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authorSven Hesse2011-09-14 20:07:17 +0200
committerSven Hesse2011-09-14 20:07:17 +0200
commit2edfb693bedbd578c6019970ae66b2d6384509ca (patch)
treea9c4a71a022cfad4c6387facdcb8e7964cf7d952 /engines/gob/minigames/geisha/evilfish.h
parent5caf4ac4003180bcbf897d6bfa1812eba8d5e76c (diff)
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GOB: Add EvilFish::mutate()
Changing a fish into a different fish type
Diffstat (limited to 'engines/gob/minigames/geisha/evilfish.h')
-rw-r--r--engines/gob/minigames/geisha/evilfish.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/gob/minigames/geisha/evilfish.h b/engines/gob/minigames/geisha/evilfish.h
index 1801ad9b16..223645f47f 100644
--- a/engines/gob/minigames/geisha/evilfish.h
+++ b/engines/gob/minigames/geisha/evilfish.h
@@ -56,6 +56,10 @@ public:
/** Advance the animation to the next frame. */
void advance();
+ /** Change the fish's animations, effectively making it a different fish type. */
+ void mutate(uint16 animSwimLeft, uint16 animSwimRight,
+ uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie);
+
private:
enum State {
kStateNone,