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author | Sven Hesse | 2008-05-28 21:15:11 +0000 |
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committer | Sven Hesse | 2008-05-28 21:15:11 +0000 |
commit | 8da68b29648f9dbdcc05b3a1efe4a29ed2c4e88c (patch) | |
tree | 7f2416cbf176f53a871b0cc3bea4785284ba4889 /engines/gob/module.mk | |
parent | c9fd5fef7645cc7ba6e14ddfeaab91d941f3b8f7 (diff) | |
download | scummvm-rg350-8da68b29648f9dbdcc05b3a1efe4a29ed2c4e88c.tar.gz scummvm-rg350-8da68b29648f9dbdcc05b3a1efe4a29ed2c4e88c.tar.bz2 scummvm-rg350-8da68b29648f9dbdcc05b3a1efe4a29ed2c4e88c.zip |
Script variables are now always stored in the game version's native endianess.
This should make Woodruff playable on big-endian systems.
svn-id: r32352
Diffstat (limited to 'engines/gob/module.mk')
-rw-r--r-- | engines/gob/module.mk | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/gob/module.mk b/engines/gob/module.mk index c95391cedc..45048a0899 100644 --- a/engines/gob/module.mk +++ b/engines/gob/module.mk @@ -49,6 +49,7 @@ MODULE_OBJS := \ scenery_v1.o \ scenery_v2.o \ util.o \ + variables.o \ video.o \ video_v1.o \ video_v2.o \ |