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authorSven Hesse2007-02-05 14:08:50 +0000
committerSven Hesse2007-02-05 14:08:50 +0000
commit7f26069f6924b0d450b6592755ba6ab40d507a9c (patch)
tree856d6bfc6b2d7fdd71f74d215b21d814959a8276 /engines/gob/mult_v1.cpp
parent710105d1c1ab5ec00477dc098ac9bb8f09c6b13c (diff)
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- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult
- Added some missing MD5s/game versions (#1652352) svn-id: r25393
Diffstat (limited to 'engines/gob/mult_v1.cpp')
-rw-r--r--engines/gob/mult_v1.cpp294
1 files changed, 155 insertions, 139 deletions
diff --git a/engines/gob/mult_v1.cpp b/engines/gob/mult_v1.cpp
index 2d5da914ff..40ed42dfce 100644
--- a/engines/gob/mult_v1.cpp
+++ b/engines/gob/mult_v1.cpp
@@ -43,54 +43,58 @@ Mult_v1::Mult_v1(GobEngine *vm) : Mult(vm) {
void Mult_v1::loadMult(int16 resId) {
int16 palIndex;
int16 i, j;
+ char *extData;
- _sndSlotsCount = 0;
- _frameStart = 0;
- _multData = _vm->_game->loadExtData(resId, 0, 0);
- Common::MemoryReadStream data((byte *) _multData, 4294967295U);
+ _multData = new Mult_Data;
+ memset(_multData, 0, sizeof(Mult_Data));
- _staticCount = data.readSByte() + 1;
- _animCount = data.readSByte() + 1;
+ _multData->sndSlotsCount = 0;
+ _multData->frameStart = 0;
+ extData = _vm->_game->loadExtData(resId, 0, 0);
+ Common::MemoryReadStream data((byte *) extData, 4294967295U);
- for (i = 0; i < _staticCount; i++, data.seek(14, SEEK_CUR)) {
- _staticIndices[i] = _vm->_scenery->loadStatic(1);
+ _multData->staticCount = data.readSByte() + 1;
+ _multData->animCount = data.readSByte() + 1;
- if (_staticIndices[i] >= 100) {
- _staticIndices[i] -= 100;
- _staticLoaded[i] = 1;
+ for (i = 0; i < _multData->staticCount; i++, data.seek(14, SEEK_CUR)) {
+ _multData->staticIndices[i] = _vm->_scenery->loadStatic(1);
+
+ if (_multData->staticIndices[i] >= 100) {
+ _multData->staticIndices[i] -= 100;
+ _multData->staticLoaded[i] = 1;
} else {
- _staticLoaded[i] = 0;
+ _multData->staticLoaded[i] = 0;
}
}
- for (i = 0; i < _animCount; i++, data.seek(14, SEEK_CUR)) {
- _animIndices[i] = _vm->_scenery->loadAnim(1);
+ for (i = 0; i < _multData->animCount; i++, data.seek(14, SEEK_CUR)) {
+ _multData->animIndices[i] = _vm->_scenery->loadAnim(1);
- if (_animIndices[i] >= 100) {
- _animIndices[i] -= 100;
- _animLoaded[i] = 1;
+ if (_multData->animIndices[i] >= 100) {
+ _multData->animIndices[i] -= 100;
+ _multData->animLoaded[i] = 1;
} else {
- _animLoaded[i] = 0;
+ _multData->animLoaded[i] = 0;
}
}
- _frameRate = data.readSint16LE();
- _staticKeysCount = data.readSint16LE();
- _staticKeys = new Mult_StaticKey[_staticKeysCount];
- for (i = 0; i < _staticKeysCount; i++) {
- _staticKeys[i].frame = data.readSint16LE();
- _staticKeys[i].layer = data.readSint16LE();
+ _multData->frameRate = data.readSint16LE();
+ _multData->staticKeysCount = data.readSint16LE();
+ _multData->staticKeys = new Mult_StaticKey[_multData->staticKeysCount];
+ for (i = 0; i < _multData->staticKeysCount; i++) {
+ _multData->staticKeys[i].frame = data.readSint16LE();
+ _multData->staticKeys[i].layer = data.readSint16LE();
