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author | Sven Hesse | 2012-06-07 04:20:41 +0200 |
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committer | Sven Hesse | 2012-06-07 04:21:29 +0200 |
commit | 3d537e763c85bb3f16825c8b47894335568278a0 (patch) | |
tree | 8990a0147a7cb25dfb2b7395896a498c332fc99e /engines/gob/minigames/geisha/penetration.cpp | |
parent | 95454ab52c3e8f251b08aa62b18f071374de85b9 (diff) | |
download | scummvm-rg350-3d537e763c85bb3f16825c8b47894335568278a0.tar.gz scummvm-rg350-3d537e763c85bb3f16825c8b47894335568278a0.tar.bz2 scummvm-rg350-3d537e763c85bb3f16825c8b47894335568278a0.zip |
GOB: Handle Penetration shooting animations more cleverly
Still no bullets, though :P
Diffstat (limited to 'engines/gob/minigames/geisha/penetration.cpp')
-rw-r--r-- | engines/gob/minigames/geisha/penetration.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/minigames/geisha/penetration.cpp b/engines/gob/minigames/geisha/penetration.cpp index 72c53cb5c3..e260d3cae2 100644 --- a/engines/gob/minigames/geisha/penetration.cpp +++ b/engines/gob/minigames/geisha/penetration.cpp @@ -823,7 +823,7 @@ void Penetration::subMove(int x, int y, Submarine::Direction direction) { } void Penetration::subShoot() { - if (!_sub->sub->canMove()) + if (!_sub->sub->canMove() || _sub->sub->isShooting()) return; _sub->sub->shoot(); |