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author | Arnaud Boutonné | 2010-01-27 23:39:16 +0000 |
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committer | Arnaud Boutonné | 2010-01-27 23:39:16 +0000 |
commit | 705910f1221e707e2f7e9815277c8b1d8aca9aae (patch) | |
tree | 22026c164015fb7bb7b4f94a510e71ef476be721 /engines/gob/inter_v1.cpp | |
parent | 08006eef1e2edf51c2c4c035d5708cf6968ddd9d (diff) | |
download | scummvm-rg350-705910f1221e707e2f7e9815277c8b1d8aca9aae.tar.gz scummvm-rg350-705910f1221e707e2f7e9815277c8b1d8aca9aae.tar.bz2 scummvm-rg350-705910f1221e707e2f7e9815277c8b1d8aca9aae.zip |
- Fixed openWin, saveWin, restoreWin, closeWin, winMove and activeWin, so that windows are AT LEAST working
- Suppressed dirty traces. This has to be reviewed/rewritten. It looks better without.
- Add initialization of two variables in one exceptional case in winDraw. (Thanks Cyx)
svn-id: r47616
Diffstat (limited to 'engines/gob/inter_v1.cpp')
-rw-r--r-- | engines/gob/inter_v1.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/gob/inter_v1.cpp b/engines/gob/inter_v1.cpp index 51142e3659..81acf6f055 100644 --- a/engines/gob/inter_v1.cpp +++ b/engines/gob/inter_v1.cpp @@ -435,7 +435,6 @@ void Inter_v1::o1_initMult() { animDataVar = _vm->_game->_script->readVarIndex(); if (_vm->_mult->_objects && (oldObjCount != _vm->_mult->_objCount)) { - warning("Initializing new objects without having " "cleaned up the old ones at first"); |