diff options
author | Sven Hesse | 2006-08-12 09:16:08 +0000 |
---|---|---|
committer | Sven Hesse | 2006-08-12 09:16:08 +0000 |
commit | 1c4715b71f79acede6b3758cfd16881bad14e23e (patch) | |
tree | cf69fad6a6ab92b973405b058f035f3c00223033 /engines/gob/mult.h | |
parent | de9ba3adeec3a89a1155685d8e3fc589962f1d11 (diff) | |
download | scummvm-rg350-1c4715b71f79acede6b3758cfd16881bad14e23e.tar.gz scummvm-rg350-1c4715b71f79acede6b3758cfd16881bad14e23e.tar.bz2 scummvm-rg350-1c4715b71f79acede6b3758cfd16881bad14e23e.zip |
- Some more goblins-handling functions
- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins
(finally) move. Also, the correct music is played in the first screen.
- Found the hook for the menu
- On freeing a sound slot, only stop the playing music if it's in the
slot to free
svn-id: r23700
Diffstat (limited to 'engines/gob/mult.h')
-rw-r--r-- | engines/gob/mult.h | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/engines/gob/mult.h b/engines/gob/mult.h index 8776bf444c..c6602b89a6 100644 --- a/engines/gob/mult.h +++ b/engines/gob/mult.h @@ -84,11 +84,7 @@ public: int16 lastRight; int16 lastTop; int16 lastBottom; - int8 someFlag; // New in GOB2 - int16 somethingLeft; // New in GOB2 - int16 somethingTop; // New in GOB2 - int16 somethingRight; // New in GOB2 - int16 somethingBottom; // New in GOB2 + Mult::Mult_GobState **goblinStates; // New in GOB2 int8 goblinX; // New in GOB2 int8 goblinY; // New in GOB2 int8 destX; // New in GOB2 @@ -97,7 +93,16 @@ public: int8 gobDestY; // New in GOB2 int8 nearestWayPoint; // New in GOB2 int8 nearestDest; // New in GOB2 - Mult::Mult_GobState **goblinStates; // New in GOB2 + int8 field_22; // New in GOB2 + int8 someFlag; // New in GOB2 + int8 field_24; // New in GOB2 + int8 field_25; // New in GOB2 + int8 field_26; // New in GOB2 + int8 field_27; // New in GOB2 + int16 somethingLeft; // New in GOB2 + int16 somethingTop; // New in GOB2 + int16 somethingRight; // New in GOB2 + int16 somethingBottom; // New in GOB2 }; struct Mult_StaticKey { |