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authorArnaud Boutonné2010-01-27 23:39:16 +0000
committerArnaud Boutonné2010-01-27 23:39:16 +0000
commit705910f1221e707e2f7e9815277c8b1d8aca9aae (patch)
tree22026c164015fb7bb7b4f94a510e71ef476be721 /engines/gob/inter_v1.cpp
parent08006eef1e2edf51c2c4c035d5708cf6968ddd9d (diff)
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- Fixed openWin, saveWin, restoreWin, closeWin, winMove and activeWin, so that windows are AT LEAST working
- Suppressed dirty traces. This has to be reviewed/rewritten. It looks better without. - Add initialization of two variables in one exceptional case in winDraw. (Thanks Cyx) svn-id: r47616
Diffstat (limited to 'engines/gob/inter_v1.cpp')
-rw-r--r--engines/gob/inter_v1.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/gob/inter_v1.cpp b/engines/gob/inter_v1.cpp
index 51142e3659..81acf6f055 100644
--- a/engines/gob/inter_v1.cpp
+++ b/engines/gob/inter_v1.cpp
@@ -435,7 +435,6 @@ void Inter_v1::o1_initMult() {
animDataVar = _vm->_game->_script->readVarIndex();
if (_vm->_mult->_objects && (oldObjCount != _vm->_mult->_objCount)) {
-
warning("Initializing new objects without having "
"cleaned up the old ones at first");