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authorMatthew Hoops2012-08-26 15:49:45 -0400
committerMatthew Hoops2012-08-26 16:12:25 -0400
commitbb1e60e8b2f3bba06ae3b089097f94ea82a70c8a (patch)
treea434233367725fbb6dc7072776c312f52254d57f /engines/gob/pregob/onceupon/onceupon.cpp
parent7a49b3669a0e18210a2f5409cb35da735f549b11 (diff)
parent857b92f8ffececa9c1f990d21a6a8d1630199a62 (diff)
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Merge remote branch 'upstream/master' into pegasus
Conflicts: AUTHORS devtools/credits.pl gui/credits.h
Diffstat (limited to 'engines/gob/pregob/onceupon/onceupon.cpp')
-rw-r--r--engines/gob/pregob/onceupon/onceupon.cpp1904
1 files changed, 1904 insertions, 0 deletions
diff --git a/engines/gob/pregob/onceupon/onceupon.cpp b/engines/gob/pregob/onceupon/onceupon.cpp
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+++ b/engines/gob/pregob/onceupon/onceupon.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gob/gob.h"
+#include "gob/global.h"
+#include "gob/util.h"
+#include "gob/dataio.h"
+#include "gob/surface.h"
+#include "gob/draw.h"
+#include "gob/video.h"
+#include "gob/anifile.h"
+#include "gob/aniobject.h"
+
+#include "gob/sound/sound.h"
+
+#include "gob/pregob/txtfile.h"
+#include "gob/pregob/gctfile.h"
+
+#include "gob/pregob/onceupon/onceupon.h"
+#include "gob/pregob/onceupon/palettes.h"
+#include "gob/pregob/onceupon/title.h"
+#include "gob/pregob/onceupon/parents.h"
+#include "gob/pregob/onceupon/chargenchild.h"
+
+static const uint kLanguageCount = 5;
+
+static const uint kCopyProtectionHelpStringCount = 3;
+
+static const char *kCopyProtectionHelpStrings[Gob::OnceUpon::OnceUpon::kLanguageCount][kCopyProtectionHelpStringCount] = {
+ { // French
+ "Consulte le livret des animaux, rep\212re la",
+ "page correspondant \205 la couleur de l\'\202cran",
+ "et clique le symbole associ\202 \205 l\'animal affich\202.",
+ },
+ { // German
+ "Suche im Tieralbum die Seite, die der Farbe auf",
+ "dem Bildschirm entspricht und klicke auf das",
+ "Tiersymbol.",
+ },
+ { // English
+ "Consult the book of animals, find the page",
+ "corresponding to the colour of screen and click",
+ "the symbol associated with the animal displayed.",
+ },
+ { // Spanish
+ "Consulta el libro de los animales, localiza la ",
+ "p\240gina que corresponde al color de la pantalla.",
+ "Cliquea el s\241mbolo asociado al animal que aparece.",
+ },
+ { // Italian
+ "Guarda il libretto degli animali, trova la",
+ "pagina che corrisponde al colore dello schermo,",
+ "clicca il simbolo associato all\'animale presentato",
+ }
+};
+
+static const char *kCopyProtectionWrongStrings[Gob::OnceUpon::OnceUpon::kLanguageCount] = {
+ "Tu t\'es tromp\202, dommage...", // French
+ "Schade, du hast dich geirrt." , // German
+ "You are wrong, what a pity!" , // English
+ "Te equivocas, l\240stima..." , // Spanish
+ "Sei Sbagliato, peccato..." // Italian
+};
+
+static const uint kCopyProtectionShapeCount = 5;
+
+static const int16 kCopyProtectionShapeCoords[kCopyProtectionShapeCount][6] = {
+ { 0, 51, 26, 75, 60, 154},
+ { 28, 51, 58, 81, 96, 151},
+ { 60, 51, 94, 79, 136, 152},
+ { 96, 51, 136, 71, 180, 155},
+ {140, 51, 170, 77, 228, 153}
+};
+
+enum ClownAnimation {
+ kClownAnimationClownCheer = 0,
+ kClownAnimationClownStand = 1,
+ kClownAnimationClownCry = 6
+};
+
+// 12 seconds delay for one area full of GCT text
+static const uint32 kGCTDelay = 12000;
+
+namespace Gob {
+
+namespace OnceUpon {
+
+const OnceUpon::MenuButton OnceUpon::kMainMenuDifficultyButton[] = {
+ {false, 29, 18, 77, 57, 0, 0, 0, 0, 0, 0, (int)kDifficultyBeginner},
+ {false, 133, 18, 181, 57, 0, 0, 0, 0, 0, 0, (int)kDifficultyIntermediate},
+ {false, 241, 18, 289, 57, 0, 0, 0, 0, 0, 0, (int)kDifficultyAdvanced},
+};
+
+const OnceUpon::MenuButton OnceUpon::kSectionButtons[] = {
+ {false, 27, 121, 91, 179, 0, 0, 0, 0, 0, 0, 0},
+ { true, 95, 121, 159, 179, 4, 1, 56, 49, 100, 126, 2},
+ { true, 163, 121, 227, 179, 64, 1, 120, 49, 168, 126, 6},
+ { true, 231, 121, 295, 179, 128, 1, 184, 49, 236, 126, 10}
+};
+
+const OnceUpon::MenuButton OnceUpon::kIngameButtons[] = {
+ {true, 108, 83, 139, 116, 0, 0, 31, 34, 108, 83, 0},
+ {true, 144, 83, 175, 116, 36, 0, 67, 34, 144, 83, 1},
+ {true, 180, 83, 211, 116, 72, 0, 103, 34, 180, 83, 2}
+};
+
+const OnceUpon::MenuButton OnceUpon::kAnimalNamesBack = {
+ true, 19, 13, 50, 46, 36, 0, 67, 34, 19, 13, 1
+};
+
+const OnceUpon::MenuButton OnceUpon::kLanguageButtons[] = {
+ {true, 43, 80, 93, 115, 0, 55, 50, 90, 43, 80, 0},
+ {true, 132, 80, 182, 115, 53, 55, 103, 90, 132, 80, 1},
+ {true, 234, 80, 284, 115, 106, 55, 156, 90, 234, 80, 2},
+ {true, 43, 138, 93, 173, 159, 55, 209, 90, 43, 138, 3},
+ {true, 132, 138, 182, 173, 212, 55, 262, 90, 132, 138, 4},
+ {true, 234, 138, 284, 173, 265, 55, 315, 90, 234, 138, 2}
+};
+
+const char *OnceUpon::kSound[kSoundCount] = {
+ "diamant.snd", // kSoundClick
+ "cigogne.snd", // kSoundStork
+ "saute.snd" // kSoundJump
+};
+
+const OnceUpon::SectionFunc OnceUpon::kSectionFuncs[kSectionCount] = {
+ &OnceUpon::sectionStork,
+ &OnceUpon::sectionChapter1,
+ &OnceUpon::sectionParents,
+ &OnceUpon::sectionChapter2,
+ &OnceUpon::sectionForest0,
+ &OnceUpon::sectionChapter3,
+ &OnceUpon::sectionEvilCastle,
+ &OnceUpon::sectionChapter4,
+ &OnceUpon::sectionForest1,
+ &OnceUpon::sectionChapter5,
+ &OnceUpon::sectionBossFight,
+ &OnceUpon::sectionChapter6,
+ &OnceUpon::sectionForest2,
+ &OnceUpon::sectionChapter7,
+ &OnceUpon::sectionEnd
+};
+
+
+OnceUpon::ScreenBackup::ScreenBackup() : palette(-1), changedCursor(false), cursorVisible(false) {
+ screen = new Surface(320, 200, 1);
+}
+
+OnceUpon::ScreenBackup::~ScreenBackup() {
+ delete screen;
+}
+
+
+OnceUpon::OnceUpon(GobEngine *vm) : PreGob(vm), _openedArchives(false),
+ _jeudak(0), _lettre(0), _plettre(0), _glettre(0) {
