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author | Sven Hesse | 2006-05-01 12:43:50 +0000 |
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committer | Sven Hesse | 2006-05-01 12:43:50 +0000 |
commit | 2eabfd5f287686b7f5186af71cc199b99cf06bdd (patch) | |
tree | 28a5fe8ae89282646f7441b4eec77d964e41c81a /engines/gob/mult_v2.cpp | |
parent | 7b7d29067508ad8a6c8115dec10e98ae2092b5a5 (diff) | |
download | scummvm-rg350-2eabfd5f287686b7f5186af71cc199b99cf06bdd.tar.gz scummvm-rg350-2eabfd5f287686b7f5186af71cc199b99cf06bdd.tar.bz2 scummvm-rg350-2eabfd5f287686b7f5186af71cc199b99cf06bdd.zip |
- More differences in Draw_v2::spriteOperation()
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
(most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
requested language
- off_2E51B et al. stubs, I think it has something to do with the menu
svn-id: r22254
Diffstat (limited to 'engines/gob/mult_v2.cpp')
-rw-r--r-- | engines/gob/mult_v2.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp index fd56f321b5..050b26b2bc 100644 --- a/engines/gob/mult_v2.cpp +++ b/engines/gob/mult_v2.cpp @@ -244,7 +244,7 @@ void Mult_v2::loadMult(int16 resId) { if (_vm->_game->_totFileData[0x29] >= 51) { size = (int16)READ_LE_UINT16(_dataPtr); _multData2->somepointer10 = new char[size * 20]; - memcpy(_multData2->somepointer09 /*WTF???*/, _dataPtr+2, size * 20); + memcpy(_multData2->somepointer09 /*???*/, _dataPtr+2, size * 20); _dataPtr += size * 20 + 2; size = _vm->_inter->load16(); if (size > 0) { @@ -900,7 +900,7 @@ void Mult_v2::animate(void) { animObj1->someFlag = 0; // TODO: the region around off_2CE67 is messed up - // Should be some heigh value so that MIN() works + // Should be some high value so that MIN() works animObj1->somethingTop = off_2CE67; // seg011:0AA7 animObj1->somethingLeft = off_2CE67; animObj1->somethingBottom = 0; |