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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/gob/music.cpp
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/gob/music.cpp')
-rw-r--r--engines/gob/music.cpp436
1 files changed, 436 insertions, 0 deletions
diff --git a/engines/gob/music.cpp b/engines/gob/music.cpp
new file mode 100644
index 0000000000..3fbb37160f
--- /dev/null
+++ b/engines/gob/music.cpp
@@ -0,0 +1,436 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2006 The ScummVM project
+ * Original ADL-Player source Copyright (C) 2004 by Dorian Gray
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "gob/music.h"
+#include "gob/gob.h"
+#include "gob/game.h"
+
+namespace Gob {
+
+const char *Music::_tracks[][2] = {
+ {"avt00.tot", "mine"},
+ {"avt001.tot", "nuit"},
+ {"avt002.tot", "campagne"},
+ {"avt003.tot", "extsor1"},
+ {"avt004.tot", "interieure"},
+ {"avt005.tot", "zombie"},
+ {"avt006.tot", "zombie"},
+ {"avt007.tot", "campagne"},
+ {"avt008.tot", "campagne"},
+ {"avt009.tot", "extsor1"},
+ {"avt010.tot", "extsor1"},
+ {"avt011.tot", "interieure"},
+ {"avt012.tot", "zombie"},
+ {"avt014.tot", "nuit"},
+ {"avt015.tot", "interieure"},
+ {"avt016.tot", "statue"},
+ {"avt017.tot", "zombie"},
+ {"avt018.tot", "statue"},
+ {"avt019.tot", "mine"},
+ {"avt020.tot", "statue"},
+ {"avt021.tot", "mine"},
+ {"avt022.tot", "zombie"}
+};
+
+const char *Music::_tracksToFiles[][2] = {
+ {"campagne", "Musmac2.adl"},
+ {"extsor1", "Musmac3.adl"},
+ {"interieure", "Musmac4.adl"},
+ {"mine", "Musmac5.adl"},
+ {"nuit", "Musmac6.adl"},
+ {"statue", "Musmac2.adl"},
+ {"zombie", "Musmac3.adl"}
+};
+
+const unsigned char Music::_operators[] = {0, 1, 2, 8, 9, 10, 16, 17, 18};
+const unsigned char Music::_volRegNums[] = {
+ 3, 4, 5,
+ 11, 12, 13,
+ 19, 20, 21
+};
+
+Music::Music(GobEngine *vm) : _vm(vm) {
+ _data = 0;
+ _playPos = 0;
+ _dataSize = 0;
+ _rate = _vm->_mixer->getOutputRate();
+ _opl = makeAdlibOPL(_rate);
+ _vm->_mixer->setupPremix(this, Audio::Mixer::kMusicSoundType);
+ _first = true;
+ _ended = false;
+ _playing = false;
+ _looping = true;
+ _samplesTillPoll = 0;
+
+ setFreqs();
+}
+
+Music::~Music(void) {
+ if (_data);
+ delete _data;
+ _vm->_mixer->setupPremix(0);
+}
+
+void Music::premixerCall(int16 *buf, uint len) {
+ if (!_playing) {
+ memset(buf, 0, 2 * len * sizeof(int16));
+ return;
+ }
+ else {
+ if (_first) {
+ memset(buf, 0, 2 * len * sizeof(int16));
+ pollMusic();
+ return;
+ }
+ else {
+ uint32 render;
+ int16 *data = buf;
+ uint datalen = len;
+ while (datalen) {
+ if (_samplesTillPoll) {
+ render = (datalen > _samplesTillPoll) ? (_samplesTillPoll) : (datalen);
+ datalen -= render;
+ _samplesTillPoll -= render;
+ YM3812UpdateOne(_opl, data, render);
+ data += render;
+ } else {
+ pollMusic();
+ if (_ended) {
+ memset(data, 0, datalen * sizeof(int16));
+ datalen = 0;
+ }
+ }
+ }
+ }
+ if (_ended) {
+ _first = true;
+ _ended = false;
+ _playPos = _data + 3 + (_data[1] + 1) * 0x38;
+ _samplesTillPoll = 0;
+ if (_looping) {
+ reset();
+ setVoices();
+ }
+ else
+ _playing = false;
+ }
+ // Convert mono data to stereo
+ for (int i = (len - 1); i >= 0; i--) {
+ buf[2 * i] = buf[2 * i + 1] = buf[i];
+ }
+ }
+}
+
+void Music::writeOPL(byte reg, byte val) {
+ debug(5, "writeOPL(%02X, %02X)", reg, val);
+ OPLWriteReg(_opl, reg, val);
+}
+
+void Music::setFreqs(void) {
+ byte lin;
+ byte col;
+ long val = 0;
+
+ // Run through the 11 channels
+ for (lin = 0; lin < 11; lin ++) {
+ _notes[lin] = 0;
