af71cc199b99cf06bdd (patch) | |
tree | 28a5fe8ae89282646f7441b4eec77d964e41c81a /engines/gob/inter_v1.cpp | |
parent | 7b7d29067508ad8a6c8115dec10e98ae2092b5a5 (diff) | |
download | scummvm-rg350-2eabfd5f287686b7f5186af71cc199b99cf06bdd.tar.gz scummvm-rg350-2eabfd5f287686b7f5186af71cc199b99cf06bdd.tar.bz2 scummvm-rg350-2eabfd5f287686b7f5186af71cc199b99cf06bdd.zip |
- More differences in Draw_v2::spriteOperation()
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
(most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
requested language
- off_2E51B et al. stubs, I think it has something to do with the menu
svn-id: r22254
Diffstat (limited to 'engines/gob/inter_v1.cpp')
-rw-r--r-- | engines/gob/inter_v1.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/gob/inter_v1.cpp b/engines/gob/inter_v1.cpp index 269ea0e861..0bfad6575e 100644 --- a/engines/gob/inter_v1.cpp +++ b/engines/gob/inter_v1.cpp @@ -2758,4 +2758,10 @@ void Inter_v1::loadMult(void) { } } +void Inter_v1::storeMouse(void) { + WRITE_VAR(2, _vm->_global->_inter_mouseX); + WRITE_VAR(3, _vm->_global->_inter_mouseY); + WRITE_VAR(4, _vm->_game->_mouseButtons); +} + } // End of namespace Gob |