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authorSven Hesse2007-01-30 22:19:55 +0000
committerSven Hesse2007-01-30 22:19:55 +0000
commitcb8378065d2831fa1512dfce138cc0039eff98fb (patch)
tree8a2f720ee83cf583284c2721d6150959b3a8f7f1 /engines/gob/inter_v1.cpp
parentb4bebad6f0c3ab23b6992575c9fee88ace8f49d2 (diff)
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- Changed _soundFlags and implemented "compositions"
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions - Some clean-up svn-id: r25292
Diffstat (limited to 'engines/gob/inter_v1.cpp')
-rw-r--r--engines/gob/inter_v1.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/inter_v1.cpp b/engines/gob/inter_v1.cpp
index 408dcd481c..788f9a0f2a 100644
--- a/engines/gob/inter_v1.cpp
+++ b/engines/gob/inter_v1.cpp
@@ -1205,7 +1205,7 @@ bool Inter_v1::o1_playComposition(char &cmdCount, int16 &counter, int16 &retFlag
for (i = 0; i < 50; i++)
composition[i] = (int16)VAR_OFFSET(dataVar + i * 4);
- _vm->_snd->playComposition(_vm->_game->_soundSamples, composition, freqVal);
+ _vm->_snd->playComposition(composition, freqVal);
return false;
}