+
+}
+
+OnceUpon::~OnceUpon() {
+ deinit();
+}
+
+void OnceUpon::init() {
+ deinit();
+
+ // Open data files
+
+ bool hasSTK1 = _vm->_dataIO->openArchive("stk1.stk", true);
+ bool hasSTK2 = _vm->_dataIO->openArchive("stk2.stk", true);
+ bool hasSTK3 = _vm->_dataIO->openArchive("stk3.stk", true);
+
+ if (!hasSTK1 || !hasSTK2 || !hasSTK3)
+ error("OnceUpon::OnceUpon(): Failed to open archives");
+
+ _openedArchives = true;
+
+ // Open fonts
+
+ _jeudak = _vm->_draw->loadFont("jeudak.let");
+ _lettre = _vm->_draw->loadFont("lettre.let");
+ _plettre = _vm->_draw->loadFont("plettre.let");
+ _glettre = _vm->_draw->loadFont("glettre.let");
+
+ if (!_jeudak || !_lettre || !_plettre || !_glettre)
+ error("OnceUpon::OnceUpon(): Failed to fonts (%d, %d, %d, %d)",
+ _jeudak != 0, _lettre != 0, _plettre != 0, _glettre != 0);
+
+ // Verify the language
+
+ if (_vm->_global->_language == kLanguageAmerican)
+ _vm->_global->_language = kLanguageBritish;
+
+ if ((_vm->_global->_language >= kLanguageCount))
+ error("We do not support the language \"%s\".\n"
+ "If you are certain that your game copy includes this language,\n"
+ "please contact the ScummVM team with details about this version.\n"
+ "Thanks", _vm->getLangDesc(_vm->_global->_language));
+
+ // Load all our sounds and init the screen
+
+ loadSounds(kSound, kSoundCount);
+ initScreen();
+
+ // We start with an invalid palette
+ _palette = -1;
+
+ // No quit requested at start
+ _quit = false;
+
+ // We start with no selected difficulty and at section 0
+ _difficulty = kDifficultyCount;
+ _section = 0;
+
+ // Default name
+ _name = "Nemo";
+
+ // Default character properties
+ _house = 0;
+ _head = 0;
+ _colorHair = 0;
+ _colorJacket = 0;
+ _colorTrousers = 0;
+}
+
+void OnceUpon::deinit() {
+ // Free sounds
+ freeSounds();
+
+ // Free fonts
+
+ delete _jeudak;
+ delete _lettre;
+ delete _plettre;
+ delete _glettre;
+
+ _jeudak = 0;
+ _lettre = 0;
+ _plettre = 0;
+ _glettre = 0;
+
+ // Close archives
+
+ if (_openedArchives) {
+ _vm->_dataIO->closeArchive(true);
+ _vm->_dataIO->closeArchive(true);
+ _vm->_dataIO->closeArchive(true);
+ }
+
+ _openedArchives = false;
+}
+
+void OnceUpon::setGamePalette(uint palette) {
+ if (palette >= kPaletteCount)
+ return;
+
+ _palette = palette;
+
+ setPalette(kGamePalettes[palette], kPaletteSize);
+}
+
+void OnceUpon::setGameCursor() {
+ Surface cursor(320, 16, 1);
+
+ // Set the default game cursor
+ _vm->_video->drawPackedSprite("icon.cmp", cursor);
+ setCursor(cursor, 105, 0, 120, 15, 0, 0);
+}
+
+void OnceUpon::drawLineByLine(const Surface &src, int16 left, int16 top, int16 right, int16 bottom,
+ int16 x, int16 y) const {
+
+ // A special way of drawing something:
+ // Draw every other line "downwards", wait a bit after each line
+ // Then, draw the remaining lines "upwards" and again wait a bit after each line.
+
+ if (_vm->shouldQuit())
+ return;
+
+ const int16 width = right - left + 1;
+ const int16 height = bottom - top + 1;
+
+ if ((width <= 0) || (height <= 0))
+ return;
+
+ // Draw the even lines downwards
+ for (int16 i = 0; i < height; i += 2) {
+ if (_vm->shouldQuit())
+ return;
+
+ _vm->_draw->_backSurface->blit(src, left, top + i, right, top + i, x, y + i);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, x, y + i, x + width - 1, y + 1);
+ _vm->_draw->blitInvalidated();
+
+ _vm->_util->longDelay(1);
+ }
+
+ // Draw the odd lines upwards
+ for (int16 i = (height & 1) ? height : (height - 1); i >= 0; i -= 2) {
+ if (_vm->shouldQuit())
+ return;
+
+ _vm->_draw->_backSurface->blit(src, left, top + i, right, top + i, x, y + i);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, x, y + i, x + width - 1, y + 1);
+ _vm->_draw->blitInvalidated();
+
+ _vm->_util->longDelay(1);
+ }
+}
+
+void OnceUpon::backupScreen(ScreenBackup &backup, bool setDefaultCursor) {
+ // Backup the screen and palette
+ backup.screen->blit(*_vm->_draw->_backSurface);
+ backup.palette = _palette;
+
+ // Backup the cursor
+
+ backup.cursorVisible = isCursorVisible();
+
+ backup.changedCursor = false;
+ if (setDefaultCursor) {
+ backup.changedCursor = true;
+
+ addCursor();
+ setGameCursor();
+ }
+}
+
+void OnceUpon::restoreScreen(ScreenBackup &backup) {
+ if (_vm->shouldQuit())
+ return;
+
+ // Restore the screen
+ _vm->_draw->_backSurface->blit(*backup.screen);
+ _vm->_draw->forceBlit();
+
+ // Restore the palette
+ if (backup.palette >= 0)
+ setGamePalette(backup.palette);
+
+ // Restore the cursor
+
+ if (!backup.cursorVisible)
+ hideCursor();
+
+ if (backup.changedCursor)
+ removeCursor();
+
+ backup.changedCursor = false;
+}
+
+void OnceUpon::fixTXTStrings(TXTFile &txt) const {
+ TXTFile::LineArray &lines = txt.getLines();
+ for (uint i = 0; i < lines.size(); i++)
+ lines[i].text = fixString(lines[i].text);
+}
+
+#include "gob/pregob/onceupon/brokenstrings.h"
+Common::String OnceUpon::fixString(const Common::String &str) const {
+ const BrokenStringLanguage &broken = kBrokenStrings[_vm->_global->_language];
+
+ for (uint i = 0; i < broken.count; i++) {
+ if (str == broken.strings[i].wrong)
+ return broken.strings[i].correct;
+ }
+
+ return str;
+}
+
+enum ClownAnimation {
+ kClownAnimationStand = 0,
+ kClownAnimationCheer = 1,
+ kClownAnimationCry = 2
+};
+
+const PreGob::AnimProperties OnceUpon::kClownAnimations[] = {
+ { 1, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 0, 0, ANIObject::kModeOnce , true, false, false, 0, 0},
+ { 6, 0, ANIObject::kModeOnce , true, false, false, 0, 0}
+};
+
+enum CopyProtectionState {
+ kCPStateSetup, // Set up the screen
+ kCPStateWaitUser, // Waiting for the user to pick a shape
+ kCPStateWaitClown, // Waiting for the clown animation to finish
+ kCPStateFinish // Finishing
+};
+
+bool OnceUpon::doCopyProtection(const uint8 colors[7], const uint8 shapes[7 * 20], const uint8 obfuscate[4]) {
