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authorSven Hesse2012-06-07 04:20:41 +0200
committerSven Hesse2012-06-07 04:21:29 +0200
commit3d537e763c85bb3f16825c8b47894335568278a0 (patch)
tree8990a0147a7cb25dfb2b7395896a498c332fc99e /engines/gob/minigames/geisha/submarine.h
parent95454ab52c3e8f251b08aa62b18f071374de85b9 (diff)
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GOB: Handle Penetration shooting animations more cleverly
Still no bullets, though :P
Diffstat (limited to 'engines/gob/minigames/geisha/submarine.h')
-rw-r--r--engines/gob/minigames/geisha/submarine.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/gob/minigames/geisha/submarine.h b/engines/gob/minigames/geisha/submarine.h
index 2455ef95c1..8a6d679bdd 100644
--- a/engines/gob/minigames/geisha/submarine.h
+++ b/engines/gob/minigames/geisha/submarine.h
@@ -68,6 +68,9 @@ public:
/** Is the submarine dead? */
bool isDead() const;
+ /** Is the submarine shooting? */
+ bool isShooting() const;
+
/** Has the submarine finished exiting the level? */
bool hasExited() const;
@@ -91,6 +94,8 @@ private:
uint16 directionToShoot(Direction direction) const;
/** Map the directions to explode animation indices. */
uint16 directionToExplode(Direction direction) const;
+
+ void move();
};
} // End of namespace Geisha