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authorSven Hesse2009-06-22 10:13:37 +0000
committerSven Hesse2009-06-22 10:13:37 +0000
commit962fc19b57a13cb8de2c194f325e6c9b8b4fc1a0 (patch)
tree1b9a2d45822acf5c6b4dfab3229d36d8db61c3ac /engines/gob/inter_v1.cpp
parentdd9e62e31e18188f43980b24ac9cc5c2ae00623f (diff)
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Encapsulating script file access
svn-id: r41753
Diffstat (limited to 'engines/gob/inter_v1.cpp')
-rw-r--r--engines/gob/inter_v1.cpp673
1 files changed, 336 insertions, 337 deletions
diff --git a/engines/gob/inter_v1.cpp b/engines/gob/inter_v1.cpp
index 9368965585..bf24e8ef28 100644
--- a/engines/gob/inter_v1.cpp
+++ b/engines/gob/inter_v1.cpp
@@ -34,12 +34,13 @@
#include "gob/dataio.h"
#include "gob/draw.h"
#include "gob/game.h"
+#include "gob/script.h"
+#include "gob/parse.h"
#include "gob/goblin.h"
#include "gob/inter.h"
#include "gob/map.h"
#include "gob/mult.h"
#include "gob/palanim.h"
-#include "gob/parse.h"
#include "gob/scenery.h"
#include "gob/video.h"
#include "gob/sound/sound.h"
@@ -239,7 +240,7 @@ void Inter_v1::setupOpcodesGob() {
OPCODEGOB(2005, o1_initGoblin);
}
-void Inter_v1::checkSwitchTable(byte **ppExec) {
+void Inter_v1::checkSwitchTable(uint32 &offset) {
int16 len;
int32 value;
bool found;
@@ -247,10 +248,10 @@ void Inter_v1::checkSwitchTable(byte **ppExec) {
found = false;
notFound = true;
- *ppExec = 0;
- value = VAR_OFFSET(_vm->_parse->parseVarIndex());
+ offset = 0;
+ value = VAR_OFFSET(_vm->_game->_script->readVarIndex());
- len = (int8) *_vm->_global->_inter_execPtr++;
+ len = _vm->_game->_script->readInt8();
while (len != -5) {
for (int i = 0; i < len; i++) {
evalExpr(0);
@@ -258,45 +259,43 @@ void Inter_v1::checkSwitchTable(byte **ppExec) {
if (_terminate)
return;
- if (_vm->_parse->getResultInt() == value) {
+ if (_vm->_game->_script->getResultInt() == value) {
found = true;
notFound = false;
}
}
if (found)
- *ppExec = _vm->_global->_inter_execPtr;
+ offset = _vm->_game->_script->pos();
- _vm->_global->_inter_execPtr +=
- READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
+ _vm->_game->_script->skip(_vm->_game->_script->peekUint16(2) + 2);
found = false;
- len = (int8) *_vm->_global->_inter_execPtr++;
+ len = _vm->_game->_script->readInt8();
}
- if ((*_vm->_global->_inter_execPtr >> 4) != 4)
+ if ((_vm->_game->_script->peekByte() >> 4) != 4)
return;
- _vm->_global->_inter_execPtr++;
+ _vm->_game->_script->skip(1);
if (notFound)
- *ppExec = _vm->_global->_inter_execPtr;
+ offset = _vm->_game->_script->pos();
- _vm->_global->_inter_execPtr +=
- READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
+ _vm->_game->_script->skip(_vm->_game->_script->peekUint16(2) + 2);
}
void Inter_v1::o1_loadMult() {
- _vm->_mult->loadMult(load16());
+ _vm->_mult->loadMult(_vm->_game->_script->readInt16());
}
void Inter_v1::o1_playMult() {
int16 checkEscape;
- checkEscape = load16();
+ checkEscape = _vm->_game->_script->readInt16();
_vm->_mult->playMult(VAR(57), -1, checkEscape, 0);
}
void Inter_v1::o1_freeMultKeys() {
- load16();
+ _vm->_game->_script->readInt16();
_vm->_mult->freeMultKeys();
}
@@ -305,20 +304,20 @@ void Inter_v1::o1_initCursor() {
int16 height;
int16 count;
- _vm->_draw->_cursorHotspotXVar = _vm->_parse->parseVarIndex() / 4;
- _vm->_draw->_cursorHotspotYVar = _vm->_parse->parseVarIndex() / 4;
+ _vm->_draw->_cursorHotspotXVar = _vm->_game->_script->readVarIndex() / 4;
+ _vm->_draw->_cursorHotspotYVar = _vm->_game->_script->readVarIndex() / 4;
- width = load16();
+ width = _vm->_game->_script->readInt16();
if (width < 16)
width = 16;
- height = load16();
+ height = _vm->_game->_script->readInt16();
if (height < 16)
height = 16;
_vm->_draw->adjustCoords(0, &width, &height);
- count = load16();
+ count = _vm->_game->_script->readInt16();
if (count < 2)
count = 2;
@@ -366,24 +365,24 @@ void Inter_v1::o1_initCursorAnim() {
int16 ind;
_vm->_draw->_showCursor = 3;
- ind = _vm->_parse->parseValExpr();
- _vm->_draw->_cursorAnimLow[ind] = load16();
- _vm->_draw->_cursorAnimHigh[ind] = load16();
- _vm->_draw->_cursorAnimDelays[ind] = load16();
+ ind = _vm->_game->_script->readValExpr();
+ _vm->_draw->_cursorAnimLow[ind] = _vm->_game->_script->readInt16();
+ _vm->_draw->_cursorAnimHigh[ind] = _vm->_game->_script->readInt16();
+ _vm->_draw->_cursorAnimDelays[ind] = _vm->_game->_script->readInt16();
}
void Inter_v1::o1_clearCursorAnim() {
int16 ind;
_vm->_draw->_showCursor = 0;
- ind = _vm->_parse->parseValExpr();
+ ind = _vm->_game->_script->readValExpr();
_vm->_draw->_cursorAnimLow[ind] = -1;
_vm->_draw->_cursorAnimHigh[ind] = 0;
_vm->_draw->_cursorAnimDelays[ind] = 0;
}
void Inter_v1::o1_setRenderFlags() {
- _vm->_draw->_renderFlags = _vm->_parse->parseValExpr();
+ _vm->_draw->_renderFlags = _vm->_game->_script->readValExpr();
}
void Inter_v1::o1_loadAnim() {
@@ -407,7 +406,7 @@ void Inter_v1::o1_updateAnim() {
evalExpr(&animation);
evalExpr(&layer);
evalExpr(&frame);
- flags = load16();
+ flags = _vm->_game->_script->readInt16();
_vm->_scenery->updateAnim(layer, frame, animation, flags,
deltaX, deltaY, 1);
}
@@ -424,14 +423,14 @@ void Inter_v1::o1_initMult() {
oldAnimHeight = _vm->_mult->_animHeight;
oldObjCount = _vm->_mult->_objCount;
- _vm->_mult->_animLeft = load16();
- _vm->_mult->_animTop = load16();
- _vm->_mult->_animWidth = load16();
- _vm->_mult->_animHeight = load16();
- _vm->_mult->_objCount = load16();
- posXVar = _vm->_parse->parseVarIndex();
- posYVar = _vm->_parse->parseVarIndex();
- animDataVar = _vm->_parse->parseVarIndex();
+ _vm->_mult->_animLeft = _vm->_game->_script->readInt16();
+ _vm->_mult->_animTop = _vm->_game->_script->readInt16();
+ _vm->_mult->_animWidth = _vm->_game->_script->readInt16();
+ _vm->_mult->_animHeight = _vm->_game->_script->readInt16();
+ _vm->_mult->_objCount = _vm->_game->_script->readInt16();
+ posXVar = _vm->_game->_script->readVarIndex();
+ posYVar = _vm->_game->_script->readVarIndex();
+ animDataVar = _vm->_game->_script->readVarIndex();
if (_vm->_mult->_objects && (oldObjCount != _vm->_mult->_objCount)) {
@@ -464,8 +463,8 @@ void Inter_v1::o1_initMult() {
uint32 offPosY = i * 4 + (posYVar / 4) * 4;
uint32 offAnim = animDataVar + i * 4 * _vm->_global->_inter_animDataSize;
