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author | richiesams | 2013-07-30 14:25:31 -0500 |
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committer | richiesams | 2013-08-04 13:32:55 -0500 |
commit | f1135292d0d714187b719988dba8d5a7d487fe94 (patch) | |
tree | 57f6a7e185dbfadefac514c8a8d1cdd4d6dc721b /engines/gob/map_v1.cpp | |
parent | 89d8496dbac2fb1fc5fc77d5b26fa2a9405f9d77 (diff) | |
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ZVISION: Optimize integer type usages
The general thought is int is faster than int16 or byte. So if you can afford the
space, use it over int16 or byte. Also, only use int32 when you specifically need
the 32 bits.
Diffstat (limited to 'engines/gob/map_v1.cpp')
0 files changed, 0 insertions, 0 deletions