+ fadeOut();
+ setPalette(kCopyProtectionPalette, kPaletteSize);
+
+ // Load the copy protection sprites
+ Surface sprites[2] = {Surface(320, 200, 1), Surface(320, 200, 1)};
+
+ _vm->_video->drawPackedSprite("grille1.cmp", sprites[0]);
+ _vm->_video->drawPackedSprite("grille2.cmp", sprites[1]);
+
+ // Load the clown animation
+ ANIFile ani (_vm, "grille.ani", 320);
+ ANIList anims;
+
+ loadAnims(anims, ani, 1, &kClownAnimations[kClownAnimationStand]);
+
+ // Set the copy protection cursor
+ setCursor(sprites[1], 5, 110, 20, 134, 3, 0);
+
+ // We start with 2 tries left, not having a correct answer and the copy protection not set up yet
+ CopyProtectionState state = kCPStateSetup;
+
+ uint8 triesLeft = 2;
+ int8 animalShape = -1;
+ bool hasCorrect = false;
+
+ while (!_vm->shouldQuit() && (state != kCPStateFinish)) {
+ clearAnim(anims);
+
+ // Set up the screen
+ if (state == kCPStateSetup) {
+ animalShape = cpSetup(colors, shapes, obfuscate, sprites);
+
+ setAnim(*anims[0], kClownAnimations[kClownAnimationStand]);
+ state = kCPStateWaitUser;
+ }
+
+ drawAnim(anims);
+
+ // If we're waiting for the clown and he finished, evaluate if we're finished
+ if (!anims[0]->isVisible() && (state == kCPStateWaitClown))
+ state = (hasCorrect || (--triesLeft == 0)) ? kCPStateFinish : kCPStateSetup;
+
+ showCursor();
+ fadeIn();
+
+ endFrame(true);
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ checkInput(mouseX, mouseY, mouseButtons);
+
+ if (state == kCPStateWaitUser) {
+ // Look if we clicked a shaped and got it right
+
+ int8 guessedShape = -1;
+ if (mouseButtons == kMouseButtonsLeft)
+ guessedShape = cpFindShape(mouseX, mouseY);
+
+ if (guessedShape >= 0) {
+ hasCorrect = guessedShape == animalShape;
+ animalShape = -1;
+
+ setAnim(*anims[0], kClownAnimations[hasCorrect ? kClownAnimationCheer : kClownAnimationCry]);
+ state = kCPStateWaitClown;
+ }
+ }
+ }
+
+ freeAnims(anims);
+
+ fadeOut();
+ hideCursor();
+ clearScreen();
+
+ // Display the "You are wrong" screen
+ if (!hasCorrect)
+ cpWrong();
+
+ return hasCorrect;
+}
+
+int8 OnceUpon::cpSetup(const uint8 colors[7], const uint8 shapes[7 * 20], const uint8 obfuscate[4],
+ const Surface sprites[2]) {
+
+ fadeOut();
+ hideCursor();
+
+ // Get a random animal and animal color
+ int8 animalColor = _vm->_util->getRandom(7);
+ while ((colors[animalColor] == 1) || (colors[animalColor] == 7) || (colors[animalColor] == 11))
+ animalColor = _vm->_util->getRandom(7);
+
+ int8 animal = _vm->_util->getRandom(20);
+
+ int8 animalShape = shapes[animalColor * 20 + animal];
+ if (animal < 4)
+ animal = obfuscate[animal];
+
+ // Get the position of the animal sprite
+ int16 animalLeft = (animal % 4) * 80;
+ int16 animalTop = (animal / 4) * 50;
+
+ uint8 sprite = 0;
+ if (animalTop >= 200) {
+ animalTop -= 200;
+ sprite = 1;
+ }
+
+ int16 animalRight = animalLeft + 80 - 1;
+ int16 animalBottom = animalTop + 50 - 1;
+
+ // Fill with the animal color
+ _vm->_draw->_backSurface->fill(colors[animalColor]);
+
+ // Print the help line strings
+ for (uint i = 0; i < kCopyProtectionHelpStringCount; i++) {
+ const char * const helpString = kCopyProtectionHelpStrings[_vm->_global->_language][i];
+
+ const int x = 160 - (strlen(helpString) * _plettre->getCharWidth()) / 2;
+ const int y = i * 10 + 5;
+
+ _plettre->drawString(helpString, x, y, 8, 0, true, *_vm->_draw->_backSurface);
+ }
+
+ // White rectangle with black border
+ _vm->_draw->_backSurface->fillRect( 93, 43, 226, 134, 15);
+ _vm->_draw->_backSurface->drawRect( 92, 42, 227, 135, 0);
+
+ // Draw the animal in the animal color
+ _vm->_draw->_backSurface->fillRect(120, 63, 199, 112, colors[animalColor]);
+ _vm->_draw->_backSurface->blit(sprites[sprite], animalLeft, animalTop, animalRight, animalBottom, 120, 63, 0);
+
+ // Draw the shapes
+ for (uint i = 0; i < kCopyProtectionShapeCount; i++) {
+ const int16 * const coords = kCopyProtectionShapeCoords[i];
+
+ _vm->_draw->_backSurface->blit(sprites[1], coords[0], coords[1], coords[2], coords[3], coords[4], coords[5], 0);
+ }
+
+ _vm->_draw->forceBlit();
+
+ return animalShape;
+}
+
+int8 OnceUpon::cpFindShape(int16 x, int16 y) const {
+ // Look through all shapes and check if the coordinates are inside one of them
+ for (uint i = 0; i < kCopyProtectionShapeCount; i++) {
+ const int16 * const coords = kCopyProtectionShapeCoords[i];
+
+ const int16 left = coords[4];
+ const int16 top = coords[5];
+ const int16 right = coords[4] + (coords[2] - coords[0] + 1) - 1;
+ const int16 bottom = coords[5] + (coords[3] - coords[1] + 1) - 1;
+
+ if ((x >= left) && (x <= right) && (y >= top) && (y <= bottom))
+ return i;
+ }
+
+ return -1;
+}
+
+void OnceUpon::cpWrong() {
+ // Display the "You are wrong" string, centered
+
+ const char * const wrongString = kCopyProtectionWrongStrings[_vm->_global->_language];
+ const int wrongX = 160 - (strlen(wrongString) * _plettre->getCharWidth()) / 2;
+
+ _vm->_draw->_backSurface->clear();
+ _plettre->drawString(wrongString, wrongX, 100, 15, 0, true, *_vm->_draw->_backSurface);
+
+ _vm->_draw->forceBlit();
+
+ fadeIn();
+
+ waitInput();
+
+ fadeOut();
+ clearScreen();
+}
+
+void OnceUpon::showIntro() {
+ // Show all intro parts
+
+ // "Loading"
+ showWait(10);
+ if (_vm->shouldQuit())
+ return;
+
+ // Quote about fairy tales
+ showQuote();
+ if (_vm->shouldQuit())
+ return;
+
+ // Once Upon A Time title
+ showTitle();
+ if (_vm->shouldQuit())
+ return;
+
+ // Game title screen
+ showChapter(0);
+ if (_vm->shouldQuit())
+ return;
+
+ // "Loading"
+ showWait(17);
+}
+
+void OnceUpon::showWait(uint palette) {
+ // Show the loading floppy
+
+ fadeOut();
+ clearScreen();
+ setGamePalette(palette);
+
+ Surface wait(320, 43, 1);
+
+ _vm->_video->drawPackedSprite("wait.cmp", wait);
+ _vm->_draw->_backSurface->blit(wait, 0, 0, 72, 33, 122, 84);
+