- _vm->_mult->_objects[i].pPosX = new VariableReference(*_vm->_inter->_variables, offPosX);
- _vm->_mult->_objects[i].pPosY = new VariableReference(*_vm->_inter->_variables, offPosY);
+ _vm->_mult->_objects[i].pPosX = new VariableReference(*_variables, offPosX);
+ _vm->_mult->_objects[i].pPosY = new VariableReference(*_variables, offPosY);
_vm->_mult->_objects[i].pAnimData =
(Mult::Mult_AnimData *) _variables->getAddressOff8(offAnim);
@@ -528,11 +527,11 @@ void Inter_v1::o1_loadMultObject() {
multData = (byte *) _vm->_mult->_objects[objIndex].pAnimData;
for (int i = 0; i < 11; i++) {
- if (READ_LE_UINT16(_vm->_global->_inter_execPtr) != 99) {
+ if (_vm->_game->_script->peekUint16() != 99) {
evalExpr(&val);
multData[i] = val;
} else
- _vm->_global->_inter_execPtr++;
+ _vm->_game->_script->skip(1);
}
}
@@ -546,10 +545,10 @@ void Inter_v1::o1_getAnimLayerInfo() {
evalExpr(&anim);
evalExpr(&layer);
- varDX = _vm->_parse->parseVarIndex();
- varDY = _vm->_parse->parseVarIndex();
- varUnk0 = _vm->_parse->parseVarIndex();
- varFrames = _vm->_parse->parseVarIndex();
+ varDX = _vm->_game->_script->readVarIndex();
+ varDY = _vm->_game->_script->readVarIndex();
+ varUnk0 = _vm->_game->_script->readVarIndex();
+ varFrames = _vm->_game->_script->readVarIndex();
_vm->_scenery->writeAnimLayerInfo(anim, layer,
varDX, varDY, varUnk0, varFrames);
@@ -568,10 +567,10 @@ void Inter_v1::o1_getObjAnimSize() {
_vm->_scenery->_toRedrawLeft = MAX(_vm->_scenery->_toRedrawLeft, (int16) 0);
_vm->_scenery->_toRedrawTop = MAX(_vm->_scenery->_toRedrawTop, (int16) 0);
- WRITE_VAR_OFFSET(_vm->_parse->parseVarIndex(), _vm->_scenery->_toRedrawLeft);
- WRITE_VAR_OFFSET(_vm->_parse->parseVarIndex(), _vm->_scenery->_toRedrawTop);
- WRITE_VAR_OFFSET(_vm->_parse->parseVarIndex(), _vm->_scenery->_toRedrawRight);
- WRITE_VAR_OFFSET(_vm->_parse->parseVarIndex(), _vm->_scenery->_toRedrawBottom);
+ WRITE_VAR_OFFSET(_vm->_game->_script->readVarIndex(), _vm->_scenery->_toRedrawLeft);
+ WRITE_VAR_OFFSET(_vm->_game->_script->readVarIndex(), _vm->_scenery->_toRedrawTop);
+ WRITE_VAR_OFFSET(_vm->_game->_script->readVarIndex(), _vm->_scenery->_toRedrawRight);
+ WRITE_VAR_OFFSET(_vm->_game->_script->readVarIndex(), _vm->_scenery->_toRedrawBottom);
}
void Inter_v1::o1_loadStatic() {
@@ -586,8 +585,8 @@ void Inter_v1::o1_renderStatic() {
int16 layer;
int16 index;
- _vm->_inter->evalExpr(&index);
- _vm->_inter->evalExpr(&layer);
+ evalExpr(&index);
+ evalExpr(&layer);
_vm->_scenery->renderStatic(index, layer);
}
@@ -599,7 +598,7 @@ void Inter_v1::o1_loadCurLayer() {
void Inter_v1::o1_playCDTrack() {
evalExpr(0);
_vm->_sound->adlibPlayBgMusic(); // Mac version
- _vm->_sound->cdPlay(_vm->_parse->getResultStr()); // PC CD version
+ _vm->_sound->cdPlay(_vm->_game->_script->getResultStr()); // PC CD version
}
void Inter_v1::o1_getCDTrackPos() {
@@ -623,15 +622,15 @@ void Inter_v1::o1_stopCD() {
}
void Inter_v1::o1_loadFontToSprite() {
- int16 i = load16();
- _vm->_draw->_fontToSprite[i].sprite = load16();
- _vm->_draw->_fontToSprite[i].base = load16();
- _vm->_draw->_fontToSprite[i].width = load16();
- _vm->_draw->_fontToSprite[i].height = load16();
+ int16 i = _vm->_game->_script->readInt16();
+ _vm->_draw->_fontToSprite[i].sprite = _vm->_game->_script->readInt16();
+ _vm->_draw->_fontToSprite[i].base = _vm->_game->_script->readInt16();
+ _vm->_draw->_fontToSprite[i].width = _vm->_game->_script->readInt16();
+ _vm->_draw->_fontToSprite[i].height = _vm->_game->_script->readInt16();
}
void Inter_v1::o1_freeFontToSprite() {
- int16 i = load16();
+ int16 i = _vm->_game->_script->readInt16();
_vm->_draw->_fontToSprite[i].sprite = -1;
_vm->_draw->_fontToSprite[i].base = -1;
_vm->_draw->_fontToSprite[i].width = -1;
@@ -639,11 +638,11 @@ void Inter_v1::o1_freeFontToSprite() {
}
bool Inter_v1::o1_callSub(OpFuncParams &params) {
- byte *storedIP;
uint16 offset;
- offset = load16();
- storedIP = _vm->_global->_inter_execPtr;
+ offset = _vm->_game->_script->readUint16();
+
+ uint32 startPos = _vm->_game->_script->pos();
debugC(5, kDebugGameFlow, "tot = \"%s\", offset = %d",
_vm->_game->_curTotFile, offset);
@@ -667,19 +666,20 @@ bool Inter_v1::o1_callSub(OpFuncParams &params) {
return false;
}
- _vm->_global->_inter_execPtr = _vm->_game->_totFileData + offset;
+ _vm->_game->_script->seek(offset);
if ((params.counter == params.cmdCount) && (params.retFlag == 2))
return true;
callSub(2);
- _vm->_global->_inter_execPtr = storedIP;
+
+ _vm->_game->_script->seek(startPos);
return false;
}
bool Inter_v1::o1_printTotText(OpFuncParams &params) {
- _vm->_draw->printTotText(load16());
+ _vm->_draw->printTotText(_vm->_game->_script->readInt16());
return false;
}
@@ -689,8 +689,8 @@ bool Inter_v1::o1_loadCursor(OpFuncParams &params) {
int16 id;
int8 index;
- id = load16();
- index = (int8) *_vm->_global->_inter_execPtr++;
+ id = _vm->_game->_script->readInt16();
+ index = _vm->_game->_script->readInt8();
if ((index * _vm->_draw->_cursorWidth) >= _vm->_draw->_cursorSprites->getWidth())
return false;
@@ -710,35 +710,41 @@ bool Inter_v1::o1_loadCursor(OpFuncParams &params) {
}
bool Inter_v1::o1_switch(OpFuncParams &params) {
- byte *callAddr;
+ uint32 offset;
+
+ checkSwitchTable(offset);
- checkSwitchTable(&callAddr);
- byte *storedIP = _vm->_global->_inter_execPtr;
- _vm->_global->_inter_execPtr = callAddr;
+ uint32 startPos = _vm->_game->_script->pos();
+
+ _vm->_game->_script->seek(offset);
+ if (offset == 0)
+ _vm->_game->_script->setFinished(true);
if ((params.counter == params.cmdCount) && (params.retFlag == 2))
return true;
funcBlock(0);
- _vm->_global->_inter_execPtr = storedIP;
+ _vm->_game->_script->seek(startPos);
return false;
}
bool Inter_v1::o1_repeatUntil(OpFuncParams &params) {
- byte *blockPtr;
int16 size;
bool flag;
_nestLevel[0]++;
- blockPtr = _vm->_global->_inter_execPtr;
+
+ uint32 blockPos = _vm->_game->_script->pos();
do {
- _vm->_global->_inter_execPtr = blockPtr;
- size = READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
+ _vm->_game->_script->seek(blockPos);
+ size = _vm->_game->_script->peekUint16(2) + 2;
funcBlock(1);
- _vm->_global->_inter_execPtr = blockPtr + size + 1;
+
+ _vm->_game->_script->seek(blockPos + size + 1);
+
flag = evalBoolResult();
