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authorSven Hesse2008-05-07 02:56:18 +0000
committerSven Hesse2008-05-07 02:56:18 +0000
commit5681ae1e82ba2c125928ecbfbd937cb187c06aa4 (patch)
treecba149be0c1e7639633a435bfbd499e86429820f /engines/gob/mult.h
parentf1514641ee8263503e59654fc46856364a96e144 (diff)
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Draw order related fixes.
This also (finally) fixes the Gob3 draw order glitch (for real, this time) svn-id: r31915
Diffstat (limited to 'engines/gob/mult.h')
-rw-r--r--engines/gob/mult.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/gob/mult.h b/engines/gob/mult.h
index c283191ec8..aaf2e2826c 100644
--- a/engines/gob/mult.h
+++ b/engines/gob/mult.h
@@ -40,7 +40,7 @@ public:
uint8 layer;
uint8 frame;
int8 animType;
- uint8 order;
+ int8 order;
int8 isPaused;
int8 isStatic;
int8 maxTick;
@@ -229,7 +229,7 @@ public:
int16 *_renderData;
Mult_Object **_renderObjs;
- uint8 *_orderArray;
+ int8 *_orderArray;
SurfaceDesc::Ptr _animSurf;
int16 _animLeft;