+ _vm->_draw->forceBlit();
+
+ fadeIn();
+}
+
+void OnceUpon::showQuote() {
+ // Show the quote about fairytales
+
+ fadeOut();
+ clearScreen();
+ setGamePalette(11);
+
+ static const Font *fonts[3] = { _plettre, _glettre, _plettre };
+
+ TXTFile *quote = loadTXT(getLocFile("gene.tx"), TXTFile::kFormatStringPositionColorFont);
+ quote->draw(*_vm->_draw->_backSurface, fonts, ARRAYSIZE(fonts));
+ delete quote;
+
+ _vm->_draw->forceBlit();
+
+ fadeIn();
+
+ waitInput();
+
+ fadeOut();
+}
+
+const PreGob::AnimProperties OnceUpon::kTitleAnimation = {
+ 8, 0, ANIObject::kModeContinuous, true, false, false, 0, 0
+};
+
+void OnceUpon::showTitle() {
+ fadeOut();
+ setGamePalette(10);
+
+ Title title(_vm);
+ title.play();
+}
+
+void OnceUpon::showChapter(int chapter) {
+ // Display the intro text to a chapter
+
+ fadeOut();
+ clearScreen();
+ setGamePalette(11);
+
+ // Parchment background
+ _vm->_video->drawPackedSprite("parch.cmp", *_vm->_draw->_backSurface);
+
+ static const Font *fonts[3] = { _plettre, _glettre, _plettre };
+
+ const Common::String chapterFile = getLocFile(Common::String::format("gene%d.tx", chapter));
+
+ TXTFile *gameTitle = loadTXT(chapterFile, TXTFile::kFormatStringPositionColorFont);
+ gameTitle->draw(*_vm->_draw->_backSurface, fonts, ARRAYSIZE(fonts));
+ delete gameTitle;
+
+ _vm->_draw->forceBlit();
+
+ fadeIn();
+
+ waitInput();
+
+ fadeOut();
+}
+
+void OnceUpon::showByeBye() {
+ fadeOut();
+ hideCursor();
+ clearScreen();
+ setGamePalette(1);
+
+ _plettre->drawString("Bye Bye....", 140, 80, 2, 0, true, *_vm->_draw->_backSurface);
+ _vm->_draw->forceBlit();
+
+ fadeIn();
+
+ _vm->_util->longDelay(1000);
+
+ fadeOut();
+}
+
+void OnceUpon::doStartMenu(const MenuButton *animalsButton, uint animalCount,
+ const MenuButton *animalButtons, const char * const *animalNames) {
+ clearScreen();
+
+ // Wait until we clicked on of the difficulty buttons and are ready to start playing
+ while (!_vm->shouldQuit()) {
+ MenuAction action = handleStartMenu(animalsButton);
+ if (action == kMenuActionPlay)
+ break;
+
+ // If we pressed the "listen to animal names" button, handle that screen
+ if (action == kMenuActionAnimals)
+ handleAnimalNames(animalCount, animalButtons, animalNames);
+ }
+}
+
+OnceUpon::MenuAction OnceUpon::handleStartMenu(const MenuButton *animalsButton) {
+ ScreenBackup screenBackup;
+ backupScreen(screenBackup, true);
+
+ fadeOut();
+ setGamePalette(17);
+ drawStartMenu(animalsButton);
+ showCursor();
+ fadeIn();
+
+ MenuAction action = kMenuActionNone;
+ while (!_vm->shouldQuit() && (action == kMenuActionNone)) {
+ endFrame(true);
+
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+ if (key == kKeyEscape)
+ // ESC -> Quit
+ return kMenuActionQuit;
+
+ if (mouseButtons != kMouseButtonsLeft)
+ continue;
+
+ playSound(kSoundClick);
+
+ // If we clicked on a difficulty button, show the selected difficulty and start the game
+ int diff = checkButton(kMainMenuDifficultyButton, ARRAYSIZE(kMainMenuDifficultyButton), mouseX, mouseY);
+ if (diff >= 0) {
+ _difficulty = (Difficulty)diff;
+ action = kMenuActionPlay;
+
+ drawStartMenu(animalsButton);
+ _vm->_util->longDelay(1000);
+ }
+
+ if (animalsButton && (checkButton(animalsButton, 1, mouseX, mouseY) != -1))
+ action = kMenuActionAnimals;
+
+ }
+
+ fadeOut();
+ restoreScreen(screenBackup);
+
+ return action;
+}
+
+OnceUpon::MenuAction OnceUpon::handleMainMenu() {
+ ScreenBackup screenBackup;
+ backupScreen(screenBackup, true);
+
+ fadeOut();
+ setGamePalette(17);
+ drawMainMenu();
+ showCursor();
+ fadeIn();
+
+ MenuAction action = kMenuActionNone;
+ while (!_vm->shouldQuit() && (action == kMenuActionNone)) {
+ endFrame(true);
+
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+ if (key == kKeyEscape)
+ // ESC -> Quit
+ return kMenuActionQuit;
+
+ if (mouseButtons != kMouseButtonsLeft)
+ continue;
+
+ playSound(kSoundClick);
+
+ // If we clicked on a difficulty button, change the current difficulty level
+ int diff = checkButton(kMainMenuDifficultyButton, ARRAYSIZE(kMainMenuDifficultyButton), mouseX, mouseY);
+ if ((diff >= 0) && (diff != (int)_difficulty)) {
+ _difficulty = (Difficulty)diff;
+
+ drawMainMenu();
+ }
+
+ // If we clicked on a section button, restart the game from this section
+ int section = checkButton(kSectionButtons, ARRAYSIZE(kSectionButtons), mouseX, mouseY);
+ if ((section >= 0) && (section <= _section)) {
+ _section = section;
+ action = kMenuActionRestart;
+ }
+
+ }
+
+ fadeOut();
+ restoreScreen(screenBackup);
+
+ return action;
+}
+
+OnceUpon::MenuAction OnceUpon::handleIngameMenu() {
+ ScreenBackup screenBackup;
+ backupScreen(screenBackup, true);
+
+ drawIngameMenu();
+ showCursor();
+
+ MenuAction action = kMenuActionNone;
+ while (!_vm->shouldQuit() && (action == kMenuActionNone)) {
+ endFrame(true);
+
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+ if ((key == kKeyEscape) || (mouseButtons == kMouseButtonsRight))
+ // ESC or right mouse button -> Dismiss the menu
+ action = kMenuActionPlay;
+
+ if (mouseButtons != kMouseButtonsLeft)
+ continue;
+
+ int button = checkButton(kIngameButtons, ARRAYSIZE(kIngameButtons), mouseX, mouseY);
+ if (button == 0)
+ action = kMenuActionQuit;
+ else if (button == 1)
+ action = kMenuActionMainMenu;
+ else if (button == 2)
+ action = kMenuActionPlay;
+
+ }
+
+ clearIngameMenu(*screenBackup.screen);
+ restoreScreen(screenBackup);
+
+ return action;
+}
+
+void OnceUpon::drawStartMenu(const MenuButton *animalsButton) {
+ // Draw the background
+ _vm->_video->drawPackedSprite("menu2.cmp", *_vm->_draw->_backSurface);
+
+ // Draw the "Listen to animal names" button
+ if (animalsButton) {
+ Surface elements(320, 38, 1);
+ _vm->_video->drawPackedSprite("elemenu.cmp", elements);
+ _vm->_draw->_backSurface->fillRect(animalsButton->left , animalsButton->top,
