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authorSven Hesse2007-01-30 22:19:55 +0000
committerSven Hesse2007-01-30 22:19:55 +0000
commitcb8378065d2831fa1512dfce138cc0039eff98fb (patch)
tree8a2f720ee83cf583284c2721d6150959b3a8f7f1 /engines/gob/mult_v2.cpp
parentb4bebad6f0c3ab23b6992575c9fee88ace8f49d2 (diff)
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- Changed _soundFlags and implemented "compositions"
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions - Some clean-up svn-id: r25292
Diffstat (limited to 'engines/gob/mult_v2.cpp')
-rw-r--r--engines/gob/mult_v2.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp
index 2d53f893f2..c082859204 100644
--- a/engines/gob/mult_v2.cpp
+++ b/engines/gob/mult_v2.cpp
@@ -522,7 +522,6 @@ void Mult_v2::playMult(int16 startFrame, int16 endFrame, char checkEscape,
stop = doFadeAnim(stop);
stop = doSoundAnim(stop, _frame);
- _vm->_snd->loopSounds();
if (_frame >= endFrame)
stopNoClear = 1;