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author | Willem Jan Palenstijn | 2013-04-18 23:35:23 +0200 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:40:58 +0200 |
commit | 9c2341678ef4984bf92b3878295250faf980b066 (patch) | |
tree | 2fb4805e05e16b9924e80c9947e6bad723b28c4b /engines/gob/minigames/geisha/oko.h | |
parent | 8172d679df5148a4a32f46074b20cb6caf91844f (diff) | |
parent | a5f4ff36ffc386d48f2da49387a9655ce9295a4d (diff) | |
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Merge branch 'master'
Diffstat (limited to 'engines/gob/minigames/geisha/oko.h')
-rw-r--r-- | engines/gob/minigames/geisha/oko.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/engines/gob/minigames/geisha/oko.h b/engines/gob/minigames/geisha/oko.h new file mode 100644 index 0000000000..82c6f59be4 --- /dev/null +++ b/engines/gob/minigames/geisha/oko.h @@ -0,0 +1,84 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_MINIGAMES_GEISHA_OKO_H +#define GOB_MINIGAMES_GEISHA_OKO_H + +#include "gob/aniobject.h" + +namespace Gob { + +class Sound; +class SoundDesc; + +namespace Geisha { + +/** Oko, the person you control, in Geisha's "Diving" minigame. */ +class Oko : public ANIObject { +public: + enum State { + kStateEnter, + kStateSwim, + kStateSink, + kStateRaise, + kStateBreathe, + kStatePick, + kStateHurt, + kStateDead + }; + + Oko(const ANIFile &ani, Sound &sound, SoundDesc &breathe); + ~Oko(); + + /** Advance the animation to the next frame. */ + void advance(); + + /** Oko should sink a level. */ + void sink(); + /** Oko should raise a level. */ + void raise(); + + /** Oko should get hurt. */ + void hurt(); + + /** Oko should die. */ + void die(); + + State getState() const; + + bool isBreathing() const; + bool isMoving() const; + +private: + Sound *_sound; + SoundDesc *_breathe; + + State _state; + + uint8 _level; +}; + +} // End of namespace Geisha + +} // End of namespace Gob + +#endif // GOB_MINIGAMES_GEISHA_OKO_H |