+ animalsButton->right, animalsButton->bottom, 0);
+ drawButton(*_vm->_draw->_backSurface, elements, *animalsButton);
+ }
+
+ // Highlight the current difficulty
+ drawMenuDifficulty();
+
+ _vm->_draw->forceBlit();
+}
+
+void OnceUpon::drawMainMenu() {
+ // Draw the background
+ _vm->_video->drawPackedSprite("menu.cmp", *_vm->_draw->_backSurface);
+
+ // Highlight the current difficulty
+ drawMenuDifficulty();
+
+ // Draw the section buttons
+ Surface elements(320, 200, 1);
+ _vm->_video->drawPackedSprite("elemenu.cmp", elements);
+
+ for (uint i = 0; i < ARRAYSIZE(kSectionButtons); i++) {
+ const MenuButton &button = kSectionButtons[i];
+
+ if (!button.needDraw)
+ continue;
+
+ if (_section >= (int)button.id)
+ drawButton(*_vm->_draw->_backSurface, elements, button);
+ }
+
+ _vm->_draw->forceBlit();
+}
+
+void OnceUpon::drawIngameMenu() {
+ Surface menu(320, 34, 1);
+ _vm->_video->drawPackedSprite("icon.cmp", menu);
+
+ // Draw the menu in a special way, button by button
+ for (uint i = 0; i < ARRAYSIZE(kIngameButtons); i++) {
+ const MenuButton &button = kIngameButtons[i];
+
+ drawLineByLine(menu, button.srcLeft, button.srcTop, button.srcRight, button.srcBottom,
+ button.dstX, button.dstY);
+ }
+
+ _vm->_draw->forceBlit();
+ _vm->_video->retrace();
+}
+
+void OnceUpon::drawMenuDifficulty() {
+ if (_difficulty == kDifficultyCount)
+ return;
+
+ TXTFile *difficulties = loadTXT(getLocFile("diffic.tx"), TXTFile::kFormatStringPositionColor);
+
+ // Draw the difficulty name
+ difficulties->draw((uint) _difficulty, *_vm->_draw->_backSurface, &_plettre, 1);
+
+ // Draw a border around the current difficulty
+ drawButtonBorder(kMainMenuDifficultyButton[_difficulty], difficulties->getLines()[_difficulty].color);
+
+ delete difficulties;
+}
+
+void OnceUpon::clearIngameMenu(const Surface &background) {
+ if (_vm->shouldQuit())
+ return;
+
+ // Find the area encompassing the whole ingame menu
+
+ int16 left = 0x7FFF;
+ int16 top = 0x7FFF;
+ int16 right = 0x0000;
+ int16 bottom = 0x0000;
+
+ for (uint i = 0; i < ARRAYSIZE(kIngameButtons); i++) {
+ const MenuButton &button = kIngameButtons[i];
+
+ if (!button.needDraw)
+ continue;
+
+ left = MIN<int16>(left , button.dstX);
+ top = MIN<int16>(top , button.dstY);
+ right = MAX<int16>(right , button.dstX + (button.srcRight - button.srcLeft + 1) - 1);
+ bottom = MAX<int16>(bottom, button.dstY + (button.srcBottom - button.srcTop + 1) - 1);
+ }
+
+ if ((left > right) || (top > bottom))
+ return;
+
+ // Clear it line by line
+ drawLineByLine(background, left, top, right, bottom, left, top);
+}
+
+OnceUpon::MenuAction OnceUpon::doIngameMenu() {
+ // Show the ingame menu
+ MenuAction action = handleIngameMenu();
+
+ if ((action == kMenuActionQuit) || _vm->shouldQuit()) {
+
+ // User pressed the quit button, or quit ScummVM
+ _quit = true;
+ action = kMenuActionQuit;
+
+ } else if (action == kMenuActionPlay) {
+
+ // User pressed the return to game button
+ action = kMenuActionPlay;
+
+ } else if (kMenuActionMainMenu) {
+
+ // User pressed the return to main menu button
+ action = handleMainMenu();
+ }
+
+ return action;
+}
+
+OnceUpon::MenuAction OnceUpon::doIngameMenu(int16 &key, MouseButtons &mouseButtons) {
+ if ((key != kKeyEscape) && (mouseButtons != kMouseButtonsRight))
+ return kMenuActionNone;
+
+ key = 0;
+ mouseButtons = kMouseButtonsNone;
+
+ MenuAction action = doIngameMenu();
+ if (action == kMenuActionPlay)
+ action = kMenuActionNone;
+
+ return action;
+}
+
+int OnceUpon::checkButton(const MenuButton *buttons, uint count, int16 x, int16 y, int failValue) const {
+ // Look through all buttons, and return the ID of the button we're in
+
+ for (uint i = 0; i < count; i++) {
+ const MenuButton &button = buttons[i];
+
+ if ((x >= button.left) && (x <= button.right) && (y >= button.top) && (y <= button.bottom))
+ return (int)button.id;
+ }
+
+ // We're in none of these buttons, return the fail value
+ return failValue;
+}
+
+void OnceUpon::drawButton(Surface &dest, const Surface &src, const MenuButton &button, int transp) const {
+ dest.blit(src, button.srcLeft, button.srcTop, button.srcRight, button.srcBottom, button.dstX, button.dstY, transp);
+}
+
+void OnceUpon::drawButtons(Surface &dest, const Surface &src, const MenuButton *buttons, uint count, int transp) const {
+ for (uint i = 0; i < count; i++) {
+ const MenuButton &button = buttons[i];
+
+ if (!button.needDraw)
+ continue;
+
+ drawButton(dest, src, button, transp);
+ }
+}
+
+void OnceUpon::drawButtonBorder(const MenuButton &button, uint8 color) {
+ _vm->_draw->_backSurface->drawRect(button.left, button.top, button.right, button.bottom, color);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, button.left, button.top, button.right, button.bottom);
+}
+
+enum AnimalNamesState {
+ kANStateChoose, // We're in the animal chooser
+ kANStateNames, // We're in the language chooser
+ kANStateFinish // We're finished
+};
+
+void OnceUpon::handleAnimalNames(uint count, const MenuButton *buttons, const char * const *names) {
+ fadeOut();
+ clearScreen();
+ setGamePalette(19);
+
+ bool cursorVisible = isCursorVisible();
+
+ // Set the cursor
+ addCursor();
+ setGameCursor();
+
+ anSetupChooser();
+
+ int8 _animal = -1;
+
+ AnimalNamesState state = kANStateChoose;
+ while (!_vm->shouldQuit() && (state != kANStateFinish)) {
+ showCursor();
+ fadeIn();
+
+ endFrame(true);
+
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ checkInput(mouseX, mouseY, mouseButtons);
+
+ // If we moused over an animal button, draw a border around it
+ int animal = checkButton(buttons, count, mouseX, mouseY);
+ if ((state == kANStateChoose) && (animal != _animal)) {
+ // Erase the old border
+ if (_animal >= 0)
+ drawButtonBorder(buttons[_animal], 15);
+
+ _animal = animal;
+
+ // Draw the new border
+ if (_animal >= 0)
+ drawButtonBorder(buttons[_animal], 10);