} while (!flag && !_break && !_terminate && !_vm->shouldQuit());
@@ -752,32 +758,31 @@ bool Inter_v1::o1_repeatUntil(OpFuncParams &params) {
}
bool Inter_v1::o1_whileDo(OpFuncParams &params) {
- byte *blockPtr;
- byte *savedIP;
bool flag;
int16 size;
_nestLevel[0]++;
do {
- savedIP = _vm->_global->_inter_execPtr;
+ uint32 startPos = _vm->_game->_script->pos();
+
flag = evalBoolResult();
if (_terminate)
return false;
- blockPtr = _vm->_global->_inter_execPtr;
+ uint32 blockPos = _vm->_game->_script->pos();
- size = READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
+ size = _vm->_game->_script->peekUint16(2) + 2;
if (flag) {
funcBlock(1);
- _vm->_global->_inter_execPtr = savedIP;
+ _vm->_game->_script->seek(startPos);
} else
- _vm->_global->_inter_execPtr += size;
+ _vm->_game->_script->skip(size);
if (_break || _terminate || _vm->shouldQuit()) {
- _vm->_global->_inter_execPtr = blockPtr;
- _vm->_global->_inter_execPtr += size;
+ _vm->_game->_script->seek(blockPos);
+ _vm->_game->_script->skip(size);
break;
}
} while (flag);
@@ -793,58 +798,52 @@ bool Inter_v1::o1_whileDo(OpFuncParams &params) {
bool Inter_v1::o1_if(OpFuncParams &params) {
byte cmd;
bool boolRes;
- byte *storedIP;
boolRes = evalBoolResult();
if (boolRes) {
if ((params.counter == params.cmdCount) && (params.retFlag == 2))
return true;
- storedIP = _vm->_global->_inter_execPtr;
+ uint32 startPos = _vm->_game->_script->pos();
funcBlock(0);
- _vm->_global->_inter_execPtr = storedIP;
- _vm->_global->_inter_execPtr +=
- READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
+ _vm->_game->_script->seek(startPos);
+
+ _vm->_game->_script->skip(_vm->_game->_script->peekUint16(2) + 2);
- debugC(5, kDebugGameFlow, "cmd = %d",
- (int16) *_vm->_global->_inter_execPtr);
+ debugC(5, kDebugGameFlow, "cmd = %d", (int16) _vm->_game->_script->peekByte());
- cmd = *_vm->_global->_inter_execPtr >> 4;
- _vm->_global->_inter_execPtr++;
+ cmd = _vm->_game->_script->readByte() >> 4;
if (cmd != 12)
return false;
- _vm->_global->_inter_execPtr +=
- READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
+ _vm->_game->_script->skip(_vm->_game->_script->peekUint16(2) + 2);
} else {
- _vm->_global->_inter_execPtr +=
- READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
+ _vm->_game->_script->skip(_vm->_game->_script->peekUint16(2) + 2);
- debugC(5, kDebugGameFlow, "cmd = %d",
- (int16) *_vm->_global->_inter_execPtr);
+ debugC(5, kDebugGameFlow, "cmd = %d", (int16) _vm->_game->_script->peekByte());
- cmd = *_vm->_global->_inter_execPtr >> 4;
- _vm->_global->_inter_execPtr++;
+ cmd = _vm->_game->_script->readByte() >> 4;
if (cmd != 12)
return false;
if ((params.counter == params.cmdCount) && (params.retFlag == 2))
return true;
- storedIP = _vm->_global->_inter_execPtr;
+ uint32 startPos = _vm->_game->_script->pos();
+
funcBlock(0);
- _vm->_global->_inter_execPtr = storedIP;
- _vm->_global->_inter_execPtr +=
- READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
+ _vm->_game->_script->seek(startPos);
+
+ _vm->_game->_script->skip(_vm->_game->_script->peekUint16(2) + 2);
}
return false;
}
bool Inter_v1::o1_assign(OpFuncParams &params) {
- byte destType = *_vm->_global->_inter_execPtr;
- int16 dest = _vm->_parse->parseVarIndex();
+ byte destType = _vm->_game->_script->peekByte();
+ int16 dest = _vm->_game->_script->readVarIndex();
int16 result;
int16 srcType = evalExpr(&result);
@@ -852,7 +851,7 @@ bool Inter_v1::o1_assign(OpFuncParams &params) {
switch (destType) {
case TYPE_VAR_INT32:
case TYPE_ARRAY_INT32:
- WRITE_VAR_OFFSET(dest, _vm->_parse->getResultInt());
+ WRITE_VAR_OFFSET(dest, _vm->_game->_script->getResultInt());
break;
case TYPE_VAR_STR:
@@ -860,7 +859,7 @@ bool Inter_v1::o1_assign(OpFuncParams &params) {
if (srcType == TYPE_IMM_INT16)
WRITE_VARO_UINT8(dest, result);
else
- WRITE_VARO_STR(dest, _vm->_parse->getResultStr());
+ WRITE_VARO_STR(dest, _vm->_game->_script->getResultStr());
break;
}
@@ -868,17 +867,17 @@ bool Inter_v1::o1_assign(OpFuncParams &params) {
}
bool Inter_v1::o1_loadSpriteToPos(OpFuncParams &params) {
- _vm->_draw->_spriteLeft = load16();
+ _vm->_draw->_spriteLeft = _vm->_game->_script->readInt16();
- _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
- _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr();
+ _vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr();
- _vm->_draw->_transparency = *_vm->_global->_inter_execPtr & 1;
- _vm->_draw->_destSurface = ((int16) (*_vm->_global->_inter_execPtr >> 1)) - 1;
+ _vm->_draw->_transparency = _vm->_game->_script->peekByte() & 1;
+ _vm->_draw->_destSurface = ((int16) (_vm->_game->_script->peekByte() >> 1)) - 1;
if (_vm->_draw->_destSurface < 0)
_vm->_draw->_destSurface = 101;
- _vm->_global->_inter_execPtr += 2;
+ _vm->_game->_script->skip(2);
_vm->_draw->spriteOperation(DRAW_LOADSPRITE);
@@ -889,12 +888,12 @@ bool Inter_v1::o1_printText(OpFuncParams &params) {
char buf[60];
int i;
- _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
- _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr();
+ _vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr();
- _vm->_draw->_backColor = _vm->_parse->parseValExpr();
- _vm->_draw->_frontColor = _vm->_parse->parseValExpr();
- _vm->_draw->_fontIndex = _vm->_parse->parseValExpr();
+ _vm->_draw->_backColor = _vm->_game->_script->readValExpr();
+ _vm->_draw->_frontColor = _vm->_game->_script->readValExpr();
+ _vm->_draw->_fontIndex = _vm->_game->_script->readValExpr();
_vm->_draw->_destSurface = 21;
_vm->_draw->_textToPrint = buf;
_vm->_draw->_transparency = 0;
@@ -905,35 +904,35 @@ bool Inter_v1::o1_printText(OpFuncParams &params) {
}
do {
- for (i = 0; (((char) *_vm->_global->_inter_execPtr) != '.') &&
- (*_vm->_global->_inter_execPtr != 200);
- i++, _vm->_global->_inter_execPtr++) {
- buf[i] = (char) *_vm->_global->_inter_execPtr;
+ for (i = 0; ((_vm->_game->_script->peekChar()) != '.') &&
+ (_vm->_game->_script->peekByte() != 200);
+ i++, _vm->_game->_script->skip(1)) {
+ buf[i] = _vm->_game->_script->peekChar();
}
- if (*_vm->_global->_inter_execPtr != 200) {
- _vm->_global->_inter_execPtr++;
- switch (*_vm->_global->_inter_execPtr) {
+ if (_vm->_game->_script->peekByte() != 200) {
+ _vm->_game->_script->skip(1);
+ switch (_vm->_game->_script->peekByte()) {
