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authorSven Hesse2008-05-28 21:15:11 +0000
committerSven Hesse2008-05-28 21:15:11 +0000
commit8da68b29648f9dbdcc05b3a1efe4a29ed2c4e88c (patch)
tree7f2416cbf176f53a871b0cc3bea4785284ba4889 /engines/gob/parse_v2.cpp
parentc9fd5fef7645cc7ba6e14ddfeaab91d941f3b8f7 (diff)
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Script variables are now always stored in the game version's native endianess.
This should make Woodruff playable on big-endian systems. svn-id: r32352
Diffstat (limited to 'engines/gob/parse_v2.cpp')
-rw-r--r--engines/gob/parse_v2.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/gob/parse_v2.cpp b/engines/gob/parse_v2.cpp
index 463a3870ee..a2e6b8fb37 100644
--- a/engines/gob/parse_v2.cpp
+++ b/engines/gob/parse_v2.cpp
@@ -408,8 +408,8 @@ int16 Parse_v2::parseExpr(byte stopToken, byte *arg_2) {
else if (operation == 27)
*valPtr = (int16) READ_VARO_UINT16(temp * 2 + offset * 2);
else if (operation == 28) {
- *valPtr = encodePtr(_vm->_global->_inter_variables +
- temp * 4 + offset * _vm->_global->_inter_animDataSize * 4,
+ *valPtr = encodePtr(_vm->_inter->_variables->getAddressOff8(
+ temp * 4 + offset * _vm->_global->_inter_animDataSize * 4, 0),
kInterVar);
if (*_vm->_global->_inter_execPtr == 13) {
_vm->_global->_inter_execPtr++;
@@ -467,7 +467,7 @@ int16 Parse_v2::parseExpr(byte stopToken, byte *arg_2) {
case 25:
*operPtr = 22;
temp = _vm->_inter->load16() * 4;
- *valPtr = encodePtr(_vm->_global->_inter_variables + temp, kInterVar);
+ *valPtr = encodePtr(_vm->_inter->_variables->getAddressOff8(temp, 0), kInterVar);
if (*_vm->_global->_inter_execPtr == 13) {
_vm->_global->_inter_execPtr++;
temp += parseValExpr(12);