}
for (j = 0; j < 4; j++) {
- _animKeysCount[j] = data.readSint16LE();
- _animKeys[j] = new Mult_AnimKey[_animKeysCount[j]];
- for (i = 0; i < _animKeysCount[j]; i++) {
- _animKeys[j][i].frame = data.readSint16LE();
- _animKeys[j][i].layer = data.readSint16LE();
- _animKeys[j][i].posX = data.readSint16LE();
- _animKeys[j][i].posY = data.readSint16LE();
- _animKeys[j][i].order = data.readSint16LE();
+ _multData->animKeysCount[j] = data.readSint16LE();
+ _multData->animKeys[j] = new Mult_AnimKey[_multData->animKeysCount[j]];
+ for (i = 0; i < _multData->animKeysCount[j]; i++) {
+ _multData->animKeys[j][i].frame = data.readSint16LE();
+ _multData->animKeys[j][i].layer = data.readSint16LE();
+ _multData->animKeys[j][i].posX = data.readSint16LE();
+ _multData->animKeys[j][i].posY = data.readSint16LE();
+ _multData->animKeys[j][i].order = data.readSint16LE();
}
}
@@ -102,71 +106,71 @@ void Mult_v1::loadMult(int16 resId) {
}
}
- _palFadeKeysCount = data.readSint16LE();
- _palFadeKeys = new Mult_PalFadeKey[_palFadeKeysCount];
- for (i = 0; i < _palFadeKeysCount; i++) {
- _palFadeKeys[i].frame = data.readSint16LE();
- _palFadeKeys[i].fade = data.readSint16LE();
- _palFadeKeys[i].palIndex = data.readSint16LE();
- _palFadeKeys[i].flag = data.readSByte();
+ _multData->palFadeKeysCount = data.readSint16LE();
+ _multData->palFadeKeys = new Mult_PalFadeKey[_multData->palFadeKeysCount];
+ for (i = 0; i < _multData->palFadeKeysCount; i++) {
+ _multData->palFadeKeys[i].frame = data.readSint16LE();
+ _multData->palFadeKeys[i].fade = data.readSint16LE();
+ _multData->palFadeKeys[i].palIndex = data.readSint16LE();
+ _multData->palFadeKeys[i].flag = data.readSByte();
}
- _palKeysCount = data.readSint16LE();
- _palKeys = new Mult_PalKey[_palKeysCount];
- for (i = 0; i < _palKeysCount; i++) {
- _palKeys[i].frame = data.readSint16LE();
- _palKeys[i].cmd = data.readSint16LE();
- _palKeys[i].rates[0] = data.readSint16LE();
- _palKeys[i].rates[1] = data.readSint16LE();
- _palKeys[i].rates[2] = data.readSint16LE();
- _palKeys[i].rates[3] = data.readSint16LE();
- _palKeys[i].unknown0 = data.readSint16LE();
- _palKeys[i].unknown1 = data.readSint16LE();
- data.read(_palKeys[i].subst, 64);
+ _multData->palKeysCount = data.readSint16LE();
+ _multData->palKeys = new Mult_PalKey[_multData->palKeysCount];
+ for (i = 0; i < _multData->palKeysCount; i++) {
+ _multData->palKeys[i].frame = data.readSint16LE();
+ _multData->palKeys[i].cmd = data.readSint16LE();
+ _multData->palKeys[i].rates[0] = data.readSint16LE();
+ _multData->palKeys[i].rates[1] = data.readSint16LE();
+ _multData->palKeys[i].rates[2] = data.readSint16LE();
+ _multData->palKeys[i].rates[3] = data.readSint16LE();
+ _multData->palKeys[i].unknown0 = data.readSint16LE();
+ _multData->palKeys[i].unknown1 = data.readSint16LE();
+ data.read(_multData->palKeys[i].subst, 64);
}
- _textKeysCount = data.readSint16LE();
- _textKeys = new Mult_TextKey[_textKeysCount];
- for (i = 0; i < _textKeysCount; i++) {
- _textKeys[i].frame = data.readSint16LE();
- _textKeys[i].cmd = data.readSint16LE();
+ _multData->textKeysCount = data.readSint16LE();