case TYPE_VAR_INT32:
case TYPE_ARRAY_INT32:
sprintf(buf + i, "%d",
- VAR_OFFSET(_vm->_parse->parseVarIndex()));
+ VAR_OFFSET(_vm->_game->_script->readVarIndex()));
break;
case TYPE_VAR_STR:
case TYPE_ARRAY_STR:
sprintf(buf + i, "%s",
- GET_VARO_STR(_vm->_parse->parseVarIndex()));
+ GET_VARO_STR(_vm->_game->_script->readVarIndex()));
break;
}
- _vm->_global->_inter_execPtr++;
+ _vm->_game->_script->skip(1);
} else
buf[i] = 0;
_vm->_draw->spriteOperation(DRAW_PRINTTEXT);
- } while (*_vm->_global->_inter_execPtr != 200);
+ } while (_vm->_game->_script->peekByte() != 200);
- _vm->_global->_inter_execPtr++;
+ _vm->_game->_script->skip(1);
return false;
}
@@ -942,16 +941,14 @@ bool Inter_v1::o1_loadTot(OpFuncParams &params) {
char buf[20];
int8 size;
- if ((*_vm->_global->_inter_execPtr & 0x80) != 0) {
- _vm->_global->_inter_execPtr++;
+ if ((_vm->_game->_script->peekByte() & 0x80) != 0) {
+ _vm->_game->_script->skip(1);
evalExpr(0);
- strncpy0(buf, _vm->_parse->getResultStr(), 15);
+ strncpy0(buf, _vm->_game->_script->getResultStr(), 15);
} else {
- size = (int8) *_vm->_global->_inter_execPtr++;
- for (int i = 0; i < size; i++)
- buf[i] = *_vm->_global->_inter_execPtr++;
-
- buf[size] = 0;
+ size = _vm->_game->_script->readInt8();
+ memcpy(buf, _vm->_game->_script->readString(size), size);
+ buf[size] = '\0';
}
// if (_vm->getGameType() == kGameTypeGeisha)
@@ -971,12 +968,12 @@ bool Inter_v1::o1_palLoad(OpFuncParams &params) {
byte *palPtr;
byte cmd;
- cmd = *_vm->_global->_inter_execPtr++;
+ cmd = _vm->_game->_script->readByte();
switch (cmd & 0x7F) {
case 48:
if ((_vm->_global->_fakeVideoMode < 0x32) ||
(_vm->_global->_fakeVideoMode > 0x63)) {
- _vm->_global->_inter_execPtr += 48;
+ _vm->_game->_script->skip(48);
return false;
}
break;
@@ -984,35 +981,35 @@ bool Inter_v1::o1_palLoad(OpFuncParams &params) {
case 49:
if ((_vm->_global->_fakeVideoMode != 5) &&
(_vm->_global->_fakeVideoMode != 7)) {
- _vm->_global->_inter_execPtr += 18;
+ _vm->_game->_script->skip(18);
return false;
}
break;
case 50:
if (_vm->_global->_colorCount == 256) {
- _vm->_global->_inter_execPtr += 16;
+ _vm->_game->_script->skip(16);
return false;
}
break;
case 51:
if (_vm->_global->_fakeVideoMode < 0x64) {
- _vm->_global->_inter_execPtr += 2;
+ _vm->_game->_script->skip(2);
return false;
}
break;
case 52:
if (_vm->_global->_colorCount == 256) {
- _vm->_global->_inter_execPtr += 48;
+ _vm->_game->_script->skip(48);
return false;
}
break;
case 53:
if (_vm->_global->_colorCount != 256) {
- _vm->_global->_inter_execPtr += 2;
+ _vm->_game->_script->skip(2);
return false;
}
break;
@@ -1025,14 +1022,14 @@ bool Inter_v1::o1_palLoad(OpFuncParams &params) {
case 61:
if (_vm->_global->_fakeVideoMode < 0x13) {
- _vm->_global->_inter_execPtr += 4;
+ _vm->_game->_script->skip(4);
return false;
}
break;
}
if ((cmd & 0x7F) == 0x30) {
- _vm->_global->_inter_execPtr += 48;
+ _vm->_game->_script->skip(48);
return false;
}
@@ -1043,7 +1040,7 @@ bool Inter_v1::o1_palLoad(OpFuncParams &params) {
bool allZero = true;
for (int i = 2; i < 18; i++) {
- if (_vm->_global->_inter_execPtr[i] != 0) {
+ if (_vm->_game->_script->peekByte(i) != 0) {
allZero = false;
break;
}
@@ -1051,28 +1048,30 @@ bool Inter_v1::o1_palLoad(OpFuncParams &params) {
if (!allZero) {
_vm->_video->clearSurf(*_vm->_draw->_frontSurface);
_vm->_draw->_noInvalidated57 = true;
- _vm->_global->_inter_execPtr += 18;
+ _vm->_game->_script->skip(48);
return false;
}
_vm->_draw->_noInvalidated57 = false;
- for (int i = 0; i < 18; i++, _vm->_global->_inter_execPtr++) {
+ for (int i = 0; i < 18; i++) {
if (i < 2) {
if (!_vm->_draw->_applyPal)
continue;
- _vm->_draw->_unusedPalette1[i] = *_vm->_global->_inter_execPtr;
+ _vm->_draw->_unusedPalette1[i] = _vm->_game->_script->peekByte();
continue;
}
- index1 = *_vm->_global->_inter_execPtr >> 4;
- index2 = (*_vm->_global->_inter_execPtr & 0xF);
+ index1 = _vm->_game->_script->peekByte() >> 4;
+ index2 = _vm->_game->_script->peekByte() & 0xF;
_vm->_draw->_unusedPalette1[i] =
((_vm->_draw->_palLoadData1[index1] +
_vm->_draw->_palLoadData2[index2]) << 8) +
(_vm->_draw->_palLoadData2[index1] +
_vm->_draw->_palLoadData1[index2]);
+
+ _vm->_game->_script->skip(1);
}
_vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;
@@ -1082,20 +1081,20 @@ bool Inter_v1::o1_palLoad(OpFuncParams &params) {
switch (cmd) {
case 50:
- for (int i = 0; i < 16; i++, _vm->_global->_inter_execPtr++)
- _vm->_draw->_unusedPalette2[i] = *_vm->_global->_inter_execPtr;
+ for (int i = 0; i < 16; i++)
+ _vm->_draw->_unusedPalette2[i] = _vm->_game->_script->readByte();
break;
case 52:
- for (int i = 0; i < 16; i++, _vm->_global->_inter_execPtr += 3) {
- _vm->_draw->_vgaPalette[i].red = _vm->_global->_inter_execPtr[0];
- _vm->_draw->_vgaPalette[i].green = _vm->_global->_inter_execPtr[1];
- _vm->_draw->_vgaPalette[i].blue = _vm->_global->_inter_execPtr[2];
+ for (int i = 0; i < 16; i++) {
+ _vm->_draw->_vgaPalette[i].red = _vm->_game->_script->readByte();
+ _vm->_draw->_vgaPalette[i].green = _vm->_game->_script->readByte();
+ _vm->_draw->_vgaPalette[i].blue = _vm->_game->_script->readByte();
}
break;
case 53:
- palPtr = _vm->_game->loadTotResource(_vm->_inter->load16());
+ palPtr = _vm->_game->loadTotResource(_vm->_game->_script->readInt16());
memcpy((char *) _vm->_draw->_vgaPalette, palPtr, 768);
break;
@@ -1104,9 +1103,9 @@ bool Inter_v1::o1_palLoad(OpFuncParams &params) {
break;
case 61:
- index1 = *_vm->_global->_inter_execPtr++;
- index2 = (*_vm->_global->_inter_execPtr++ - index1 + 1) * 3;
- palPtr = _vm->_game->loadTotResource(_vm->_inter->load16());
+ index1 = _vm->_game->_script->readByte();
+ index2 = (_vm->_game->_script->readByte() - index1 + 1) * 3;
+ palPtr = _vm->_game->loadTotResource(_vm->_game->_script->readInt16());
memcpy((char *) _vm->_draw->_vgaPalette + index1 * 3,
palPtr + index1 * 3, index2);
@@ -1146,7 +1145,7 @@ bool Inter_v1::o1_keyFunc(OpFuncParams &params) {
int16 key;
uint32 now;
- cmd = load16();
+ cmd = _vm->_game->_script->readInt16();
animPalette();
_vm->_draw->blitInvalidated();
@@ -1161,7 +1160,7 @@ bool Inter_v1::o1_keyFunc(OpFuncParams &params) {
// to become 5000. We deliberately slow down busy-waiting, so we shorten
// the counting, too.
