aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/mult_v2.cpp
diff options
context:
space:
mode:
authorSven Hesse2006-02-21 14:22:25 +0000
committerSven Hesse2006-02-21 14:22:25 +0000
commit08a57f08376cffd5007f216917969bef48a343bb (patch)
treed902f0fb62390a01bddf964d36a5b4f12767af83 /engines/gob/mult_v2.cpp
parentc5cf806f8276786017bd69e61a2db1c014ec52ce (diff)
downloadscummvm-rg350-08a57f08376cffd5007f216917969bef48a343bb.tar.gz
scummvm-rg350-08a57f08376cffd5007f216917969bef48a343bb.tar.bz2
scummvm-rg350-08a57f08376cffd5007f216917969bef48a343bb.zip
More GOB2 changes (Mult::loadMult()) + correcting some mistakes I made
svn-id: r20806
Diffstat (limited to 'engines/gob/mult_v2.cpp')
-rw-r--r--engines/gob/mult_v2.cpp263
1 files changed, 263 insertions, 0 deletions
diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp
new file mode 100644
index 0000000000..200349f58f
--- /dev/null
+++ b/engines/gob/mult_v2.cpp
@@ -0,0 +1,263 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2004 Ivan Dubrov
+ * Copyright (C) 2004-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "gob/gob.h"
+#include "gob/mult.h"
+#include "gob/game.h"
+#include "gob/scenery.h"
+#include "gob/global.h"
+#include "gob/inter.h"
+
+namespace Gob {
+
+Mult_v2::Mult_v2(GobEngine *vm) : Mult_v1(vm) {
+}
+
+void Mult_v2::loadMult(int16 resId) {
+ int16 i, j;
+ int8 index;
+ char staticCount;
+ char animCount;
+ char *extData;
+ bool hbstaticCount;
+ int16 palIndex;
+ int16 size;
+
+ index = (resId & 0x8000) ? *_vm->_global->_inter_execPtr++ : 0;
+
+ _multData2 = new Mult_Data;
+ _multDatas[index] = _multData2;
+
+ for (i = 0; i < 4; i++)
+ _multData2->palAnimIndices[i] = i;
+
+ _multData2->sndSlotsCount = 0;
+ _multData2->frameStart = 0;
+
+ extData = _vm->_game->loadExtData(resId, 0, 0);
+ _dataPtr = extData;
+
+ staticCount = _dataPtr[0];
+ animCount = _dataPtr[1];
+ _dataPtr += 2;
+ staticCount++;
+ animCount++;
+
+ hbstaticCount = staticCount & 0x80;
+ staticCount &= 0x7F;
+
+ debug(7, "statics: %u, anims: %u, hb: %u", staticCount, animCount, hbstaticCount);
+ for (i = 0; i < staticCount; i++, _dataPtr += 14) {
+ _multData2->staticIndices[i] = _vm->_scenery->loadStatic(1);
+
+ if (_multData2->staticIndices[i] >= 100) {
+ _multData2->staticIndices[i] -= 100;
+ _multData2->staticLoaded[i] = 1;
+ } else {
+ _multData2->staticLoaded[i] = 0;
+ }
+ }
+
+ for (i = 0; i < animCount; i++, _dataPtr += 14) {
+ _multData2->animIndices[i] = _vm->_scenery->loadAnim(1);
+
+ if (_multData2->animIndices[i] >= 100) {
+ _multData2->animIndices[i] -= 100;
+ _multData2->animLoaded[i] = 1;
+ } else {
+ _multData2->animLoaded[i] = 0;
+ }
+ }
+
+ _multData2->frameRate = READ_LE_UINT16(_dataPtr);
+ _dataPtr += 2;
+
+ _multData2->staticKeysCount = READ_LE_UINT16(_dataPtr);
+ _dataPtr += 2;
+
+ _multData2->staticKeys = new Mult_StaticKey[_multData2->staticKeysCount];
+ for (i = 0; i < _multData2->staticKeysCount; i++, _dataPtr += 4) {
