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author | Sven Hesse | 2012-06-08 05:16:01 +0200 |
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committer | Sven Hesse | 2012-06-08 05:16:01 +0200 |
commit | c414baa35d4cc4b11929d9c4995a1027d16f59e6 (patch) | |
tree | 0c0346e7f5e673c3490fe9879a73dda02a463559 /engines/gob/minigames/geisha/submarine.h | |
parent | 421b93ce0574b76eeae0ffe0598f1f6858ddf1f1 (diff) | |
download | scummvm-rg350-c414baa35d4cc4b11929d9c4995a1027d16f59e6.tar.gz scummvm-rg350-c414baa35d4cc4b11929d9c4995a1027d16f59e6.tar.bz2 scummvm-rg350-c414baa35d4cc4b11929d9c4995a1027d16f59e6.zip |
GOB: Implement shooting in Penetration
Geisha's Penetration minigame should be complete now.
This also means that Geisha is now basically complete.
The only thing missing is the MDYPlayer, but since the
music is only played once during the title screen, and it
has a PCM-based fallback (which is currently played), this
is low priority.
Diffstat (limited to 'engines/gob/minigames/geisha/submarine.h')
-rw-r--r-- | engines/gob/minigames/geisha/submarine.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/gob/minigames/geisha/submarine.h b/engines/gob/minigames/geisha/submarine.h index 8a6d679bdd..a6eae57095 100644 --- a/engines/gob/minigames/geisha/submarine.h +++ b/engines/gob/minigames/geisha/submarine.h @@ -47,6 +47,8 @@ public: Submarine(const ANIFile &ani); ~Submarine(); + Direction getDirection() const; + /** Turn to the specified direction. */ void turn(Direction to); |