if ((_vm->getGameType() == kGameTypeWeen) && (VAR(59) < 4000) &&
- ((_vm->_global->_inter_execPtr - _vm->_game->_totFileData) == 729) &&
+ (_vm->_game->_script->pos() == 729) &&
!scumm_stricmp(_vm->_game->_curTotFile, "intro5.tot"))
WRITE_VAR(59, 4000);
@@ -1207,10 +1206,10 @@ bool Inter_v1::o1_capturePush(OpFuncParams &params) {
int16 left, top;
int16 width, height;
- left = _vm->_parse->parseValExpr();
- top = _vm->_parse->parseValExpr();
- width = _vm->_parse->parseValExpr();
- height = _vm->_parse->parseValExpr();
+ left = _vm->_game->_script->readValExpr();
+ top = _vm->_game->_script->readValExpr();
+ width = _vm->_game->_script->readValExpr();
+ height = _vm->_game->_script->readValExpr();
if ((width < 0) || (height < 0))
return false;
@@ -1229,16 +1228,16 @@ bool Inter_v1::o1_capturePop(OpFuncParams &params) {
}
bool Inter_v1::o1_animPalInit(OpFuncParams &params) {
- _animPalDir[0] = load16();
- _animPalLowIndex[0] = _vm->_parse->parseValExpr();
- _animPalHighIndex[0] = _vm->_parse->parseValExpr();
+ _animPalDir[0] = _vm->_game->_script->readInt16();
+ _animPalLowIndex[0] = _vm->_game->_script->readValExpr();
+ _animPalHighIndex[0] = _vm->_game->_script->readValExpr();
return false;
}
bool Inter_v1::o1_drawOperations(OpFuncParams &params) {
byte cmd;
- cmd = *_vm->_global->_inter_execPtr++;
+ cmd = _vm->_game->_script->readByte();
executeOpcodeDraw(cmd);
@@ -1246,7 +1245,7 @@ bool Inter_v1::o1_drawOperations(OpFuncParams &params) {
}
bool Inter_v1::o1_setcmdCount(OpFuncParams &params) {
- params.cmdCount = *_vm->_global->_inter_execPtr++;
+ params.cmdCount = _vm->_game->_script->readByte();
params.counter = 0;
return false;
}
@@ -1255,7 +1254,7 @@ bool Inter_v1::o1_return(OpFuncParams &params) {
if (params.retFlag != 2)
_break = true;
- _vm->_global->_inter_execPtr = 0;
+ _vm->_game->_script->setFinished(true);
return true;
}
@@ -1265,7 +1264,7 @@ bool Inter_v1::o1_renewTimeInVars(OpFuncParams &params) {
}
bool Inter_v1::o1_speakerOn(OpFuncParams &params) {
- _vm->_sound->speakerOn(_vm->_parse->parseValExpr(), -1);
+ _vm->_sound->speakerOn(_vm->_game->_script->readValExpr(), -1);
return false;
}
@@ -1275,11 +1274,11 @@ bool Inter_v1::o1_speakerOff(OpFuncParams &params) {
}
bool Inter_v1::o1_putPixel(OpFuncParams &params) {
- _vm->_draw->_destSurface = load16();
+ _vm->_draw->_destSurface = _vm->_game->_script->readInt16();
- _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
- _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
- _vm->_draw->_frontColor = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr();
+ _vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr();
+ _vm->_draw->_frontColor = _vm->_game->_script->readValExpr();
_vm->_draw->spriteOperation(DRAW_PUTPIXEL);
return false;
}
@@ -1291,33 +1290,33 @@ bool Inter_v1::o1_goblinFunc(OpFuncParams &params) {
gobParams.extraData = 0;
gobParams.objDesc = 0;
- gobParams.retVarPtr.set(*_vm->_inter->_variables, 236);
+ gobParams.retVarPtr.set(*_variables, 236);
- cmd = load16();
- _vm->_global->_inter_execPtr += 2;
+ cmd = _vm->_game->_script->readInt16();
+ _vm->_game->_script->skip(2);
if ((cmd > 0) && (cmd < 17)) {
objDescSet = true;
- gobParams.extraData = load16();
+ gobParams.extraData = _vm->_game->_script->readInt16();
gobParams.objDesc = _vm->_goblin->_objects[gobParams.extraData];
- gobParams.extraData = load16();
+ gobParams.extraData = _vm->_game->_script->readInt16();
}
if ((cmd > 90) && (cmd < 107)) {
objDescSet = true;
- gobParams.extraData = load16();
+ gobParams.extraData = _vm->_game->_script->readInt16();
gobParams.objDesc = _vm->_goblin->_goblins[gobParams.extraData];
- gobParams.extraData = load16();
+ gobParams.extraData = _vm->_game->_script->readInt16();
cmd -= 90;
}
if ((cmd > 110) && (cmd < 128)) {
objDescSet = true;
- gobParams.extraData = load16();
+ gobParams.extraData = _vm->_game->_script->readInt16();
gobParams.objDesc = _vm->_goblin->_goblins[gobParams.extraData];
cmd -= 90;
} else if ((cmd > 20) && (cmd < 38)) {
objDescSet = true;
- gobParams.extraData = load16();
+ gobParams.extraData = _vm->_game->_script->readInt16();
gobParams.objDesc = _vm->_goblin->_objects[gobParams.extraData];
}
@@ -1343,31 +1342,31 @@ bool Inter_v1::o1_createSprite(OpFuncParams &params) {
int16 width, height;
int16 flag;
- if (_vm->_global->_inter_execPtr[1] == 0) {
- index = load16();
- width = load16();
- height = load16();
+ if (_vm->_game->_script->peekByte(1) == 0) {
+ index = _vm->_game->_script->readInt16();
+ width = _vm->_game->_script->readInt16();
+ height = _vm->_game->_script->readInt16();
} else {
- index = _vm->_parse->parseValExpr();
- width = _vm->_parse->parseValExpr();
- height = _vm->_parse->parseValExpr();
+ index = _vm->_game->_script->readValExpr();
+ width = _vm->_game->_script->readValExpr();
+ height = _vm->_game->_script->readValExpr();
}
- flag = load16();
+ flag = _vm->_game->_script->readInt16();
_vm->_draw->initSpriteSurf(index, width, height, flag ? 2 : 0);
return false;
}
bool Inter_v1::o1_freeSprite(OpFuncParams &params) {
- _vm->_draw->freeSprite(load16());
+ _vm->_draw->freeSprite(_vm->_game->_script->readInt16());
return false;
}
bool Inter_v1::o1_returnTo(OpFuncParams &params) {
if (params.retFlag == 1) {
_break = true;
- _vm->_global->_inter_execPtr = 0;
+ _vm->_game->_script->setFinished(true);
return true;
}
@@ -1376,14 +1375,14 @@ bool Inter_v1::o1_returnTo(OpFuncParams &params) {
*_breakFromLevel = *_nestLevel;
_break = true;
- _vm->_global->_inter_execPtr = 0;
+ _vm->_game->_script->setFinished(true);
return true;
}
bool Inter_v1::o1_loadSpriteContent(OpFuncParams &params) {
- _vm->_draw->_spriteLeft = load16();
- _vm->_draw->_destSurface = load16();
- _vm->_draw->_transparency = load16();
+ _vm->_draw->_spriteLeft = _vm->_game->_script->readInt16();
+ _vm->_draw->_destSurface = _vm->_game->_script->readInt16();
+ _vm->_draw->_transparency = _vm->_game->_script->readInt16();
_vm->_draw->_destSpriteX = 0;
_vm->_draw->_destSpriteY = 0;
@@ -1392,25 +1391,25 @@ bool Inter_v1::o1_loadSpriteContent(OpFuncParams &params) {
}
bool Inter_v1::o1_copySprite(OpFuncParams &params) {
- if (_vm->_global->_inter_execPtr[1] == 0)
- _vm->_draw->_sourceSurface = load16();
+ if (_vm->_game->_script->peekByte(1) == 0)
+ _vm->_draw->_sourceSurface = _vm->_game->_script->readInt16();
else
- _vm->_draw->_sourceSurface = _vm->_parse->parseValExpr();
+ _vm->_draw->_sourceSurface = _vm->_game->_script->readValExpr();
- if (_vm->_global->_inter_execPtr[1] == 0)
- _vm->_draw->_destSurface = load16();
+ if (_vm->_game->_script->peekByte(1) == 0)
+ _vm->_draw->_destSurface = _vm->_game->_script->readInt16();
else
- _vm->_draw->_destSurface = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSurface = _vm->_game->_script->readValExpr();
- _vm->_draw->_spriteLeft = _vm->_parse->parseValExpr();
- _vm->_draw->_spriteTop = _vm->_parse->parseValExpr();
- _vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
- _vm->_draw->_spriteBottom = _vm->_parse->parseValExpr();
