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author | Sven Hesse | 2010-09-30 13:03:22 +0000 |
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committer | Sven Hesse | 2010-09-30 13:03:22 +0000 |
commit | 3ab8bf16a27f34ed865edd7c028d0dff90448622 (patch) | |
tree | a6d80a44b207246daac34a2fcc7c93e42ebe5372 /engines/gob/inter_v4.cpp | |
parent | 4f2b58b11740c8bdeb728a4798e572e8c9d1d990 (diff) | |
download | scummvm-rg350-3ab8bf16a27f34ed865edd7c028d0dff90448622.tar.gz scummvm-rg350-3ab8bf16a27f34ed865edd7c028d0dff90448622.tar.bz2 scummvm-rg350-3ab8bf16a27f34ed865edd7c028d0dff90448622.zip |
GOB: Create 16bit surfaces for true color games
Enabling basic Urban drawing again
svn-id: r52949
Diffstat (limited to 'engines/gob/inter_v4.cpp')
-rw-r--r-- | engines/gob/inter_v4.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/gob/inter_v4.cpp b/engines/gob/inter_v4.cpp index b47691b40f..26eff4f675 100644 --- a/engines/gob/inter_v4.cpp +++ b/engines/gob/inter_v4.cpp @@ -134,8 +134,8 @@ void Inter_v4::o4_initScreen() { _vm->_util->setScrollOffset(); if (offY > 0) { - _vm->_draw->_spritesArray[24] = SurfacePtr(new Surface(_vm->_width, offY, 1)); - _vm->_draw->_spritesArray[25] = SurfacePtr(new Surface(_vm->_width, offY, 1)); + _vm->_draw->_spritesArray[24] = SurfacePtr(new Surface(_vm->_width, offY, _vm->getPixelFormat().bytesPerPixel)); + _vm->_draw->_spritesArray[25] = SurfacePtr(new Surface(_vm->_width, offY, _vm->getPixelFormat().bytesPerPixel)); _vm->_video->_splitSurf = _vm->_draw->_spritesArray[25]; } } |