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authorSven Hesse2011-09-03 15:51:37 +0200
committerSven Hesse2011-09-03 18:00:09 +0200
commitdbb70e3d6f3b6ce5ff0497dbded420783edb3256 (patch)
tree830e63aa9ee927672c84ba6618e3010456d269e1 /engines/gob/minigames/geisha/evilfish.h
parent220fc2b59307734a26057fa6446ed13fa2c543a1 (diff)
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GOB: Add class Geisha::EvilFish
An "evil" fish in Geisha's "Diving" minigame.
Diffstat (limited to 'engines/gob/minigames/geisha/evilfish.h')
-rw-r--r--engines/gob/minigames/geisha/evilfish.h86
1 files changed, 86 insertions, 0 deletions
diff --git a/engines/gob/minigames/geisha/evilfish.h b/engines/gob/minigames/geisha/evilfish.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_MINIGAMES_GEISHA_EVILFISH_H
+#define GOB_MINIGAMES_GEISHA_EVILFISH_H
+
+#include "gob/aniobject.h"
+
+namespace Gob {
+
+namespace Geisha {
+
+/** An "evil" fish in Geisha's "Diving" minigame. */
+class EvilFish : public ANIObject {
+public:
+ enum Direction {
+ kDirectionLeft,
+ kDirectionRight
+ };
+
+ EvilFish(const ANIFile &ani, uint16 screenWidth,
+ uint16 animSwimLeft, uint16 animSwimRight,
+ uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie);
+ ~EvilFish();
+
+ /** Are there coordinates within the fish's sprite? */
+ bool isIn(int16 x, int16 y) const;
+
+ /** Enter from this direction / screen edge. */
+ void enter(Direction from, int16 y);
+ /** Leave the screen in the current direction. */
+ void leave();
+
+ /** Kill the fish. */
+ void die();
+
+ /** Advance the animation to the next frame. */
+ void advance();
+
+private:
+ enum State {
+ kStateNone,
+ kStateSwimLeft,
+ kStateSwimRight,
+ kStateTurnLeft,
+ kStateTurnRight,
+ kStateDie
+ };
+
+ uint16 _screenWidth;
+
+ uint16 _animSwimLeft;
+ uint16 _animSwimRight;
+ uint16 _animTurnLeft;
+ uint16 _animTurnRight;
+ uint16 _animDie;
+
+ bool _shouldLeave;
+
+ State _state;
+};
+
+} // End of namespace Geisha
+
+} // End of namespace Gob
+
+#endif // GOB_MINIGAMES_GEISHA_EVILFISH_H