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author | Sven Hesse | 2009-08-08 21:43:07 +0000 |
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committer | Sven Hesse | 2009-08-08 21:43:07 +0000 |
commit | 256a27350a1896137a4416eb5db26662c7fab2ee (patch) | |
tree | 272221a0b552a586e626e724bba40328afece93f /engines/gob/inter_v6.cpp | |
parent | c0e7f926521b01af6459615a6844b52f202cb436 (diff) | |
download | scummvm-rg350-256a27350a1896137a4416eb5db26662c7fab2ee.tar.gz scummvm-rg350-256a27350a1896137a4416eb5db26662c7fab2ee.tar.bz2 scummvm-rg350-256a27350a1896137a4416eb5db26662c7fab2ee.zip |
Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene")
svn-id: r43147
Diffstat (limited to 'engines/gob/inter_v6.cpp')
-rw-r--r-- | engines/gob/inter_v6.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/gob/inter_v6.cpp b/engines/gob/inter_v6.cpp index aa4721ff0a..4e2ec69cf2 100644 --- a/engines/gob/inter_v6.cpp +++ b/engines/gob/inter_v6.cpp @@ -164,12 +164,9 @@ void Inter_v6::o6_playVmdOrMusic() { return; } - if (startFrame >= 0) { - _vm->_game->_preventScroll = true; + if (startFrame >= 0) _vm->_vidPlayer->primaryPlay(startFrame, lastFrame, breakKey, palCmd, palStart, palEnd, 0, -1, false, -1, true); - _vm->_game->_preventScroll = false; - } if (close) _vm->_vidPlayer->primaryClose(); |