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author | Sven Hesse | 2008-05-07 03:49:53 +0000 |
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committer | Sven Hesse | 2008-05-07 03:49:53 +0000 |
commit | 9d5eea2d2c3f79147b15fb7920cd6d5de8e15d44 (patch) | |
tree | 828ae2af338f062c2023b26d0c24d0d9d3e15ab5 /engines/gob/mult_v2.cpp | |
parent | 5681ae1e82ba2c125928ecbfbd937cb187c06aa4 (diff) | |
download | scummvm-rg350-9d5eea2d2c3f79147b15fb7920cd6d5de8e15d44.tar.gz scummvm-rg350-9d5eea2d2c3f79147b15fb7920cd6d5de8e15d44.tar.bz2 scummvm-rg350-9d5eea2d2c3f79147b15fb7920cd6d5de8e15d44.zip |
Sound in object videos works now, too
svn-id: r31916
Diffstat (limited to 'engines/gob/mult_v2.cpp')
-rw-r--r-- | engines/gob/mult_v2.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp index 9045089632..5ff0612497 100644 --- a/engines/gob/mult_v2.cpp +++ b/engines/gob/mult_v2.cpp @@ -686,6 +686,11 @@ void Mult_v2::newCycleAnim(Mult_Object &animObj) { return; animLayer = _vm->_scenery->getAnimLayer(nAnim, nLayer); + } else { + if (animObj.videoSlot > 0) { + _vm->_video->retrace(); + _vm->_vidPlayer->slotWaitEndFrame(animObj.videoSlot - 1, true); + } } if (animData.animType == 4) { |