+ _multData2->staticKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
+ _multData2->staticKeys[i].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
+ }
+
+ for (i = 0; i < 4; i++) {
+ _multData2->somepointer05size[i] = 0;
+ _multData2->somepointer05[i] = 0;
+ _multData2->somepointer05indices[i] = -1;
+
+ for (j = 0; j < 4; j++) {
+ _multData2->field_15F[i][j] = 0;
+ _multData2->field_17F[i][j] = 0;
+ }
+
+ _multData2->animKeysIndices1[i] = -1;
+ _multData2->animKeysCount[i] = READ_LE_UINT16(_dataPtr);
+ _dataPtr += 2;
+
+ _multData2->animKeys[i] = new Mult_AnimKey[_multData2->animKeysCount[i]];
+ for (j = 0; j < _multData2->animKeysCount[i]; j++, _dataPtr += 10) {
+ _multData2->animKeys[i][j].frame = (int16)READ_LE_UINT16(_dataPtr);
+ _multData2->animKeys[i][j].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
+ _multData2->animKeys[i][j].posX = (int16)READ_LE_UINT16(_dataPtr + 4);
+ _multData2->animKeys[i][j].posY = (int16)READ_LE_UINT16(_dataPtr + 6);
+ _multData2->animKeys[i][j].order = (int16)READ_LE_UINT16(_dataPtr + 8);
+ }
+ }
+
+ for (palIndex = 0; palIndex < 5; palIndex++) {
+ for (i = 0; i < 16; i++) {
+ _multData2->fadePal[palIndex][i].red = _dataPtr[0];
+ _multData2->fadePal[palIndex][i].green = _dataPtr[1];
+ _multData2->fadePal[palIndex][i].blue = _dataPtr[2];
+ _dataPtr += 3;
+ }
+ }
+
+ _multData2->palFadeKeysCount = READ_LE_UINT16(_dataPtr);
+ _dataPtr += 2;
+
+ _multData2->palFadeKeys = new Mult_PalFadeKey[_multData2->palFadeKeysCount];
+
+ for (i = 0; i < _multData2->palFadeKeysCount; i++, _dataPtr += 7) {
+ _multData2->palFadeKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
+ _multData2->palFadeKeys[i].fade = (int16)READ_LE_UINT16(_dataPtr + 2);
+ _multData2->palFadeKeys[i].palIndex = (int16)READ_LE_UINT16(_dataPtr + 4);
+ _multData2->palFadeKeys[i].flag = *(_dataPtr + 6);
+ }
+
+ _multData2->palKeysCount = READ_LE_UINT16(_dataPtr);
+ _dataPtr += 2;
+
+ _multData2->palKeys = new Mult_PalKey[_multData2->palKeysCount];
+
+ for (i = 0; i < _multData2->palKeysCount; i++, _dataPtr += 80) {
+ _multData2->palKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
+ _multData2->palKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
+ _multData2->palKeys[i].rates[0] = (int16)READ_LE_UINT16(_dataPtr + 4);
+ _multData2->palKeys[i].rates[1] = (int16)READ_LE_UINT16(_dataPtr + 6);
+ _multData2->palKeys[i].rates[2] = (int16)READ_LE_UINT16(_dataPtr + 8);
+ _multData2->palKeys[i].rates[3] = (int16)READ_LE_UINT16(_dataPtr + 10);
+ _multData2->palKeys[i].unknown0 = (int16)READ_LE_UINT16(_dataPtr + 12);
+ _multData2->palKeys[i].unknown1 = (int16)READ_LE_UINT16(_dataPtr + 14);
+ memcpy(_multData2->palKeys[i].subst, _dataPtr + 16, 64);
+ }
+
+ _multData2->textKeysCount = READ_LE_UINT16(_dataPtr);
+
+ _multData2->textKeysCount = READ_LE_UINT16(_dataPtr);
+ _dataPtr += 2;
+ _multData2->textKeys = new Mult_TextKey[_multData2->textKeysCount];
+
+ for (i = 0; i < _multData2->textKeysCount; i++, _dataPtr += 4) {