+ _vm->_draw->_spriteLeft = _vm->_game->_script->readValExpr();
+ _vm->_draw->_spriteTop = _vm->_game->_script->readValExpr();
+ _vm->_draw->_spriteRight = _vm->_game->_script->readValExpr();
+ _vm->_draw->_spriteBottom = _vm->_game->_script->readValExpr();
- _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
- _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr();
+ _vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr();
- _vm->_draw->_transparency = load16();
+ _vm->_draw->_transparency = _vm->_game->_script->readInt16();
_vm->_draw->spriteOperation(DRAW_BLITSURF);
return false;
@@ -1419,14 +1418,14 @@ bool Inter_v1::o1_copySprite(OpFuncParams &params) {
bool Inter_v1::o1_fillRect(OpFuncParams &params) {
int16 destSurf;
- _vm->_draw->_destSurface = destSurf = load16();
+ _vm->_draw->_destSurface = destSurf = _vm->_game->_script->readInt16();
- _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
- _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
- _vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
- _vm->_draw->_spriteBottom = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr();
+ _vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr();
+ _vm->_draw->_spriteRight = _vm->_game->_script->readValExpr();
+ _vm->_draw->_spriteBottom = _vm->_game->_script->readValExpr();
- _vm->_draw->_backColor = _vm->_parse->parseValExpr();
+ _vm->_draw->_backColor = _vm->_game->_script->readValExpr();
if (!_vm->_draw->_spritesArray[(destSurf >= 100) ? (destSurf - 80) : destSurf])
return false;
@@ -1445,14 +1444,14 @@ bool Inter_v1::o1_fillRect(OpFuncParams &params) {
}
bool Inter_v1::o1_drawLine(OpFuncParams &params) {
- _vm->_draw->_destSurface = load16();
+ _vm->_draw->_destSurface = _vm->_game->_script->readInt16();
- _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
- _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
- _vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
- _vm->_draw->_spriteBottom = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr();
+ _vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr();
+ _vm->_draw->_spriteRight = _vm->_game->_script->readValExpr();
+ _vm->_draw->_spriteBottom = _vm->_game->_script->readValExpr();
- _vm->_draw->_frontColor = _vm->_parse->parseValExpr();
+ _vm->_draw->_frontColor = _vm->_game->_script->readValExpr();
_vm->_draw->spriteOperation(DRAW_DRAWLINE);
return false;
}
@@ -1463,28 +1462,28 @@ bool Inter_v1::o1_strToLong(OpFuncParams &params) {
int16 destVar;
int32 res;
- strVar = _vm->_parse->parseVarIndex();
+ strVar = _vm->_game->_script->readVarIndex();
strncpy0(str, GET_VARO_STR(strVar), 19);
res = atoi(str);
- destVar = _vm->_parse->parseVarIndex();
+ destVar = _vm->_game->_script->readVarIndex();
WRITE_VAR_OFFSET(destVar, res);
return false;
}
bool Inter_v1::o1_invalidate(OpFuncParams &params) {
- _vm->_draw->_destSurface = load16();
- _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
- _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
- _vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
- _vm->_draw->_frontColor = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSurface = _vm->_game->_script->readInt16();
+ _vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr();
+ _vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr();
+ _vm->_draw->_spriteRight = _vm->_game->_script->readValExpr();
+ _vm->_draw->_frontColor = _vm->_game->_script->readValExpr();
_vm->_draw->spriteOperation(DRAW_INVALIDATE);
return false;
}
bool Inter_v1::o1_setBackDelta(OpFuncParams &params) {
- _vm->_draw->_backDeltaX = _vm->_parse->parseValExpr();
- _vm->_draw->_backDeltaY = _vm->_parse->parseValExpr();
+ _vm->_draw->_backDeltaX = _vm->_game->_script->readValExpr();
+ _vm->_draw->_backDeltaY = _vm->_game->_script->readValExpr();
return false;
}
@@ -1495,9 +1494,9 @@ bool Inter_v1::o1_playSound(OpFuncParams &params) {
int16 index;
int16 endRep;
- index = _vm->_parse->parseValExpr();
- repCount = _vm->_parse->parseValExpr();
- frequency = _vm->_parse->parseValExpr();
+ index = _vm->_game->_script->readValExpr();
+ repCount = _vm->_game->_script->readValExpr();
+ frequency = _vm->_game->_script->readValExpr();
SoundDesc *sample = _vm->_sound->sampleGetBySlot(index);
@@ -1533,7 +1532,7 @@ bool Inter_v1::o1_playSound(OpFuncParams &params) {
bool Inter_v1::o1_stopSound(OpFuncParams &params) {
_vm->_sound->adlibStop();
- _vm->_sound->blasterStop(_vm->_parse->parseValExpr());
+ _vm->_sound->blasterStop(_vm->_game->_script->readValExpr());
_soundEndTimeKey = 0;
return false;
@@ -1559,8 +1558,8 @@ bool Inter_v1::o1_playComposition(OpFuncParams &params) {
int16 dataVar;
int16 freqVal;
- dataVar = _vm->_parse->parseVarIndex();
- freqVal = _vm->_parse->parseValExpr();
+ dataVar = _vm->_game->_script->readVarIndex();
+ freqVal = _vm->_game->_script->readValExpr();
for (int i = 0; i < 50; i++)
composition[i] = (int16) VAR_OFFSET(dataVar + i * 4);
@@ -1572,8 +1571,8 @@ bool Inter_v1::o1_getFreeMem(OpFuncParams &params) {
int16 freeVar;
int16 maxFreeVar;
- freeVar = _vm->_parse->parseVarIndex();
- maxFreeVar = _vm->_parse->parseVarIndex();
+ freeVar = _vm->_game->_script->readVarIndex();
+ maxFreeVar = _vm->_game->_script->readVarIndex();
// HACK
WRITE_VAR_OFFSET(freeVar, 1000000);
@@ -1586,21 +1585,21 @@ bool Inter_v1::o1_checkData(OpFuncParams &params) {
int16 varOff;
evalExpr(0);
- varOff = _vm->_parse->parseVarIndex();
- handle = _vm->_dataIO->openData(_vm->_parse->getResultStr());
+ varOff = _vm->_game->_script->readVarIndex();
+ handle = _vm->_dataIO->openData(_vm->_game->_script->getResultStr());
WRITE_VAR_OFFSET(varOff, handle);
if (handle >= 0)
_vm->_dataIO->closeData(handle);
else
- warning("File \"%s\" not found", _vm->_parse->getResultStr());
+ warning("File \"%s\" not found", _vm->_game->_script->getResultStr());
return false;
}
bool Inter_v1::o1_prepareStr(OpFuncParams &params) {
int16 strVar;
- strVar = _vm->_parse->parseVarIndex();
+ strVar = _vm->_game->_script->readVarIndex();
_vm->_util->prepareStr(GET_VARO_FSTR(strVar));
return false;
}
@@ -1609,12 +1608,12 @@ bool Inter_v1::o1_insertStr(OpFuncParams &params) {
int16 pos;
int16 strVar;
- strVar = _vm->_parse->parseVarIndex();
+ strVar = _vm->_game->_script->readVarIndex();
evalExpr(0);
- pos = _vm->_parse->parseValExpr();
+ pos = _vm->_game->_script->readValExpr();
char *str = GET_VARO_FSTR(strVar);
- _vm->_util->insertStr(_vm->_parse->getResultStr(), str, pos);
+ _vm->_util->insertStr(_vm->_game->_script->getResultStr(), str, pos);
return false;
}
@@ -1623,9 +1622,9 @@ bool Inter_v1::o1_cutStr(OpFuncParams &params) {
int16 pos;
int16 size;
- strVar = _vm->_parse->parseVarIndex();
- pos = _vm->_parse->parseValExpr();
- size = _vm->_parse->parseValExpr();
+ strVar = _vm->_game->_script->readVarIndex();
+ pos = _vm->_game->_script->readValExpr();
+ size = _vm->_game->_script->readValExpr();
_vm->_util->cutFromStr(GET_VARO_STR(strVar), pos, size);
return false;
}