+ _multData->textKeys = new Mult_TextKey[_multData->textKeysCount];
+ for (i = 0; i < _multData->textKeysCount; i++) {
+ _multData->textKeys[i].frame = data.readSint16LE();
+ _multData->textKeys[i].cmd = data.readSint16LE();
for (int k = 0; k < 9; ++k)
- _textKeys[i].unknown0[k] = data.readSint16LE();
- _textKeys[i].index = data.readSint16LE();
- _textKeys[i].unknown1[0] = data.readSint16LE();
- _textKeys[i].unknown1[1] = data.readSint16LE();
+ _multData->textKeys[i].unknown0[k] = data.readSint16LE();
+ _multData->textKeys[i].index = data.readSint16LE();
+ _multData->textKeys[i].unknown1[0] = data.readSint16LE();
+ _multData->textKeys[i].unknown1[1] = data.readSint16LE();
}
- _sndKeysCount = data.readSint16LE();
- _sndKeys = new Mult_SndKey[_sndKeysCount];
- for (i = 0; i < _sndKeysCount; i++) {
- _sndKeys[i].frame = data.readSint16LE();
- _sndKeys[i].cmd = data.readSint16LE();
- _sndKeys[i].freq = data.readSint16LE();
- _sndKeys[i].fadeLength = data.readSint16LE();
- _sndKeys[i].repCount = data.readSint16LE();
- _sndKeys[i].soundIndex = -1;
- _sndKeys[i].resId = -1;
+ _multData->sndKeysCount = data.readSint16LE();
+ _multData->sndKeys = new Mult_SndKey[_multData->sndKeysCount];
+ for (i = 0; i < _multData->sndKeysCount; i++) {
+ _multData->sndKeys[i].frame = data.readSint16LE();
+ _multData->sndKeys[i].cmd = data.readSint16LE();
+ _multData->sndKeys[i].freq = data.readSint16LE();
+ _multData->sndKeys[i].fadeLength = data.readSint16LE();
+ _multData->sndKeys[i].repCount = data.readSint16LE();
+ _multData->sndKeys[i].soundIndex = -1;
+ _multData->sndKeys[i].resId = -1;
data.seek(26, SEEK_CUR);
- switch (_sndKeys[i].cmd) {
+ switch (_multData->sndKeys[i].cmd) {
case 1:
case 4:
- _sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ _multData->sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr);
for (j = 0; j < i; j++) {
- if (_sndKeys[i].resId ==
- _sndKeys[j].resId) {
- _sndKeys[i].soundIndex =
- _sndKeys[j].soundIndex;
+ if (_multData->sndKeys[i].resId ==
+ _multData->sndKeys[j].resId) {
+ _multData->sndKeys[i].soundIndex =
+ _multData->sndKeys[j].soundIndex;
_vm->_global->_inter_execPtr += 2;
break;
}
}
if (i == j) {
- _vm->_inter->loadSound(19 - _sndSlotsCount);
- _sndKeys[i].soundIndex =
- 19 - _sndSlotsCount;
- _sndSlotsCount++;
+ _vm->_inter->loadSound(19 - _multData->sndSlotsCount);
+ _multData->sndKeys[i].soundIndex =
+ 19 - _multData->sndSlotsCount;
+ _multData->sndSlotsCount++;
}
break;
@@ -175,7 +179,7 @@ void Mult_v1::loadMult(int16 resId) {
break;
case 5:
- _vm->_global->_inter_execPtr += _sndKeys[i].freq * 2;
+ _vm->_global->_inter_execPtr += _multData->sndKeys[i].freq * 2;
break;
}
}
@@ -211,10 +215,11 @@ void Mult_v1::playMult(int16 startFrame, int16 endFrame, char checkEscape,
_palFadingBlue = 0;
_oldPalette = _vm->_global->_pPaletteDesc->vgaPal;
- memcpy((char *)_palAnimPalette, (char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
+ memcpy((char *)_palAnimPalette,
+ (char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
if (_vm->_anim->_animSurf == 0) {
- _vm->_util->setFrameRate(_frameRate);
