aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/minigames/geisha/penetration.cpp
diff options
context:
space:
mode:
authorSven Hesse2012-06-07 04:20:41 +0200
committerSven Hesse2012-06-07 04:21:29 +0200
commit3d537e763c85bb3f16825c8b47894335568278a0 (patch)
tree8990a0147a7cb25dfb2b7395896a498c332fc99e /engines/gob/minigames/geisha/penetration.cpp
parent95454ab52c3e8f251b08aa62b18f071374de85b9 (diff)
downloadscummvm-rg350-3d537e763c85bb3f16825c8b47894335568278a0.tar.gz
scummvm-rg350-3d537e763c85bb3f16825c8b47894335568278a0.tar.bz2
scummvm-rg350-3d537e763c85bb3f16825c8b47894335568278a0.zip
GOB: Handle Penetration shooting animations more cleverly
Still no bullets, though :P
Diffstat (limited to 'engines/gob/minigames/geisha/penetration.cpp')
-rw-r--r--engines/gob/minigames/geisha/penetration.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/minigames/geisha/penetration.cpp b/engines/gob/minigames/geisha/penetration.cpp
index 72c53cb5c3..e260d3cae2 100644
--- a/engines/gob/minigames/geisha/penetration.cpp
+++ b/engines/gob/minigames/geisha/penetration.cpp
@@ -823,7 +823,7 @@ void Penetration::subMove(int x, int y, Submarine::Direction direction) {
}
void Penetration::subShoot() {
- if (!_sub->sub->canMove())
+ if (!_sub->sub->canMove() || _sub->sub->isShooting())
return;
_sub->sub->shoot();