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author | Sven Hesse | 2008-05-07 02:56:18 +0000 |
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committer | Sven Hesse | 2008-05-07 02:56:18 +0000 |
commit | 5681ae1e82ba2c125928ecbfbd937cb187c06aa4 (patch) | |
tree | cba149be0c1e7639633a435bfbd499e86429820f /engines/gob/mult.h | |
parent | f1514641ee8263503e59654fc46856364a96e144 (diff) | |
download | scummvm-rg350-5681ae1e82ba2c125928ecbfbd937cb187c06aa4.tar.gz scummvm-rg350-5681ae1e82ba2c125928ecbfbd937cb187c06aa4.tar.bz2 scummvm-rg350-5681ae1e82ba2c125928ecbfbd937cb187c06aa4.zip |
Draw order related fixes.
This also (finally) fixes the Gob3 draw order glitch (for real, this time)
svn-id: r31915
Diffstat (limited to 'engines/gob/mult.h')
-rw-r--r-- | engines/gob/mult.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/gob/mult.h b/engines/gob/mult.h index c283191ec8..aaf2e2826c 100644 --- a/engines/gob/mult.h +++ b/engines/gob/mult.h @@ -40,7 +40,7 @@ public: uint8 layer; uint8 frame; int8 animType; - uint8 order; + int8 order; int8 isPaused; int8 isStatic; int8 maxTick; @@ -229,7 +229,7 @@ public: int16 *_renderData; Mult_Object **_renderObjs; - uint8 *_orderArray; + int8 *_orderArray; SurfaceDesc::Ptr _animSurf; int16 _animLeft; |