+ _notCol[lin] = 0;
+ _notLin[lin] = 0;
+ _notOn[lin] = false;
+ }
+
+ // Run through the 25 lines
+ for (lin = 0; lin < 25; lin ++) {
+ // Run through the 12 columns
+ for (col = 0; col < 12; col ++) {
+ if (!col)
+ val = (((0x2710L + lin * 0x18) * 0xCB78 / 0x3D090) << 0xE) * 9 / 0x1B503;
+ _freqs[lin][col] = (short)((val + 4) >> 3);
+ val = val * 0x6A / 0x64;
+ // val = val * 392 / 370;
+ }
+ }
+}
+
+void Music::reset() {
+ // Set frequencies and octave to 0; notes off
+ for (int i = 0; i < 9; i++) {
+ writeOPL(0xA0 | i, 0);
+ writeOPL(0xB0 | i, 0);
+ writeOPL(0xE0 | _operators[i] , 0);
+ writeOPL(0xE0 | _operators[i] + 3, 0);
+ }
+
+ // Authorize the control of the waveformes
+ writeOPL(0x01, 0x20);
+}
+
+void Music::setVoices() {
+ // Definitions of the 9 instruments
+ for (int i = 0; i < 9; i++)
+ setVoice(i, i, true);
+}
+
+void Music::setVoice(byte voice, byte instr, bool set) {
+ unsigned short *strct;
+ byte channel;
+
+ // i = 0 : 0 1 2 3 4 5 6 7 8 9 10 11 12 26
+ // i = 1 : 13 14 15 16 17 18 19 20 21 22 23 24 25 27
+ for (int i = 0; i < 2; i++) {
+ strct = (unsigned short*)(_data + 3 + instr * 0x38 + i * 0x1A);
+ channel = _operators[voice] + i * 3;
+ writeOPL(0xBD, 0x00);
+ writeOPL(0x08, 0x00);
+ writeOPL(0x40 | channel, ((strct[0] & 3) << 6) | (strct[8] & 0x3F));
+ if (!i)
+ writeOPL(0xC0 | voice , ((strct[2] & 7) << 1) | (1 - (strct[12] & 1)));
+ writeOPL(0x60 | channel, ((strct[3] & 0xF) << 4) | (strct[6] & 0xF));
+ writeOPL(0x80 | channel, ((strct[4] & 0xF) << 4) | (strct[7] & 0xF));
+ writeOPL(0x20 | channel, ((strct[9] & 1) << 7) |
+ ((strct[10] & 1) << 6) | ((strct[5] & 1) << 5) |
+ ((strct[11] & 1) << 4) | (strct[1] & 0xF));
+ if (!i)
+ writeOPL(0xE0 | channel, (strct[26] & 3));
+ else
+ writeOPL(0xE0 | channel, (strct[14] & 3));
+ if (i && set)
+ writeOPL(0x40 | channel, 0);
+ }
+}
+
+void Music::setKey(byte voice, byte note, bool on, bool spec) {
+ short freq = 0;
+ short octa = 0;
+
+ // Instruction AX
+ if (spec) {
+ // 0x7F donne 0x16B;
+ // 7F
+ // << 7 = 3F80
+ // + E000 = 11F80
+ // & FFFF = 1F80
+ // * 19 = 31380
+ // / 2000 = 18 => Ligne 18h, colonne 0 => freq 16B
+
+ // 0x3A donne 0x2AF;
+ // 3A
+ // << 7 = 1D00
+ // + E000 = FD00 négatif
+ // * 19 = xB500
+ // / 2000 = -2 => Ligne 17h, colonne -1
+
+ // 2E
+ // << 7 = 1700
+ // + E000 = F700 négatif
+ // * 19 = x1F00
+ // / 2000 =
+ short a;
+ short lin;
+ short col;
+
+ a = (note << 7) + 0xE000; // Volontairement tronqué
+ a = (short)((long)a * 25 / 0x2000);
+ if (a < 0) {
+ col = - ((24 - a) / 25);
+ lin = (-a % 25);
+ if (lin)
+ lin = 25 - lin;
+ }
+ else {
+ col = a / 25;
+ lin = a % 25;
+ }
+
+ _notCol[voice] = col;
+ _notLin[voice] = lin;
+ note = _notes[voice];
+ }
+ // Instructions 0X 9X 8X
+ else {
+ note -= 12;
+ _notOn[voice] = on;
+ }
+
+ _notes[voice] = note;
+ note += _notCol[voice];
+ note = MIN(0x5F, (int)note);
+ octa = note / 12;
+ freq = _freqs[_notLin[voice]][note - octa * 12];
+
+ writeOPL(0xA0 + voice, freq & 0xff);
+ writeOPL(0xB0 + voice, (freq >> 8) | (octa << 2) | 0x20 * on);
+
+ if (!freq)
+ warning("Voice %d, note %02X unknown\n", voice, note);
+}
+
+void Music::setVolume(byte voice, byte volume) {
+ volume = 0x3F - (volume * 0x7E + 0x7F) / 0xFE;
+ writeOPL(0x40 + _volRegNums[voice], volume);
+}
+
+void Music::pollMusic(void) {
+ unsigned char instr;
+ byte channel;
+ byte note;
+ byte volume;
+ uint16 tempo;
+
+ if (_playPos > (_data + _dataSize)) {
+ _ended = true;
+ return;
+ }
+
+ // First tempo, we'll ignore it...
