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authorSven Hesse2012-06-28 17:37:58 +0200
committerSven Hesse2012-07-30 01:24:18 +0200
commitb5fa752b78c63bedcb53d38fb11244b7e99f9941 (patch)
treea421e5016586003a63ca869faccbeffc4298a9d4 /engines/gob/minigames
parent1cb6cc0218382bbf5fe487fd0e84d233e56592bb (diff)
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GOB: Keep the mouse responsive while waiting for the frame to end
Diffstat (limited to 'engines/gob/minigames')
-rw-r--r--engines/gob/minigames/geisha/penetration.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/minigames/geisha/penetration.cpp b/engines/gob/minigames/geisha/penetration.cpp
index 3be9f1f651..05695e5dbb 100644
--- a/engines/gob/minigames/geisha/penetration.cpp
+++ b/engines/gob/minigames/geisha/penetration.cpp
@@ -505,7 +505,7 @@ bool Penetration::play(bool hasAccessPass, bool hasMaxEnergy, bool testMode) {
// Draw, fade in if necessary and wait for the end of the frame
_vm->_draw->blitInvalidated();
fadeIn();
- _vm->_util->waitEndFrame();
+ _vm->_util->waitEndFrame(false);
// Handle the input
checkInput();