+ }
+
+ if (mouseButtons != kMouseButtonsLeft)
+ continue;
+
+ playSound(kSoundClick);
+
+ // We clicked on a language button, play the animal name
+ int language = checkButton(kLanguageButtons, ARRAYSIZE(kLanguageButtons), mouseX, mouseY);
+ if ((state == kANStateNames) && (language >= 0))
+ anPlayAnimalName(names[_animal], language);
+
+ // We clicked on an animal
+ if ((state == kANStateChoose) && (_animal >= 0)) {
+ anSetupNames(buttons[_animal]);
+
+ state = kANStateNames;
+ }
+
+ // If we clicked on the back button, go back
+ if (checkButton(&kAnimalNamesBack, 1, mouseX, mouseY) != -1) {
+ if (state == kANStateNames) {
+ anSetupChooser();
+
+ state = kANStateChoose;
+ } else if (state == kANStateChoose)
+ state = kANStateFinish;
+ }
+ }
+
+ fadeOut();
+
+ // Restore the cursor
+ if (!cursorVisible)
+ hideCursor();
+ removeCursor();
+}
+
+void OnceUpon::anSetupChooser() {
+ fadeOut();
+
+ _vm->_video->drawPackedSprite("dico.cmp", *_vm->_draw->_backSurface);
+
+ // Draw the back button
+ Surface menu(320, 34, 1);
+ _vm->_video->drawPackedSprite("icon.cmp", menu);
+ drawButton(*_vm->_draw->_backSurface, menu, kAnimalNamesBack);
+
+ // "Choose an animal"
+ TXTFile *choose = loadTXT(getLocFile("choisi.tx"), TXTFile::kFormatStringPosition);
+ choose->draw(*_vm->_draw->_backSurface, &_plettre, 1, 14);
+ delete choose;
+
+ _vm->_draw->forceBlit();
+}
+
+void OnceUpon::anSetupNames(const MenuButton &animal) {
+ fadeOut();
+
+ Surface background(320, 200, 1);
+
+ _vm->_video->drawPackedSprite("dico.cmp", background);
+
+ // Draw the background and clear what we don't need
+ _vm->_draw->_backSurface->blit(background);
+ _vm->_draw->_backSurface->fillRect(19, 19, 302, 186, 15);
+
+ // Draw the back button
+ Surface menu(320, 34, 1);
+ _vm->_video->drawPackedSprite("icon.cmp", menu);
+ drawButton(*_vm->_draw->_backSurface, menu, kAnimalNamesBack);
+
+ // Draw the animal
+ drawButton(*_vm->_draw->_backSurface, background, animal);
+
+ // Draw the language buttons
+ Surface elements(320, 200, 1);
+ _vm->_video->drawPackedSprite("elemenu.cmp", elements);
+ drawButtons(*_vm->_draw->_backSurface, elements, kLanguageButtons, ARRAYSIZE(kLanguageButtons));
+
+ // Draw the language names
+ _plettre->drawString("Fran\207ais", 43, 70, 10, 15, true, *_vm->_draw->_backSurface);
+ _plettre->drawString("Deutsch" , 136, 70, 10, 15, true, *_vm->_draw->_backSurface);
+ _plettre->drawString("English" , 238, 70, 10, 15, true, *_vm->_draw->_backSurface);
+ _plettre->drawString("Italiano" , 43, 128, 10, 15, true, *_vm->_draw->_backSurface);
+ _plettre->drawString("Espa\244ol" , 136, 128, 10, 15, true, *_vm->_draw->_backSurface);
+ _plettre->drawString("English" , 238, 128, 10, 15, true, *_vm->_draw->_backSurface);
+
+ _vm->_draw->forceBlit();
+}
+
+void OnceUpon::anPlayAnimalName(const Common::String &animal, uint language) {
+ // Sound file to play
+ Common::String soundFile = animal + "_" + kLanguageSuffixLong[language] + ".snd";
+
+ // Get the name of the animal
+ TXTFile *names = loadTXT(animal + ".anm", TXTFile::kFormatString);
+ Common::String name = names->getLines()[language].text;
+ delete names;
+
+ // It should be centered on the screen
+ const int nameX = 160 - (name.size() * _plettre->getCharWidth()) / 2;
+
+ // Backup the screen surface
+ Surface backup(162, 23, 1);
+ backup.blit(*_vm->_draw->_backSurface, 78, 123, 239, 145, 0, 0);
+
+ // Draw the name border
+ Surface nameBorder(162, 23, 1);
+ _vm->_video->drawPackedSprite("mot.cmp", nameBorder);
+ _vm->_draw->_backSurface->blit(nameBorder, 0, 0, 161, 22, 78, 123);
+
+ // Print the animal name
+ _plettre->drawString(name, nameX, 129, 10, 0, true, *_vm->_draw->_backSurface);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 78, 123, 239, 145);
+
+ playSoundFile(soundFile);
+
+ // Restore the screen
+ _vm->_draw->_backSurface->blit(backup, 0, 0, 161, 22, 78, 123);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 78, 123, 239, 145);
+}
+
+void OnceUpon::playGame() {
+ while (!_vm->shouldQuit() && !_quit) {
+ // Play a section and advance to the next section if we finished it
+ if (playSection())
+ _section = MIN(_section + 1, kSectionCount - 1);
+ }
+
+ // If we quit through the game and not through ScummVM, show the "Bye Bye" screen
+ if (!_vm->shouldQuit())
+ showByeBye();
+}
+
+bool OnceUpon::playSection() {
+ if ((_section < 0) || (_section >= ARRAYSIZE(kSectionFuncs))) {
+ _quit = true;
+ return false;
+ }
+
+ return (this->*kSectionFuncs[_section])();
+}
+
+const PreGob::AnimProperties OnceUpon::kSectionStorkAnimations[] = {
+ { 0, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 1, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 2, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 3, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 4, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 5, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 6, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 7, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 8, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ {17, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ {16, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ {15, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}
+};
+
+enum StorkState {
+ kStorkStateWaitUser,
+ kStorkStateWaitBundle,
+ kStorkStateFinish
+};
+
+bool OnceUpon::sectionStork() {
+ fadeOut();
+ hideCursor();
+ setGamePalette(0);
+ setGameCursor();
+
+ const StorkParam &param = getStorkParameters();
+
+ Surface backdrop(320, 200, 1);
+
+ // Draw the frame
+ _vm->_video->drawPackedSprite("cadre.cmp", *_vm->_draw->_backSurface);
+
+ // Draw the backdrop
+ _vm->_video->drawPackedSprite(param.backdrop, backdrop);
+ _vm->_draw->_backSurface->blit(backdrop, 0, 0, 288, 175, 16, 12);
+
+ // "Where does the stork go?"
