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authorSven Hesse2006-05-01 12:43:50 +0000
committerSven Hesse2006-05-01 12:43:50 +0000
commit2eabfd5f287686b7f5186af71cc199b99cf06bdd (patch)
tree28a5fe8ae89282646f7441b4eec77d964e41c81a /engines/gob/mult_v2.cpp
parent7b7d29067508ad8a6c8115dec10e98ae2092b5a5 (diff)
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- More differences in Draw_v2::spriteOperation()
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes (most of) the drawing glitches in the intro - Added using a fallback when the user's game version doesn't have the requested language - off_2E51B et al. stubs, I think it has something to do with the menu svn-id: r22254
Diffstat (limited to 'engines/gob/mult_v2.cpp')
-rw-r--r--engines/gob/mult_v2.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp
index fd56f321b5..050b26b2bc 100644
--- a/engines/gob/mult_v2.cpp
+++ b/engines/gob/mult_v2.cpp
@@ -244,7 +244,7 @@ void Mult_v2::loadMult(int16 resId) {
if (_vm->_game->_totFileData[0x29] >= 51) {
size = (int16)READ_LE_UINT16(_dataPtr);
_multData2->somepointer10 = new char[size * 20];
- memcpy(_multData2->somepointer09 /*WTF???*/, _dataPtr+2, size * 20);
+ memcpy(_multData2->somepointer09 /*???*/, _dataPtr+2, size * 20);
_dataPtr += size * 20 + 2;
size = _vm->_inter->load16();
if (size > 0) {
@@ -900,7 +900,7 @@ void Mult_v2::animate(void) {
animObj1->someFlag = 0;
// TODO: the region around off_2CE67 is messed up
- // Should be some heigh value so that MIN() works
+ // Should be some high value so that MIN() works
animObj1->somethingTop = off_2CE67; // seg011:0AA7
animObj1->somethingLeft = off_2CE67;
animObj1->somethingBottom = 0;