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authorSven Hesse2012-06-08 05:16:01 +0200
committerSven Hesse2012-06-08 05:16:01 +0200
commitc414baa35d4cc4b11929d9c4995a1027d16f59e6 (patch)
tree0c0346e7f5e673c3490fe9879a73dda02a463559 /engines/gob/minigames/geisha/submarine.h
parent421b93ce0574b76eeae0ffe0598f1f6858ddf1f1 (diff)
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GOB: Implement shooting in Penetration
Geisha's Penetration minigame should be complete now. This also means that Geisha is now basically complete. The only thing missing is the MDYPlayer, but since the music is only played once during the title screen, and it has a PCM-based fallback (which is currently played), this is low priority.
Diffstat (limited to 'engines/gob/minigames/geisha/submarine.h')
-rw-r--r--engines/gob/minigames/geisha/submarine.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/gob/minigames/geisha/submarine.h b/engines/gob/minigames/geisha/submarine.h
index 8a6d679bdd..a6eae57095 100644
--- a/engines/gob/minigames/geisha/submarine.h
+++ b/engines/gob/minigames/geisha/submarine.h
@@ -47,6 +47,8 @@ public:
Submarine(const ANIFile &ani);
~Submarine();
+ Direction getDirection() const;
+
/** Turn to the specified direction. */
void turn(Direction to);