+ TXTFile *whereStork = loadTXT(getLocFile("ouva.tx"), TXTFile::kFormatStringPositionColor);
+ whereStork->draw(*_vm->_draw->_backSurface, &_plettre, 1);
+
+ // Where the stork actually goes
+ GCTFile *thereStork = loadGCT(getLocFile("choix.gc"));
+ thereStork->setArea(17, 18, 303, 41);
+
+ ANIFile ani(_vm, "present.ani", 320);
+ ANIList anims;
+
+ Stork *stork = new Stork(_vm, ani);
+
+ loadAnims(anims, ani, ARRAYSIZE(kSectionStorkAnimations), kSectionStorkAnimations);
+ anims.push_back(stork);
+
+ drawAnim(anims);
+
+ _vm->_draw->forceBlit();
+
+ int8 storkSoundWait = 0;
+
+ StorkState state = kStorkStateWaitUser;
+ MenuAction action = kMenuActionNone;
+ while (!_vm->shouldQuit() && (state != kStorkStateFinish)) {
+ // Play the stork sound
+ if (--storkSoundWait == 0)
+ playSound(kSoundStork);
+ if (storkSoundWait <= 0)
+ storkSoundWait = 50 - _vm->_util->getRandom(30);
+
+ // Check if the bundle landed
+ if ((state == kStorkStateWaitBundle) && stork->hasBundleLanded())
+ state = kStorkStateFinish;
+
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+
+ action = doIngameMenu(key, mouseButtons);
+ if (action != kMenuActionNone) {
+ state = kStorkStateFinish;
+ break;
+ }
+
+ clearAnim(anims);
+
+ if (mouseButtons == kMouseButtonsLeft) {
+ stopSound();
+ playSound(kSoundClick);
+
+ int house = checkButton(param.houses, param.houseCount, mouseX, mouseY);
+ if ((state == kStorkStateWaitUser) && (house >= 0)) {
+
+ _house = house;
+
+ stork->dropBundle(param.drops[house]);
+ state = kStorkStateWaitBundle;
+
+ // Remove the "Where does the stork go?" text
+ int16 left, top, right, bottom;
+ if (whereStork->clear(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+
+ // Print the text where the stork actually goes
+ thereStork->selectLine(3, house); // The house
+ thereStork->selectLine(4, house); // The house's inhabitants
+ if (thereStork->draw(*_vm->_draw->_backSurface, 2, *_plettre, 10, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ }
+ }
+
+ drawAnim(anims);
+ showCursor();
+ fadeIn();
+
+ endFrame(true);
+ }
+
+ freeAnims(anims);
+ delete thereStork;
+ delete whereStork;
+
+ fadeOut();
+ hideCursor();
+
+ // Didn't complete the section
+ if (action != kMenuActionNone)
+ return false;
+
+ // Move on to the character generator
+
+ CharGenAction charGenAction = kCharGenRestart;
+ while (charGenAction == kCharGenRestart)
+ charGenAction = characterGenerator();
+
+ // Did we successfully create a character?
+ return charGenAction == kCharGenDone;
+}
+
+const OnceUpon::MenuButton OnceUpon::kCharGenHeadButtons[] = {
+ {true, 106, 146, 152, 180, 0, 0, 47, 34, 106, 146, 0},
+ {true, 155, 146, 201, 180, 49, 0, 96, 34, 155, 146, 1},
+ {true, 204, 146, 250, 180, 98, 0, 145, 34, 204, 146, 2},
+ {true, 253, 146, 299, 180, 147, 0, 194, 34, 253, 146, 3}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenHeads[] = {
+ {true, 0, 0, 0, 0, 29, 4, 68, 31, 40, 51, 0},
+ {true, 0, 0, 0, 0, 83, 4, 113, 31, 45, 51, 1},
+ {true, 0, 0, 0, 0, 132, 4, 162, 31, 45, 51, 2},
+ {true, 0, 0, 0, 0, 182, 4, 211, 31, 45, 51, 3}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenHairButtons[] = {
+ {true, 105, 55, 124, 70, 271, 1, 289, 15, 105, 55, 0x04},
+ {true, 105, 74, 124, 89, 271, 20, 289, 34, 105, 74, 0x07}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenJacketButtons[] = {
+ {true, 105, 90, 124, 105, 271, 39, 289, 53, 105, 90, 0x06},
+ {true, 105, 109, 124, 124, 271, 58, 289, 72, 105, 109, 0x02}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenTrousersButtons[] = {
+ {true, 105, 140, 124, 155, 271, 77, 289, 91, 105, 140, 0x01},
+ {true, 105, 159, 124, 174, 271, 96, 289, 110, 105, 159, 0x03}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenNameEntry[] = {
+ {true, 0, 0, 0, 0, 0, 38, 54, 48, 140, 145, 0},
+ {true, 0, 0, 0, 0, 106, 38, 159, 48, 195, 145, 0},
+ {true, 0, 0, 0, 0, 0, 105, 54, 121, 140, 156, 0},
+ {true, 0, 0, 0, 0, 106, 105, 159, 121, 195, 156, 0}
+};
+
+enum CharGenState {
+ kCharGenStateHead = 0, // Choose a head
+ kCharGenStateHair , // Choose hair color
+ kCharGenStateJacket , // Choose jacket color
+ kCharGenStateTrousers , // Choose trousers color
+ kCharGenStateName , // Choose name
+ kCharGenStateSure , // "Are you sure?"
+ kCharGenStateStoryName , // "We're going to tell the story of $NAME"
+ kCharGenStateFinish // Finished
+};
+
+void OnceUpon::charGenSetup(uint stage) {
+ Surface choix(320, 200, 1), elchoix(320, 200, 1), paperDoll(65, 137, 1);
+
+ _vm->_video->drawPackedSprite("choix.cmp" , choix);
+ _vm->_video->drawPackedSprite("elchoix.cmp", elchoix);
+
+ paperDoll.blit(choix, 200, 0, 264, 136, 0, 0);
+
+ GCTFile *text = loadGCT(getLocFile("choix.gc"));
+ text->setArea(17, 18, 303, 41);
+ text->setText(9, _name);
+
+ // Background
+ _vm->_video->drawPackedSprite("cadre.cmp", *_vm->_draw->_backSurface);
+ _vm->_draw->_backSurface->fillRect(16, 50, 303, 187, 5);
+
+ // Character sprite frame
+ _vm->_draw->_backSurface->blit(choix, 0, 38, 159, 121, 140, 54);
+
+ // Recolor the paper doll parts
+ if (_colorHair != 0xFF)
+ elchoix.recolor(0x0C, _colorHair);
+
+ if (_colorJacket != 0xFF)
+ paperDoll.recolor(0x0A, _colorJacket);
+
+ if (_colorTrousers != 0xFF)
+ paperDoll.recolor(0x09, _colorTrousers);
+
+ _vm->_draw->_backSurface->blit(paperDoll, 32, 51);
+
+ // Paper doll head
+ if (_head != 0xFF)
+ drawButton(*_vm->_draw->_backSurface, elchoix, kCharGenHeads[_head], 0);
+
+ if (stage == kCharGenStateHead) {
+ // Head buttons
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenHeadButtons, ARRAYSIZE(kCharGenHeadButtons));
+
+ // "Choose a head"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 5, *_plettre, 10, left, top, right, bottom);
+
+ } else if (stage == kCharGenStateHair) {
+ // Hair color buttons
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenHairButtons, ARRAYSIZE(kCharGenHairButtons));
+
+ // "What color is the hair?"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 6, *_plettre, 10, left, top, right, bottom);
+
+ } else if (stage == kCharGenStateJacket) {
+ // Jacket color buttons
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenJacketButtons, ARRAYSIZE(kCharGenJacketButtons));
+
+ // "What color is the jacket?"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 7, *_plettre, 10, left, top, right, bottom);
+
+ } else if (stage == kCharGenStateTrousers) {
+ // Trousers color buttons
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenTrousersButtons, ARRAYSIZE(kCharGenTrousersButtons));
+
+ // "What color are the trousers?"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 8, *_plettre, 10, left, top, right, bottom);
+
+ } else if (stage == kCharGenStateName) {
+ // Name entry field
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenNameEntry, ARRAYSIZE(kCharGenNameEntry));
+
+ // "Enter name"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 10, *_plettre, 10, left, top, right, bottom);
+
+ charGenDrawName();
+ } else if (stage == kCharGenStateSure) {
+ // Name entry field
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenNameEntry, ARRAYSIZE(kCharGenNameEntry));
+
+ // "Are you sure?"