+ _multData2->textKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
+ _multData2->textKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
+ if (!hbstaticCount)
+ _dataPtr += 24;
+ }
+
+ _multData2->sndKeysCount = READ_LE_UINT16(_dataPtr);
+ _dataPtr += 2;
+
+ _multData2->sndKeys = new Mult_SndKey[_multData2->sndKeysCount];
+
+ for (i = 0; i < _multData2->sndKeysCount; i++) {
+ _multData2->sndKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
+ _multData2->sndKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
+ _multData2->sndKeys[i].freq = (int16)READ_LE_UINT16(_dataPtr + 4);
+ _multData2->sndKeys[i].channel = (int16)READ_LE_UINT16(_dataPtr + 6);
+ _multData2->sndKeys[i].repCount = (int16)READ_LE_UINT16(_dataPtr + 8);
+ _multData2->sndKeys[i].resId = (int16)READ_LE_UINT16(_dataPtr + 10);
+ _multData2->sndKeys[i].soundIndex = (int16)READ_LE_UINT16(_dataPtr + 12);
+
+ _multData2->sndKeys[i].soundIndex = -1;
+ _multData2->sndKeys[i].resId = -1;
+ _dataPtr += 12;
+ if (!hbstaticCount)
+ _dataPtr += 24;
+
+ switch (_multData2->sndKeys[i].cmd) {
+ case 1:
+ case 4:
+ _multData2->sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr);
+
+ for (j = 0; j < i; j++) {
+ if (_multData2->sndKeys[i].resId ==
+ _multData2->sndKeys[j].resId) {
+ _multData2->sndKeys[i].soundIndex =
+ _multData2->sndKeys[j].soundIndex;
+ _vm->_global->_inter_execPtr += 2;
+ break;
+ }
+ }
+ if (i == j) {
+ warning("GOB2 Stub! Mult_Data.sndSlot");
+ warning("GOB2 Stub! Game::interLoadSound() differs!");
+ // _multData2->sndSlot[_multData2->sndSlotsCount] = _vm->_game->interLoadSound(1);
+ // _multData2->sndKeys[i].soundIndex = _multData2->sndSlot[_multData2->sndSlotsCount] & 0x7FFF;
+ // _multData2->sndSlotsCount++;
+ }
+
+ break;
+ case 3:
+ _vm->_global->_inter_execPtr += 4;
+ break;
+ }
+ }
+
+ _multData2->somepointer09 = 0;
+ _multData2->somepointer10 = 0;
+
+ if (hbstaticCount) {
+ warning("GOB2 Stub! Mult_Data.somepointer09, Mult_Data.somepointer10");
+ size = _vm->_inter->load16();
+ _multData2->execPtr = _vm->_global->_inter_execPtr;
+ _vm->_global->_inter_execPtr += size * 2;
+ if (_vm->_game->_totFileData[0x29] >= 51) {
+ size = (int16)READ_LE_UINT16(_dataPtr);
+ _multData2->somepointer10 = new char[size * 20];
+ memcpy(_multData2->somepointer09 /*WTF???*/, _dataPtr+2, size * 20);
+ _dataPtr += size * 20 + 2;
+ size = _vm->_inter->load16();
+ if (size > 0) {
+ _multData2->somepointer09 = new char[size * 14];
+ memcpy(_multData2->somepointer09, _vm->_global->_inter_execPtr, size * 14);
+ _vm->_global->_inter_execPtr += size * 14;
+ _dataPtr += 2;
+ for (i = 0; i < 4; i++) {
+ _multData2->somepointer05size[i] = (int16)READ_LE_UINT16(_dataPtr);
+ _dataPtr += 2;
+ _multData2->somepointer05[i] = new char[_multData2->somepointer05size[i] * 16];
+ for (j = 0; j < _multData2->somepointer05size[i]; j++) {
+ memcpy(_multData2->somepointer05[i]+j*16, _dataPtr, 16);
+ _dataPtr += 16;
+ }
+ }
+ }
+ }
+ }
+
+ delete[] extData;
+}
+
+} // End of namespace Gob