+ if (_first) {
+ tempo = *(_playPos++);
+ // Tempo on 2 bytes
+ if (tempo & 0x80)
+ tempo = ((tempo & 3) << 8) | *(_playPos++);
+ }
+ _first = false;
+
+ // Instruction
+ instr = *(_playPos++);
+ channel = instr & 0x0F;
+
+ switch (instr & 0xF0) {
+ // Note on + Volume
+ case 0x00:
+ note = *(_playPos++);
+ _pollNotes[channel] = note;
+ setVolume(channel, *(_playPos++));
+ setKey(channel, note, true, false);
+ break;
+ // Note on
+ case 0x90:
+ note = *(_playPos++);
+ _pollNotes[channel] = note;
+ setKey(channel, note, true, false);
+ break;
+ // Last note off
+ case 0x80:
+ note = _pollNotes[channel];
+ setKey(channel, note, false, false);
+ break;
+ // Frequency on/off
+ case 0xA0:
+ note = *(_playPos++);
+ setKey(channel, note, _notOn[channel], true);
+ break;
+ // Volume
+ case 0xB0:
+ volume = *(_playPos++);
+ setVolume(channel, volume);
+ break;
+ // Program change
+ case 0xC0:
+ setVoice(channel, *(_playPos++), false);
+ break;
+ // Special
+ case 0xF0:
+ break;
+ default:
+ warning("Unknown command in ADL, stopping playback");
+ _looping = false;
+ _ended = true;
+ break;
+ }
+ // End instruction
+ if (instr == 0xFF) {
+ _ended = true;
+ }
+
+ // Temporization
+ tempo = *(_playPos++);
+ // End tempo
+ if (tempo == 0xFF) {
+ _ended = true;
+ return;
+ }
+ // Tempo on 2 bytes
+ if (tempo & 0x80)
+ tempo = ((tempo & 3) << 8) | *(_playPos++);
+ if (!tempo)
+ tempo ++;
+
+ _samplesTillPoll = tempo * (_rate / 1000);
+}
+
+void Music::startPlay(void) {
+ if (!_data)
+ return;
+
+ _playing = true;
+}
+
+void Music::playBgMusic(void) {
+ debug(2, "Music::playBgMusic()");
+ for (int i = 0; i < ARRAYSIZE(_tracks); i++)
+ if (!scumm_stricmp(_vm->_game->_curTotFile, _tracks[i][0])) {
+ playTrack(_tracks[i][1]);
+ break;
+ }
+}
+
+void Music::playTrack(const char *trackname) {
+ if (_playing) return;
+
+ debug(2, "Music::playTrack(%s)", trackname);
+ unloadMusic();
+ for (int i = 0; i < ARRAYSIZE(_tracksToFiles); i++)
+ if (!scumm_stricmp(trackname, _tracksToFiles[i][0])) {
+ loadMusic(_tracksToFiles[i][1]);
+ startPlay();
+ break;
+ }
+}
+
+bool Music::loadMusic(const char *filename) {
+ Common::File song;
+
+ song.open(filename);
+ if (!song.isOpen())
+ return false;
+
+ _dataSize = song.size();
+ _data = new byte[_dataSize];
+ song.read(_data, _dataSize);
+ song.close();
+
+ reset();
+ setVoices();
+ _playPos = _data + 3 + (_data[1] + 1) * 0x38;
+
+ return true;
+}
+
+void Music::unloadMusic(void) {
+ _playing = false;
+
+ if (_data)
+ delete _data;
+}
+
+} // End of namespace Gob