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authorSven Hesse2006-06-12 21:33:30 +0000
committerSven Hesse2006-06-12 21:33:30 +0000
commit796b001b4f2184094beac0e7318d4fb70fca58e9 (patch)
tree6b41489eb920c51e9de260efc7886750bbb7dbcd /engines/gob/inter_v2.cpp
parentda64d9f72edf3094592f181f2992c4acff5e0a9d (diff)
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Fixing loading of Scenery::_animations[] + small gob2 cleanup
svn-id: r23066
Diffstat (limited to 'engines/gob/inter_v2.cpp')
-rw-r--r--engines/gob/inter_v2.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/gob/inter_v2.cpp b/engines/gob/inter_v2.cpp
index a7bceee98e..2e14691537 100644
--- a/engines/gob/inter_v2.cpp
+++ b/engines/gob/inter_v2.cpp
@@ -1172,8 +1172,8 @@ void Inter_v2::loadMult(void) {
objAnim->layer = obj->goblinStates[objAnim->state][0].layer;
objAnim->animation = animation;
if ((*obj->pPosX == 1000) && (*obj->pPosY == 1000)) {
- *obj->pPosX = _vm->_scenery->_animations[objAnim->animation].layers[objAnim->state]->posX;
- *obj->pPosY = _vm->_scenery->_animations[objAnim->animation].layers[objAnim->state]->posY;
+ *obj->pPosX = _vm->_scenery->_animations[objAnim->animation].layers[objAnim->state].posX;
+ *obj->pPosY = _vm->_scenery->_animations[objAnim->animation].layers[objAnim->state].posY;
}
_vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0);
}