@@ -1635,11 +1634,11 @@ bool Inter_v1::o1_strstr(OpFuncParams &params) {
int16 resVar;
int16 pos;
- strVar = _vm->_parse->parseVarIndex();
+ strVar = _vm->_game->_script->readVarIndex();
evalExpr(0);
- resVar = _vm->_parse->parseVarIndex();
+ resVar = _vm->_game->_script->readVarIndex();
- char *res = strstr(GET_VARO_STR(strVar), _vm->_parse->getResultStr());
+ char *res = strstr(GET_VARO_STR(strVar), _vm->_game->_script->getResultStr());
pos = res ? (res - (GET_VARO_STR(strVar))) : -1;
WRITE_VAR_OFFSET(resVar, pos);
return false;
@@ -1649,17 +1648,17 @@ bool Inter_v1::o1_istrlen(OpFuncParams &params) {
int16 len;
int16 strVar;
- strVar = _vm->_parse->parseVarIndex();
+ strVar = _vm->_game->_script->readVarIndex();
len = strlen(GET_VARO_STR(strVar));
- strVar = _vm->_parse->parseVarIndex();
+ strVar = _vm->_game->_script->readVarIndex();
WRITE_VAR_OFFSET(strVar, len);
return false;
}
bool Inter_v1::o1_setMousePos(OpFuncParams &params) {
- _vm->_global->_inter_mouseX = _vm->_parse->parseValExpr();
- _vm->_global->_inter_mouseY = _vm->_parse->parseValExpr();
+ _vm->_global->_inter_mouseX = _vm->_game->_script->readValExpr();
+ _vm->_global->_inter_mouseY = _vm->_game->_script->readValExpr();
_vm->_global->_inter_mouseX -= _vm->_video->_scrollOffsetX;
_vm->_global->_inter_mouseY -= _vm->_video->_scrollOffsetY;
if (_vm->_global->_useMouse != 0)
@@ -1669,7 +1668,7 @@ bool Inter_v1::o1_setMousePos(OpFuncParams &params) {
}
bool Inter_v1::o1_setFrameRate(OpFuncParams &params) {
- _vm->_util->setFrameRate(_vm->_parse->parseValExpr());
+ _vm->_util->setFrameRate(_vm->_game->_script->readValExpr());
return false;
}
@@ -1696,7 +1695,7 @@ bool Inter_v1::o1_loadFont(OpFuncParams &params) {
int16 index;
evalExpr(0);
- index = load16();
+ index = _vm->_game->_script->readInt16();
delete _vm->_draw->_fonts[index];
@@ -1705,7 +1704,7 @@ bool Inter_v1::o1_loadFont(OpFuncParams &params) {
_vm->_dataIO->closeData(_vm->_game->_extHandle);
_vm->_draw->_fonts[index] =
- _vm->_util->loadFont(_vm->_parse->getResultStr());
+ _vm->_util->loadFont(_vm->_game->_script->getResultStr());
if (_vm->_game->_extHandle >= 0)
_vm->_game->_extHandle = _vm->_dataIO->openData(_vm->_game->_curExtFile);
@@ -1715,7 +1714,7 @@ bool Inter_v1::o1_loadFont(OpFuncParams &params) {
bool Inter_v1::o1_freeFont(OpFuncParams &params) {
int16 index;
- index = load16();
+ index = _vm->_game->_script->readInt16();
delete _vm->_draw->_fonts[index];
_vm->_draw->_fonts[index] = 0;
return false;
@@ -1729,16 +1728,16 @@ bool Inter_v1::o1_readData(OpFuncParams &params) {
int16 handle;
evalExpr(0);
- dataVar = _vm->_parse->parseVarIndex();
- size = _vm->_parse->parseValExpr();
- offset = _vm->_parse->parseValExpr();
+ dataVar = _vm->_game->_script->readVarIndex();
+ size = _vm->_game->_script->readValExpr();
+ offset = _vm->_game->_script->readValExpr();
retSize = 0;
if (_vm->_game->_extHandle >= 0)
_vm->_dataIO->closeData(_vm->_game->_extHandle);
WRITE_VAR(1, 1);
- handle = _vm->_dataIO->openData(_vm->_parse->getResultStr());
+ handle = _vm->_dataIO->openData(_vm->_game->_script->getResultStr());
if (handle >= 0) {
DataStream *stream = _vm->_dataIO->openAsStream(handle, true);
@@ -1774,11 +1773,11 @@ bool Inter_v1::o1_writeData(OpFuncParams &params) {
// called regardless.
evalExpr(0);
- dataVar = _vm->_parse->parseVarIndex();
- size = _vm->_parse->parseValExpr();
- offset = _vm->_parse->parseValExpr();
+ dataVar = _vm->_game->_script->readVarIndex();
+ size = _vm->_game->_script->readValExpr();
+ offset = _vm->_game->_script->readValExpr();
- warning("Attempted to write to file \"%s\"", _vm->_parse->getResultStr());
+ warning("Attempted to write to file \"%s\"", _vm->_game->_script->getResultStr());
WRITE_VAR(1, 0);
return false;
@@ -1787,8 +1786,8 @@ bool Inter_v1::o1_writeData(OpFuncParams &params) {
bool Inter_v1::o1_manageDataFile(OpFuncParams &params) {
evalExpr(0);
- if (_vm->_parse->getResultStr()[0] != 0)
- _vm->_dataIO->openDataFile(_vm->_parse->getResultStr());
+ if (_vm->_game->_script->getResultStr()[0] != 0)
+ _vm->_dataIO->openDataFile(_vm->_game->_script->getResultStr());
else
_vm->_dataIO->closeDataFile();
return false;
@@ -1952,16 +1951,16 @@ void Inter_v1::o1_getMaxTick(OpGobParams &params) {
}
void Inter_v1::o1_manipulateMap(OpGobParams &params) {
- int16 xPos = load16();
- int16 yPos = load16();
- int16 item = load16();
+ int16 xPos = _vm->_game->_script->readInt16();
+ int16 yPos = _vm->_game->_script->readInt16();
+ int16 item = _vm->_game->_script->readInt16();
manipulateMap(xPos, yPos, item);
}
void Inter_v1::o1_getItem(OpGobParams &params) {
- int16 xPos = load16();
- int16 yPos = load16();
+ int16 xPos = _vm->_game->_script->readInt16();
+ int16 yPos = _vm->_game->_script->readInt16();
if ((_vm->_map->getItem(xPos, yPos) & 0xFF00) != 0)
params.retVarPtr = (uint32) ((_vm->_map->getItem(xPos, yPos) & 0xFF00) >> 8);
@@ -1970,9 +1969,9 @@ void Inter_v1::o1_getItem(OpGobParams &params) {
}
void Inter_v1::o1_manipulateMapIndirect(OpGobParams &params) {
- int16 xPos = load16();
- int16 yPos = load16();
- int16 item = load16();
+ int16 xPos = _vm->_game->_script->readInt16();
+ int16 yPos = _vm->_game->_script->readInt16();
+ int16 item = _vm->_game->_script->readInt16();
xPos = VAR(xPos);
yPos = VAR(yPos);
@@ -1982,8 +1981,8 @@ void Inter_v1::o1_manipulateMapIndirect(OpGobParams &params) {
}
void Inter_v1::o1_getItemIndirect(OpGobParams &params) {
- int16 xPos = load16();
- int16 yPos = load16();
+ int16 xPos = _vm->_game->_script->readInt16();
+ int16 yPos = _vm->_game->_script->readInt16();
xPos = VAR(xPos);
yPos = VAR(yPos);
@@ -1995,17 +1994,17 @@ void Inter_v1::o1_getItemIndirect(OpGobParams &params) {
}
void Inter_v1::o1_setPassMap(OpGobParams &params) {
- int16 xPos = load16();
- int16 yPos = load16();
- int16 val = load16();
+ int16 xPos = _vm->_game->_script->readInt16();
+ int16 yPos = _vm->_game->_script->readInt16();
+ int16 val = _vm->_game->_script->readInt16();
_vm->_map->setPass(xPos, yPos, val);
}
void Inter_v1::o1_setGoblinPosH(OpGobParams &params) {
int16 layer;
- int16 item = load16();
- int16 xPos = load16();
- int16 yPos = load16();
+ int16 item = _vm->_game->_script->readInt16();
+ int16 xPos = _vm->_game->_script->readInt16();
+ int16 yPos = _vm->_game->_script->readInt16();
_vm->_goblin->_gobPositions[item].x = xPos * 2;
_vm->_goblin->_gobPositions[item].y = yPos * 2;
@@ -2040,20 +2039,20 @@ void Inter_v1::o1_setGoblinPosH(OpGobParams &params) {
}
void Inter_v1::o1_getGoblinPosXH(OpGobParams &params) {
- int16 item = load16();
+ int16 item = _vm->_game->_script->readInt16();
params.retVarPtr = (uint32) (_vm->_goblin->_gobPositions[item].x >> 1);
}
void Inter_v1::o1_getGoblinPosYH(OpGobParams &params) {
- int16 item = load16();
+ int16 item = _vm->_game->_script->readInt16();
params.retVarPtr = (uint32) (_vm->_goblin->_gobPositions[item].y >> 1);
}
void Inter_v1::o1_setGoblinMultState(OpGobParams &params) {
int16 layer;
- int16 item = load16();
- int16 xPos = load16();
- int16 yPos = load16();