+ _vm->_util->setFrameRate(_multData->frameRate);
_vm->_anim->_areaTop = 0;
_vm->_anim->_areaLeft = 0;
_vm->_anim->_areaWidth = 320;
@@ -331,27 +336,29 @@ void Mult_v1::playMult(int16 startFrame, int16 endFrame, char checkEscape,
WRITE_VAR(57, (uint32)-1);
} else
- WRITE_VAR(57, _frame - 1 - _frameStart);
+ WRITE_VAR(57, _frame - 1 - _multData->frameStart);
}
char Mult_v1::drawStatics(char stop) {
- if (_staticKeys[_staticKeysCount - 1].frame > _frame)
+ if (_multData->staticKeys[_multData->staticKeysCount - 1].frame > _frame)
stop = 0;
- for (_counter = 0; _counter < _staticKeysCount;
+ for (_counter = 0; _counter < _multData->staticKeysCount;
_counter++) {
- if (_staticKeys[_counter].frame != _frame
- || _staticKeys[_counter].layer == -1)
+ if (_multData->staticKeys[_counter].frame != _frame
+ || _multData->staticKeys[_counter].layer == -1)
continue;
- for (_vm->_scenery->_curStatic = 0, _vm->_scenery->_curStaticLayer = _staticKeys[_counter].layer;
- _vm->_scenery->_curStaticLayer >= _vm->_scenery->_statics[_staticIndices[_vm->_scenery->_curStatic]].layersCount;
- _vm->_scenery->_curStatic++) {
+ _vm->_scenery->_curStaticLayer = _multData->staticKeys[_counter].layer;
+ for (_vm->_scenery->_curStatic = 0;
+ _vm->_scenery->_curStaticLayer >=
+ _vm->_scenery->_statics[_multData->staticIndices[_vm->_scenery->_curStatic]].layersCount;
+ _vm->_scenery->_curStatic++) {
_vm->_scenery->_curStaticLayer -=
- _vm->_scenery->_statics[_staticIndices[_vm->_scenery->_curStatic]].layersCount;
+ _vm->_scenery->_statics[_multData->staticIndices[_vm->_scenery->_curStatic]].layersCount;
}
- _vm->_scenery->_curStatic = _staticIndices[_vm->_scenery->_curStatic];
+ _vm->_scenery->_curStatic = _multData->staticIndices[_vm->_scenery->_curStatic];
_vm->_scenery->renderStatic(_vm->_scenery->_curStatic, _vm->_scenery->_curStaticLayer);
_vm->_video->drawSprite(_vm->_draw->_backSurface, _vm->_anim->_animSurf,
0, 0, 319, 199, 0, 0, 0);
@@ -366,8 +373,8 @@ char Mult_v1::drawAnims(char stop) {
int16 count;
for (_index = 0; _index < 4; _index++) {
- for (_counter = 0; _counter < _animKeysCount[_index]; _counter++) {
- key = &_animKeys[_index][_counter];
+ for (_counter = 0; _counter < _multData->animKeysCount[_index]; _counter++) {
+ key = &_multData->animKeys[_index][_counter];
animObj = &_objects[_index];
if (key->frame != _frame)
continue;
@@ -386,15 +393,17 @@ char Mult_v1::drawAnims(char stop) {
animObj->tick = 0;
animObj->pAnimData->layer = key->layer;
- count = _vm->_scenery->_animations[_animIndices[0]].layersCount;
+ count =
+ _vm->_scenery->_animations[_multData->animIndices[0]].layersCount;
i = 0;
while (animObj->pAnimData->layer >= count) {
animObj->pAnimData->layer -= count;
i++;
- count = _vm->_scenery->_animations[_animIndices[i]].layersCount;
+ count =
+ _vm->_scenery->_animations[_multData->animIndices[i]].layersCount;
}
- animObj->pAnimData->animation = _animIndices[i];
+ animObj->pAnimData->animation = _multData->animIndices[i];
} else {
animObj->pAnimData->isStatic = 1;
}
@@ -407,20 +416,21 @@ void Mult_v1::drawText(char *pStop, char *pStopNoClear) {
char *savedIP;
int16 cmd;
