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author | Sven Hesse | 2006-02-21 14:22:25 +0000 |
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committer | Sven Hesse | 2006-02-21 14:22:25 +0000 |
commit | 08a57f08376cffd5007f216917969bef48a343bb (patch) | |
tree | d902f0fb62390a01bddf964d36a5b4f12767af83 /engines/gob/mult_v2.cpp | |
parent | c5cf806f8276786017bd69e61a2db1c014ec52ce (diff) | |
download | scummvm-rg350-08a57f08376cffd5007f216917969bef48a343bb.tar.gz scummvm-rg350-08a57f08376cffd5007f216917969bef48a343bb.tar.bz2 scummvm-rg350-08a57f08376cffd5007f216917969bef48a343bb.zip |
More GOB2 changes (Mult::loadMult()) + correcting some mistakes I made
svn-id: r20806
Diffstat (limited to 'engines/gob/mult_v2.cpp')
-rw-r--r-- | engines/gob/mult_v2.cpp | 263 |
1 files changed, 263 insertions, 0 deletions
diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp new file mode 100644 index 0000000000..200349f58f --- /dev/null +++ b/engines/gob/mult_v2.cpp @@ -0,0 +1,263 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2004 Ivan Dubrov + * Copyright (C) 2004-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "gob/gob.h" +#include "gob/mult.h" +#include "gob/game.h" +#include "gob/scenery.h" +#include "gob/global.h" +#include "gob/inter.h" + +namespace Gob { + +Mult_v2::Mult_v2(GobEngine *vm) : Mult_v1(vm) { +} + +void Mult_v2::loadMult(int16 resId) { + int16 i, j; + int8 index; + char staticCount; + char animCount; + char *extData; + bool hbstaticCount; + int16 palIndex; + int16 size; + + index = (resId & 0x8000) ? *_vm->_global->_inter_execPtr++ : 0; + + _multData2 = new Mult_Data; + _multDatas[index] = _multData2; + + for (i = 0; i < 4; i++) + _multData2->palAnimIndices[i] = i; + + _multData2->sndSlotsCount = 0; + _multData2->frameStart = 0; + + extData = _vm->_game->loadExtData(resId, 0, 0); + _dataPtr = extData; + + staticCount = _dataPtr[0]; + animCount = _dataPtr[1]; + _dataPtr += 2; + staticCount++; + animCount++; + + hbstaticCount = staticCount & 0x80; + staticCount &= 0x7F; + + debug(7, "statics: %u, anims: %u, hb: %u", staticCount, animCount, hbstaticCount); + for (i = 0; i < staticCount; i++, _dataPtr += 14) { + _multData2->staticIndices[i] = _vm->_scenery->loadStatic(1); + + if (_multData2->staticIndices[i] >= 100) { + _multData2->staticIndices[i] -= 100; + _multData2->staticLoaded[i] = 1; + } else { + _multData2->staticLoaded[i] = 0; + } + } + + for (i = 0; i < animCount; i++, _dataPtr += 14) { + _multData2->animIndices[i] = _vm->_scenery->loadAnim(1); + + if (_multData2->animIndices[i] >= 100) { + _multData2->animIndices[i] -= 100; + _multData2->animLoaded[i] = 1; + } else { + _multData2->animLoaded[i] = 0; + } + } + + _multData2->frameRate = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + + _multData2->staticKeysCount = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + + _multData2->staticKeys = new Mult_StaticKey[_multData2->staticKeysCount]; + for (i = 0; i < _multData2->staticKeysCount; i++, _dataPtr += 4) { + _multData2->staticKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); + _multData2->staticKeys[i].layer = (int16)READ_LE_UINT16(_dataPtr + 2); + } + + for (i = 0; i < 4; i++) { + _multData2->somepointer05size[i] = 0; + _multData2->somepointer05[i] = 0; + _multData2->somepointer05indices[i] = -1; + + for (j = 0; j < 4; j++) { + _multData2->field_15F[i][j] = 0; + _multData2->field_17F[i][j] = 0; + } + + _multData2->animKeysIndices1[i] = -1; + _multData2->animKeysCount[i] = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + + _multData2->animKeys[i] = new Mult_AnimKey[_multData2->animKeysCount[i]]; + for (j = 0; j < _multData2->animKeysCount[i]; j++, _dataPtr += 10) { + _multData2->animKeys[i][j].frame = (int16)READ_LE_UINT16(_dataPtr); + _multData2->animKeys[i][j].layer = (int16)READ_LE_UINT16(_dataPtr + 2); + _multData2->animKeys[i][j].posX = (int16)READ_LE_UINT16(_dataPtr + 4); + _multData2->animKeys[i][j].posY = (int16)READ_LE_UINT16(_dataPtr + 6); + _multData2->animKeys[i][j].order = (int16)READ_LE_UINT16(_dataPtr + 8); + } + } + + for (palIndex = 0; palIndex < 5; palIndex++) { + for (i = 0; i < 16; i++) { + _multData2->fadePal[palIndex][i].red = _dataPtr[0]; + _multData2->fadePal[palIndex][i].green = _dataPtr[1]; + _multData2->fadePal[palIndex][i].blue = _dataPtr[2]; + _dataPtr += 3; + } + } + + _multData2->palFadeKeysCount = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + + _multData2->palFadeKeys = new Mult_PalFadeKey[_multData2->palFadeKeysCount]; + + for (i = 0; i < _multData2->palFadeKeysCount; i++, _dataPtr += 7) { + _multData2->palFadeKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); + _multData2->palFadeKeys[i].fade = (int16)READ_LE_UINT16(_dataPtr + 2); + _multData2->palFadeKeys[i].palIndex = (int16)READ_LE_UINT16(_dataPtr + 4); + _multData2->palFadeKeys[i].flag = *(_dataPtr + 6); + } + + _multData2->palKeysCount = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + + _multData2->palKeys = new Mult_PalKey[_multData2->palKeysCount]; + + for (i = 0; i < _multData2->palKeysCount; i++, _dataPtr += 80) { + _multData2->palKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); + _multData2->palKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2); + _multData2->palKeys[i].rates[0] = (int16)READ_LE_UINT16(_dataPtr + 4); + _multData2->palKeys[i].rates[1] = (int16)READ_LE_UINT16(_dataPtr + 6); + _multData2->palKeys[i].rates[2] = (int16)READ_LE_UINT16(_dataPtr + 8); + _multData2->palKeys[i].rates[3] = (int16)READ_LE_UINT16(_dataPtr + 10); + _multData2->palKeys[i].unknown0 = (int16)READ_LE_UINT16(_dataPtr + 12); + _multData2->palKeys[i].unknown1 = (int16)READ_LE_UINT16(_dataPtr + 14); + memcpy(_multData2->palKeys[i].subst, _dataPtr + 16, 64); + } + + _multData2->textKeysCount = READ_LE_UINT16(_dataPtr); + + _multData2->textKeysCount = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + _multData2->textKeys = new Mult_TextKey[_multData2->textKeysCount]; + + for (i = 0; i < _multData2->textKeysCount; i++, _dataPtr += 4) { + _multData2->textKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); + _multData2->textKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2); + if (!hbstaticCount) + _dataPtr += 24; + } + + _multData2->sndKeysCount = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + + _multData2->sndKeys = new Mult_SndKey[_multData2->sndKeysCount]; + + for (i = 0; i < _multData2->sndKeysCount; i++) { + _multData2->sndKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); + _multData2->sndKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2); + _multData2->sndKeys[i].freq = (int16)READ_LE_UINT16(_dataPtr + 4); + _multData2->sndKeys[i].channel = (int16)READ_LE_UINT16(_dataPtr + 6); + _multData2->sndKeys[i].repCount = (int16)READ_LE_UINT16(_dataPtr + 8); + _multData2->sndKeys[i].resId = (int16)READ_LE_UINT16(_dataPtr + 10); + _multData2->sndKeys[i].soundIndex = (int16)READ_LE_UINT16(_dataPtr + 12); + + _multData2->sndKeys[i].soundIndex = -1; + _multData2->sndKeys[i].resId = -1; + _dataPtr += 12; + if (!hbstaticCount) + _dataPtr += 24; + + switch (_multData2->sndKeys[i].cmd) { + case 1: + case 4: + _multData2->sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr); + + for (j = 0; j < i; j++) { + if (_multData2->sndKeys[i].resId == + _multData2->sndKeys[j].resId) { + _multData2->sndKeys[i].soundIndex = + _multData2->sndKeys[j].soundIndex; + _vm->_global->_inter_execPtr += 2; + break; + } + } + if (i == j) { + warning("GOB2 Stub! Mult_Data.sndSlot"); + warning("GOB2 Stub! Game::interLoadSound() differs!"); + // _multData2->sndSlot[_multData2->sndSlotsCount] = _vm->_game->interLoadSound(1); + // _multData2->sndKeys[i].soundIndex = _multData2->sndSlot[_multData2->sndSlotsCount] & 0x7FFF; + // _multData2->sndSlotsCount++; + } + + break; + case 3: + _vm->_global->_inter_execPtr += 4; + break; + } + } + + _multData2->somepointer09 = 0; + _multData2->somepointer10 = 0; + + if (hbstaticCount) { + warning("GOB2 Stub! Mult_Data.somepointer09, Mult_Data.somepointer10"); + size = _vm->_inter->load16(); + _multData2->execPtr = _vm->_global->_inter_execPtr; + _vm->_global->_inter_execPtr += size * 2; + if (_vm->_game->_totFileData[0x29] >= 51) { + size = (int16)READ_LE_UINT16(_dataPtr); + _multData2->somepointer10 = new char[size * 20]; + memcpy(_multData2->somepointer09 /*WTF???*/, _dataPtr+2, size * 20); + _dataPtr += size * 20 + 2; + size = _vm->_inter->load16(); + if (size > 0) { + _multData2->somepointer09 = new char[size * 14]; + memcpy(_multData2->somepointer09, _vm->_global->_inter_execPtr, size * 14); + _vm->_global->_inter_execPtr += size * 14; + _dataPtr += 2; + for (i = 0; i < 4; i++) { + _multData2->somepointer05size[i] = (int16)READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + _multData2->somepointer05[i] = new char[_multData2->somepointer05size[i] * 16]; + for (j = 0; j < _multData2->somepointer05size[i]; j++) { + memcpy(_multData2->somepointer05[i]+j*16, _dataPtr, 16); + _dataPtr += 16; + } + } + } + } + } + + delete[] extData; +} + +} // End of namespace Gob |