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authorSven Hesse2008-05-28 21:15:11 +0000
committerSven Hesse2008-05-28 21:15:11 +0000
commit8da68b29648f9dbdcc05b3a1efe4a29ed2c4e88c (patch)
tree7f2416cbf176f53a871b0cc3bea4785284ba4889 /engines/gob/module.mk
parentc9fd5fef7645cc7ba6e14ddfeaab91d941f3b8f7 (diff)
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Script variables are now always stored in the game version's native endianess.
This should make Woodruff playable on big-endian systems. svn-id: r32352
Diffstat (limited to 'engines/gob/module.mk')
-rw-r--r--engines/gob/module.mk1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/gob/module.mk b/engines/gob/module.mk
index c95391cedc..45048a0899 100644
--- a/engines/gob/module.mk
+++ b/engines/gob/module.mk
@@ -49,6 +49,7 @@ MODULE_OBJS := \
scenery_v1.o \
scenery_v2.o \
util.o \
+ variables.o \
video.o \
video_v1.o \
video_v2.o \