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authorSven Hesse2012-06-03 01:12:21 +0200
committerSven Hesse2012-06-03 01:29:44 +0200
commit8dcb93f2ce04df49dea38f56bc97aef900a05122 (patch)
tree5f6adcc6219f9a9dbb429b557b9f91fd19f5556b /engines/gob/minigames/geisha/penetration.cpp
parent43abb525d4004cb0816c8ea506b0b963d784ccf3 (diff)
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GOB: Draw the Penetration map and do basic movement
Diffstat (limited to 'engines/gob/minigames/geisha/penetration.cpp')
-rw-r--r--engines/gob/minigames/geisha/penetration.cpp44
1 files changed, 43 insertions, 1 deletions
diff --git a/engines/gob/minigames/geisha/penetration.cpp b/engines/gob/minigames/geisha/penetration.cpp
index 77edebce48..41346a896f 100644
--- a/engines/gob/minigames/geisha/penetration.cpp
+++ b/engines/gob/minigames/geisha/penetration.cpp
@@ -170,7 +170,8 @@ const byte Penetration::kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight] =
Penetration::Penetration(GobEngine *vm) : _vm(vm), _background(0), _sprites(0), _objects(0),
- _shieldMeter(0), _healthMeter(0) {
+ _shieldMeter(0), _healthMeter(0), _floor(0), _mapUpdate(false), _mapX(0), _mapY(0),
+ _subTileX(0), _subTileY(0) {
_background = new Surface(320, 200, 1);
@@ -220,6 +221,9 @@ bool Penetration::play(bool hasAccessPass, bool hasMaxEnergy, bool testMode) {
// Aborting the game
if (key == kKeyEscape)
break;
+
+ // Handle the sub movement
+ handleSub(key);
}
deinit();
@@ -345,10 +349,18 @@ void Penetration::createMap() {
case 57: // Start position
_sprites->draw(*_map, 30, posX, posY);
*mapTile = 0;
+
+ _subTileX = x;
+ _subTileY = y;
+
+ _mapX = _subTileX * kMapTileWidth;
+ _mapY = _subTileY * kMapTileHeight;
break;
}
}
}
+
+ _mapUpdate = true;
}
void Penetration::initScreen() {
@@ -377,6 +389,27 @@ int16 Penetration::checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseB
return _vm->_util->checkKey();
}
+void Penetration::handleSub(int16 key) {
+ if (key == kKeyLeft)
+ moveSub(-5, 0);
+ else if (key == kKeyRight)
+ moveSub( 5, 0);
+ else if (key == kKeyUp)
+ moveSub( 0, -5);
+ else if (key == kKeyDown)
+ moveSub( 0, 5);
+}
+
+void Penetration::moveSub(int x, int y) {
+ _mapX = CLIP<int16>(_mapX + x, 0, kMapWidth * kMapTileWidth);
+ _mapY = CLIP<int16>(_mapY + y, 0, kMapHeight * kMapTileHeight);
+
+ _subTileX = _mapX / kMapTileWidth;
+ _subTileY = _mapY / kMapTileHeight;
+
+ _mapUpdate = true;
+}
+
void Penetration::updateAnims() {
int16 left, top, right, bottom;
@@ -388,6 +421,15 @@ void Penetration::updateAnims() {
_vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
}
+ if (_mapUpdate) {
+ _vm->_draw->_backSurface->blit(*_map, _mapX, _mapY,
+ _mapX + kPlayAreaWidth - 1, _mapY + kPlayAreaHeight - 1, kPlayAreaX, kPlayAreaY);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, kPlayAreaX, kPlayAreaY,
+ kPlayAreaX + kPlayAreaWidth - 1, kPlayAreaY + kPlayAreaHeight - 1);
+ }
+
+ _mapUpdate = false;
+
// Draw the current animation frames
for (Common::List<ANIObject *>::iterator a = _anims.begin();
a != _anims.end(); ++a) {