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authorSven Hesse2006-08-12 09:16:08 +0000
committerSven Hesse2006-08-12 09:16:08 +0000
commit1c4715b71f79acede6b3758cfd16881bad14e23e (patch)
treecf69fad6a6ab92b973405b058f035f3c00223033 /engines/gob/mult.h
parentde9ba3adeec3a89a1155685d8e3fc589962f1d11 (diff)
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- Some more goblins-handling functions
- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins (finally) move. Also, the correct music is played in the first screen. - Found the hook for the menu - On freeing a sound slot, only stop the playing music if it's in the slot to free svn-id: r23700
Diffstat (limited to 'engines/gob/mult.h')
-rw-r--r--engines/gob/mult.h17
1 files changed, 11 insertions, 6 deletions
diff --git a/engines/gob/mult.h b/engines/gob/mult.h
index 8776bf444c..c6602b89a6 100644
--- a/engines/gob/mult.h
+++ b/engines/gob/mult.h
@@ -84,11 +84,7 @@ public:
int16 lastRight;
int16 lastTop;
int16 lastBottom;
- int8 someFlag; // New in GOB2
- int16 somethingLeft; // New in GOB2
- int16 somethingTop; // New in GOB2
- int16 somethingRight; // New in GOB2
- int16 somethingBottom; // New in GOB2
+ Mult::Mult_GobState **goblinStates; // New in GOB2
int8 goblinX; // New in GOB2
int8 goblinY; // New in GOB2
int8 destX; // New in GOB2
@@ -97,7 +93,16 @@ public:
int8 gobDestY; // New in GOB2
int8 nearestWayPoint; // New in GOB2
int8 nearestDest; // New in GOB2
- Mult::Mult_GobState **goblinStates; // New in GOB2
+ int8 field_22; // New in GOB2
+ int8 someFlag; // New in GOB2
+ int8 field_24; // New in GOB2
+ int8 field_25; // New in GOB2
+ int8 field_26; // New in GOB2
+ int8 field_27; // New in GOB2
+ int16 somethingLeft; // New in GOB2
+ int16 somethingTop; // New in GOB2
+ int16 somethingRight; // New in GOB2
+ int16 somethingBottom; // New in GOB2
};
struct Mult_StaticKey {