- for (_index = 0; _index < _textKeysCount; _index++) {
- if (_textKeys[_index].frame != _frame)
+ for (_index = 0; _index < _multData->textKeysCount; _index++) {
+ if (_multData->textKeys[_index].frame != _frame)
continue;
- cmd = _textKeys[_index].cmd;
+ cmd = _multData->textKeys[_index].cmd;
if (cmd == 0) {
*pStop = 0;
} else if (cmd == 1) {
*pStopNoClear = 1;
- _frameStart = 0;
+ _multData->frameStart = 0;
} else if (cmd == 3) {
*pStop = 0;
savedIP = _vm->_global->_inter_execPtr;
- _vm->_global->_inter_execPtr = (char *)(&_textKeys[_index].index);
+ _vm->_global->_inter_execPtr =
+ (char *)(&_multData->textKeys[_index].index);
_vm->_global->_inter_execPtr = savedIP;
}
}
@@ -430,16 +440,17 @@ char Mult_v1::prepPalAnim(char stop) {
_palKeyIndex = -1;
do {
_palKeyIndex++;
- if (_palKeyIndex >= _palKeysCount)
+ if (_palKeyIndex >= _multData->palKeysCount)
return stop;
- } while (_palKeys[_palKeyIndex].frame != _frame);
+ } while (_multData->palKeys[_palKeyIndex].frame != _frame);
- if (_palKeys[_palKeyIndex].cmd == -1) {
+ if (_multData->palKeys[_palKeyIndex].cmd == -1) {
stop = 0;
_doPalSubst = 0;
_vm->_global->_pPaletteDesc->vgaPal = _oldPalette;
- memcpy((char *)_palAnimPalette, (char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
+ memcpy((char *)_palAnimPalette,
+ (char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
} else {
@@ -467,7 +478,7 @@ void Mult_v1::doPalAnim(void) {
return;
for (_index = 0; _index < 4; _index++) {
- palKey = &_palKeys[_palAnimKey];
+ palKey = &_multData->palKeys[_palAnimKey];
if ((_frame % palKey->rates[_index]) != 0)
continue;
@@ -491,9 +502,12 @@ void Mult_v1::doPalAnim(void) {
off = palKey->subst[(_palAnimIndices[_index] + 1) % 16][_index] - 1;
off2 = palKey->subst[_palAnimIndices[_index]][_index] - 1;
- _vm->_global->_pPaletteDesc->vgaPal[off2].red = _vm->_global->_pPaletteDesc->vgaPal[off].red;
- _vm->_global->_pPaletteDesc->vgaPal[off2].green = _vm->_global->_pPaletteDesc->vgaPal[off].green;
- _vm->_global->_pPaletteDesc->vgaPal[off2].blue = _vm->_global->_pPaletteDesc->vgaPal[off].blue;
+ _vm->_global->_pPaletteDesc->vgaPal[off2].red =
+ _vm->_global->_pPaletteDesc->vgaPal[off].red;
+ _vm->_global->_pPaletteDesc->vgaPal[off2].green =
+ _vm->_global->_pPaletteDesc->vgaPal[off].green;
+ _vm->_global->_pPaletteDesc->vgaPal[off2].blue =
+ _vm->_global->_pPaletteDesc->vgaPal[off].blue;
}
_palAnimIndices[_index] = (_palAnimIndices[_index] + 1) % 16;
@@ -518,7 +532,8 @@ void Mult_v1::doPalAnim(void) {
palPtr = _vm->_global->_pPaletteDesc->vgaPal;
for (_counter = 0; _counter < 16; _counter++) {
- _vm->_video->setPalElem(_counter, palPtr->red, palPtr->green, palPtr->blue, 0, 0x13);
+ _vm->_video->setPalElem(_counter, palPtr->red, palPtr->green,
+ palPtr->blue, 0, 0x13);
palPtr++;
}
@@ -537,8 +552,8 @@ void Mult_v1::doPalAnim(void) {
char Mult_v1::doFadeAnim(char stop) {
Mult_PalFadeKey *fadeKey;
- for (_index = 0; _index < _palFadeKeysCount; _index++) {
- fadeKey = &_palFadeKeys[_index];
+ for (_index = 0; _index < _multData->palFadeKeysCount; _index++) {
+ fadeKey = &_multData->palFadeKeys[_index];
if (fadeKey->frame != _frame)