+ int16 item = _vm->_game->_script->readInt16();
+ int16 xPos = _vm->_game->_script->readInt16();
+ int16 yPos = _vm->_game->_script->readInt16();
params.objDesc = _vm->_goblin->_goblins[item];
if (yPos == 0) {
@@ -2112,18 +2111,18 @@ void Inter_v1::o1_setGoblinMultState(OpGobParams &params) {
}
void Inter_v1::o1_setGoblinUnk14(OpGobParams &params) {
- int16 item = load16();
- int16 val = load16();
+ int16 item = _vm->_game->_script->readInt16();
+ int16 val = _vm->_game->_script->readInt16();
params.objDesc = _vm->_goblin->_objects[item];
params.objDesc->unk14 = val;
}
void Inter_v1::o1_setItemIdInPocket(OpGobParams &params) {
- _vm->_goblin->_itemIdInPocket = load16();
+ _vm->_goblin->_itemIdInPocket = _vm->_game->_script->readInt16();
}
void Inter_v1::o1_setItemIndInPocket(OpGobParams &params) {
- _vm->_goblin->_itemIndInPocket = load16();
+ _vm->_goblin->_itemIndInPocket = _vm->_game->_script->readInt16();
}
void Inter_v1::o1_getItemIdInPocket(OpGobParams &params) {
@@ -2136,9 +2135,9 @@ void Inter_v1::o1_getItemIndInPocket(OpGobParams &params) {
void Inter_v1::o1_setGoblinPos(OpGobParams &params) {
int16 layer;
- int16 item = load16();
- int16 xPos = load16();
- int16 yPos = load16();
+ int16 item = _vm->_game->_script->readInt16();
+ int16 xPos = _vm->_game->_script->readInt16();
+ int16 yPos = _vm->_game->_script->readInt16();
_vm->_goblin->_gobPositions[item].x = xPos;
_vm->_goblin->_gobPositions[item].y = yPos;
@@ -2173,8 +2172,8 @@ void Inter_v1::o1_setGoblinPos(OpGobParams &params) {
void Inter_v1::o1_setGoblinState(OpGobParams &params) {
int16 layer;
- int16 item = load16();
- int16 state = load16();
+ int16 item = _vm->_game->_script->readInt16();
+ int16 state = _vm->_game->_script->readInt16();
params.objDesc = _vm->_goblin->_goblins[item];
params.objDesc->nextState = state;
@@ -2198,8 +2197,8 @@ void Inter_v1::o1_setGoblinState(OpGobParams &params) {
void Inter_v1::o1_setGoblinStateRedraw(OpGobParams &params) {
int16 layer;
- int16 item = load16();
- int16 state = load16();
+ int16 item = _vm->_game->_script->readInt16();
+ int16 state = _vm->_game->_script->readInt16();
params.objDesc = _vm->_goblin->_objects[item];
params.objDesc->nextState = state;
@@ -2226,7 +2225,7 @@ void Inter_v1::o1_setGoblinStateRedraw(OpGobParams &params) {
}
void Inter_v1::o1_decRelaxTime(OpGobParams &params) {
- params.extraData = load16();
+ params.extraData = _vm->_game->_script->readInt16();
params.objDesc = _vm->_goblin->_objects[params.extraData];
params.objDesc->relaxTime--;
@@ -2240,12 +2239,12 @@ void Inter_v1::o1_decRelaxTime(OpGobParams &params) {
}
void Inter_v1::o1_getGoblinPosX(OpGobParams &params) {
- int16 item = load16();
+ int16 item = _vm->_game->_script->readInt16();
params.retVarPtr = (uint32) _vm->_goblin->_gobPositions[item].x;
}
void Inter_v1::o1_getGoblinPosY(OpGobParams &params) {
- int16 item = load16();
+ int16 item = _vm->_game->_script->readInt16();
params.retVarPtr = (uint32) _vm->_goblin->_gobPositions[item].y;
}
@@ -2254,18 +2253,18 @@ void Inter_v1::o1_clearPathExistence(OpGobParams &params) {
}
void Inter_v1::o1_setGoblinVisible(OpGobParams &params) {
- params.extraData = load16();
+ params.extraData = _vm->_game->_script->readInt16();
_vm->_goblin->_goblins[params.extraData]->visible = 1;
}
void Inter_v1::o1_setGoblinInvisible(OpGobParams &params) {
- params.extraData = load16();
+ params.extraData = _vm->_game->_script->readInt16();
_vm->_goblin->_goblins[params.extraData]->visible = 0;
}
void Inter_v1::o1_getObjectIntersect(OpGobParams &params) {
- params.extraData = load16();
- int16 item = load16();
+ params.extraData = _vm->_game->_script->readInt16();
+ int16 item = _vm->_game->_script->readInt16();
params.objDesc = _vm->_goblin->_objects[params.extraData];
if (_vm->_goblin->objIntersected(params.objDesc,
@@ -2276,8 +2275,8 @@ void Inter_v1::o1_getObjectIntersect(OpGobParams &params) {
}
void Inter_v1::o1_getGoblinIntersect(OpGobParams &params) {
- params.extraData = load16();
- int16 item = load16();
+ params.extraData = _vm->_game->_script->readInt16();
+ int16 item = _vm->_game->_script->readInt16();
params.objDesc = _vm->_goblin->_goblins[params.extraData];
if (_vm->_goblin->objIntersected(params.objDesc,
@@ -2288,10 +2287,10 @@ void Inter_v1::o1_getGoblinIntersect(OpGobParams &params) {
}
void Inter_v1::o1_setItemPos(OpGobParams &params) {
- int16 item = load16();
- int16 xPos = load16();
- int16 yPos = load16();
- int16 val = load16();
+ int16 item = _vm->_game->_script->readInt16();
+ int16 xPos = _vm->_game->_script->readInt16();
+ int16 yPos = _vm->_game->_script->readInt16();
+ int16 val = _vm->_game->_script->readInt16();
_vm->_map->_itemPoses[item].x = xPos;
_vm->_map->_itemPoses[item].y = yPos;
@@ -2299,7 +2298,7 @@ void Inter_v1::o1_setItemPos(OpGobParams &params) {
}
void Inter_v1::o1_loadObjects(OpGobParams &params) {
- params.extraData = load16();
+ params.extraData = _vm->_game->_script->readInt16();
if (_vm->_game->_extHandle >= 0)
_vm->_dataIO->closeData(_vm->_game->_extHandle);
@@ -2329,8 +2328,8 @@ void Inter_v1::o1_loadMap(OpGobParams &params) {
void Inter_v1::o1_moveGoblin(OpGobParams &params) {
int16 item;
- params.extraData = load16();
- int16 xPos = load16();
+ params.extraData = _vm->_game->_script->readInt16();
+ int16 xPos = _vm->_game->_script->readInt16();
if ((uint16) VAR(xPos) == 0) {
item =
@@ -2355,9 +2354,9 @@ void Inter_v1::o1_loadGoblin(OpGobParams &params) {
}
void Inter_v1::o1_writeTreatItem(OpGobParams &params) {
- params.extraData = load16();
- int16 cmd = load16();
- int16 xPos = load16();
+ params.extraData = _vm->_game->_script->readInt16();
+ int16 cmd = _vm->_game->_script->readInt16();
+ int16 xPos = _vm->_game->_script->readInt16();
if ((uint16) VAR(xPos) == 0) {
WRITE_VAR(cmd, _vm->_goblin->treatItem((uint16) VAR(params.extraData)));
@@ -2373,7 +2372,7 @@ void Inter_v1::o1_moveGoblin0(OpGobParams &params) {
}
void Inter_v1::o1_setGoblinTarget(OpGobParams &params) {
- params.extraData = load16();
+ params.extraData = _vm->_game->_script->readInt16();
if (VAR(params.extraData) != 0)
_vm->_goblin->_goesAtTarget = 1;
else
@@ -2381,11 +2380,11 @@ void Inter_v1::o1_setGoblinTarget(OpGobParams &params) {
}
void Inter_v1::o1_setGoblinObjectsPos(OpGobParams &params) {
- params.extraData = load16();
+ params.extraData = _vm->_game->_script->readInt16();
params.extraData = VAR(params.extraData);
_vm->_goblin->_objects[10]->xPos = params.extraData;
- params.extraData = load16();
+ params.extraData = _vm->_game->_script->readInt16();
params.extraData = VAR(params.extraData);
_vm->_goblin->_objects[10]->yPos = params.extraData;
}
@@ -2485,11 +2484,11 @@ int16 Inter_v1::loadSound(int16 slot) {
SoundSource source;
if (slot == -1)
- slot = _vm->_parse->parseValExpr();
+ slot = _vm->_game->_script->readValExpr();
- id = load16();
+ id = _vm->_game->_script->readInt16();
if (id == -1) {
- _vm->_global->_inter_execPtr += 9;
+ _vm->_game->_script->skip(9);
return 0;
}