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author | Sven Hesse | 2012-06-28 17:37:58 +0200 |
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committer | Sven Hesse | 2012-07-30 01:24:18 +0200 |
commit | b5fa752b78c63bedcb53d38fb11244b7e99f9941 (patch) | |
tree | a421e5016586003a63ca869faccbeffc4298a9d4 /engines/gob/minigames | |
parent | 1cb6cc0218382bbf5fe487fd0e84d233e56592bb (diff) | |
download | scummvm-rg350-b5fa752b78c63bedcb53d38fb11244b7e99f9941.tar.gz scummvm-rg350-b5fa752b78c63bedcb53d38fb11244b7e99f9941.tar.bz2 scummvm-rg350-b5fa752b78c63bedcb53d38fb11244b7e99f9941.zip |
GOB: Keep the mouse responsive while waiting for the frame to end
Diffstat (limited to 'engines/gob/minigames')
-rw-r--r-- | engines/gob/minigames/geisha/penetration.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/minigames/geisha/penetration.cpp b/engines/gob/minigames/geisha/penetration.cpp index 3be9f1f651..05695e5dbb 100644 --- a/engines/gob/minigames/geisha/penetration.cpp +++ b/engines/gob/minigames/geisha/penetration.cpp @@ -505,7 +505,7 @@ bool Penetration::play(bool hasAccessPass, bool hasMaxEnergy, bool testMode) { // Draw, fade in if necessary and wait for the end of the frame _vm->_draw->blitInvalidated(); fadeIn(); - _vm->_util->waitEndFrame(); + _vm->_util->waitEndFrame(false); // Handle the input checkInput(); |