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author | Sven Hesse | 2012-06-07 04:20:41 +0200 |
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committer | Sven Hesse | 2012-06-07 04:21:29 +0200 |
commit | 3d537e763c85bb3f16825c8b47894335568278a0 (patch) | |
tree | 8990a0147a7cb25dfb2b7395896a498c332fc99e /engines/gob/minigames/geisha/submarine.h | |
parent | 95454ab52c3e8f251b08aa62b18f071374de85b9 (diff) | |
download | scummvm-rg350-3d537e763c85bb3f16825c8b47894335568278a0.tar.gz scummvm-rg350-3d537e763c85bb3f16825c8b47894335568278a0.tar.bz2 scummvm-rg350-3d537e763c85bb3f16825c8b47894335568278a0.zip |
GOB: Handle Penetration shooting animations more cleverly
Still no bullets, though :P
Diffstat (limited to 'engines/gob/minigames/geisha/submarine.h')
-rw-r--r-- | engines/gob/minigames/geisha/submarine.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/gob/minigames/geisha/submarine.h b/engines/gob/minigames/geisha/submarine.h index 2455ef95c1..8a6d679bdd 100644 --- a/engines/gob/minigames/geisha/submarine.h +++ b/engines/gob/minigames/geisha/submarine.h @@ -68,6 +68,9 @@ public: /** Is the submarine dead? */ bool isDead() const; + /** Is the submarine shooting? */ + bool isShooting() const; + /** Has the submarine finished exiting the level? */ bool hasExited() const; @@ -91,6 +94,8 @@ private: uint16 directionToShoot(Direction direction) const; /** Map the directions to explode animation indices. */ uint16 directionToExplode(Direction direction) const; + + void move(); }; } // End of namespace Geisha |