continue;
@@ -579,8 +594,8 @@ char Mult_v1::doFadeAnim(char stop) {
char Mult_v1::doSoundAnim(char stop, int16 frame) {
Mult_SndKey *sndKey;
- for (_index = 0; _index < _sndKeysCount; _index++) {
- sndKey = &_sndKeys[_index];
+ for (_index = 0; _index < _multData->sndKeysCount; _index++) {
+ sndKey = &_multData->sndKeys[_index];
if (sndKey->frame != frame)
continue;
@@ -588,14 +603,14 @@ char Mult_v1::doSoundAnim(char stop, int16 frame) {
if (sndKey->cmd == 1) {
_vm->_snd->stopSound(0);
stop = 0;
- playSound(_vm->_game->_soundSamples[sndKey->soundIndex], sndKey->repCount,
- sndKey->freq, sndKey->fadeLength);
+ playSound(_vm->_game->_soundSamples[sndKey->soundIndex],
+ sndKey->repCount, sndKey->freq, sndKey->fadeLength);
} else if (sndKey->cmd == 4) {
_vm->_snd->stopSound(0);
stop = 0;
- playSound(_vm->_game->_soundSamples[sndKey->soundIndex], sndKey->repCount,
- sndKey->freq, sndKey->fadeLength);
+ playSound(_vm->_game->_soundSamples[sndKey->soundIndex],
+ sndKey->repCount, sndKey->freq, sndKey->fadeLength);
}
} else {
if (_vm->_snd->_playingSound)
@@ -837,7 +852,8 @@ void Mult_v1::animate(void) {
} else {
pAnimData->frame++;
if (pAnimData->frame >=
- _vm->_scenery->_animations[(int)pAnimData->animation].layers[pAnimData->layer].framesCount) {
+ _vm->_scenery->_animations[(int)pAnimData->animation].
+ layers[pAnimData->layer].framesCount) {
switch (pAnimData->animType) {
case 0:
pAnimData->frame = 0;
@@ -890,7 +906,8 @@ void Mult_v1::animate(void) {
}
void Mult_v1::freeMult(void) {
- _vm->_video->freeSurfDesc(_vm->_anim->_animSurf);
+ if ((_vm->_anim->_animSurf != 0) && (_vm->_draw->_spritesArray[22] != 0))
+ _vm->_video->freeSurfDesc(_vm->_anim->_animSurf);
delete[] _objects;
delete[] _renderData;
@@ -911,35 +928,31 @@ void Mult_v1::playSound(Snd::SoundDesc * soundDesc, int16 repCount, int16 freq,
void Mult_v1::freeMultKeys(void) {
int i;
- delete[] _multData;
+ for (i = 0; i < _multData->staticCount; i++) {
- for (i = 0; i < _staticCount; i++) {
-
- if (_staticLoaded[i] != 0)
- _vm->_scenery->freeStatic(_staticIndices[i]);
+ if (_multData->staticLoaded[i] != 0)
+ _vm->_scenery->freeStatic(_multData->staticIndices[i]);
}
- for (i = 0; i < _animCount; i++) {
- if (_animLoaded[i] != 0)
- _vm->_scenery->freeAnim(_animIndices[i]);
+ for (i = 0; i < _multData->animCount; i++) {
+ if (_multData->animLoaded[i] != 0)
+ _vm->_scenery->freeAnim(_multData->animIndices[i]);
}
- delete[] _staticKeys;
+ delete[] _multData->staticKeys;
for (i = 0; i < 4; i++)
- delete[] _animKeys[i];
+ delete[] _multData->animKeys[i];
- delete[] _palFadeKeys;
- delete[] _palKeys;
- delete[] _textKeys;
+ delete[] _multData->palFadeKeys;
+ delete[] _multData->palKeys;
+ delete[] _multData->textKeys;
- for (i = 0; i < _sndSlotsCount; i++) {
+ for (i = 0; i < _multData->sndSlotsCount; i++) {
_vm->_game->freeSoundSlot(19 - i);
}
- delete[] _sndKeys;
-
- _multData = 0;
+ delete[] _multData->sndKeys;
if (_animDataAllocated != 0) {
delete[] _objects;
@@ -963,6 +976,9 @@ void Mult_v1::freeMultKeys(void) {
_animDataAllocated = 0;
}
+
+ delete _multData;
+ _multData = 0;
}
} // End of namespace Gob