+ TXTFile *sure = loadTXT(getLocFile("estu.tx"), TXTFile::kFormatStringPositionColor);
+ sure->draw(*_vm->_draw->_backSurface, &_plettre, 1);
+ delete sure;
+
+ charGenDrawName();
+ } else if (stage == kCharGenStateStoryName) {
+
+ // "We're going to tell the story of $NAME"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 11, *_plettre, 10, left, top, right, bottom);
+ }
+
+ delete text;
+}
+
+bool OnceUpon::enterString(Common::String &name, int16 key, uint maxLength, const Font &font) {
+ if (key == 0)
+ return true;
+
+ if (key == kKeyBackspace) {
+ name.deleteLastChar();
+ return true;
+ }
+
+ if (key == kKeySpace)
+ key = ' ';
+
+ if ((key >= ' ') && (key <= 0xFF)) {
+ if (name.size() >= maxLength)
+ return false;
+
+ if (!font.hasChar(key))
+ return false;
+
+ name += (char) key;
+ return true;
+ }
+
+ return false;
+}
+
+void OnceUpon::charGenDrawName() {
+ _vm->_draw->_backSurface->fillRect(147, 151, 243, 166, 1);
+
+ const int16 nameY = 151 + ((166 - 151 + 1 - _plettre->getCharHeight()) / 2);
+ const int16 nameX = 147 + ((243 - 147 + 1 - (15 * _plettre->getCharWidth ())) / 2);
+
+ _plettre->drawString(_name, nameX, nameY, 10, 0, true, *_vm->_draw->_backSurface);
+
+ const int16 cursorLeft = nameX + _name.size() * _plettre->getCharWidth();
+ const int16 cursorTop = nameY;
+ const int16 cursorRight = cursorLeft + _plettre->getCharWidth() - 1;
+ const int16 cursorBottom = cursorTop + _plettre->getCharHeight() - 1;
+
+ _vm->_draw->_backSurface->fillRect(cursorLeft, cursorTop, cursorRight, cursorBottom, 10);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 151, 243, 166);
+}
+
+OnceUpon::CharGenAction OnceUpon::characterGenerator() {
+ fadeOut();
+ hideCursor();
+ setGameCursor();
+
+ showWait(1);
+
+ _name.clear();
+
+ _head = 0xFF;
+ _colorHair = 0xFF;
+ _colorJacket = 0xFF;
+ _colorTrousers = 0xFF;
+
+ CharGenState state = kCharGenStateHead;
+ charGenSetup(state);
+
+ ANIFile ani(_vm, "ba.ani", 320);
+
+ ani.recolor(0x0F, 0x0C);
+ ani.recolor(0x0E, 0x0A);
+ ani.recolor(0x08, 0x09);
+
+ CharGenChild *child = new CharGenChild(ani);
+
+ ANIList anims;
+ anims.push_back(child);
+
+ fadeOut();
+ _vm->_draw->forceBlit();
+
+ CharGenAction action = kCharGenRestart;
+ while (!_vm->shouldQuit() && (state != kCharGenStateFinish)) {
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+
+ MenuAction menuAction = doIngameMenu(key, mouseButtons);
+ if (menuAction != kMenuActionNone) {
+ state = kCharGenStateFinish;
+ action = kCharGenAbort;
+ break;
+ }
+
+ clearAnim(anims);
+
+ if (state == kCharGenStateStoryName) {
+ if ((mouseButtons != kMouseButtonsNone) || (key != 0)) {
+ state = kCharGenStateFinish;
+ action = kCharGenDone;
+ break;
+ }
+ }
+
+ if (state == kCharGenStateSure) {
+ // Not sure => restart
+ if ((key == 'N') || (key == 'n')) { // No / Nein / Non
+ state = kCharGenStateFinish;
+ action = kCharGenRestart;
+ break;
+ }
+
+ if ((key == 'Y') || (key == 'y') || // Yes
+ (key == 'J') || (key == 'j') || // Ja
+ (key == 'S') || (key == 's') || // Si
+ (key == 'O') || (key == 'o')) { // Oui
+
+ state = kCharGenStateStoryName;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+ }
+
+ if (state == kCharGenStateName) {
+ if (enterString(_name, key, 14, *_plettre)) {
+ _vm->_draw->_backSurface->fillRect(147, 151, 243, 166, 1);
+
+ const int16 nameY = 151 + ((166 - 151 + 1 - _plettre->getCharHeight()) / 2);
+ const int16 nameX = 147 + ((243 - 147 + 1 - (15 * _plettre->getCharWidth ())) / 2);
+
+ _plettre->drawString(_name, nameX, nameY, 10, 0, true, *_vm->_draw->_backSurface);
+
+ const int16 cursorLeft = nameX + _name.size() * _plettre->getCharWidth();
+ const int16 cursorTop = nameY;
+ const int16 cursorRight = cursorLeft + _plettre->getCharWidth() - 1;
+ const int16 cursorBottom = cursorTop + _plettre->getCharHeight() - 1;
+
+ _vm->_draw->_backSurface->fillRect(cursorLeft, cursorTop, cursorRight, cursorBottom, 10);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 151, 243, 166);
+ }
+
+ if ((key == kKeyReturn) && !_name.empty()) {
+ _name.trim();
+ _name.setChar(Util::toCP850Upper(_name[0]), 0);
+
+ state = kCharGenStateSure;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+ }
+
+ if (mouseButtons == kMouseButtonsLeft) {
+ stopSound();
+ playSound(kSoundClick);
+
+ int trousers = checkButton(kCharGenTrousersButtons, ARRAYSIZE(kCharGenTrousersButtons), mouseX, mouseY);
+ if ((state == kCharGenStateTrousers) && (trousers >= 0)) {
+ _colorTrousers = trousers;
+
+ ani.recolor(0x09, _colorTrousers);
+
+ state = kCharGenStateName;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+
+ int jacket = checkButton(kCharGenJacketButtons, ARRAYSIZE(kCharGenJacketButtons), mouseX, mouseY);
+ if ((state == kCharGenStateJacket) && (jacket >= 0)) {
+ _colorJacket = jacket;
+
+ ani.recolor(0x0A, _colorJacket);
+
+ state = kCharGenStateTrousers;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+
+ int hair = checkButton(kCharGenHairButtons, ARRAYSIZE(kCharGenHairButtons), mouseX, mouseY);
+ if ((state == kCharGenStateHair) && (hair >= 0)) {
+ _colorHair = hair;
+
+ ani.recolor(0x0C, _colorHair);
+
+ state = kCharGenStateJacket;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+
+ int head = checkButton(kCharGenHeadButtons, ARRAYSIZE(kCharGenHeadButtons), mouseX, mouseY);
+ if ((state == kCharGenStateHead) && (head >= 0)) {
+ _head = head;
+
+ state = kCharGenStateHair;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+ }
+
+ drawAnim(anims);
+
+ // Play the child sounds
+ CharGenChild::Sound childSound = child->shouldPlaySound();
+ if (childSound == CharGenChild::kSoundWalk) {
+ beep(50, 10);
+ } else if (childSound == CharGenChild::kSoundJump) {
+ stopSound();
+ playSound(kSoundJump);
+ }
+
+ showCursor();
+ fadeIn();
+
+ endFrame(true);
+ }
+
+ fadeOut();
+ hideCursor();
+
+ freeAnims(anims);
+
+ if (_vm->shouldQuit())
+ return kCharGenAbort;
+
+ return action;
+}
+
+bool OnceUpon::sectionChapter1() {
+ showChapter(1);
+ return true;
+}
+
+bool OnceUpon::sectionParents() {
+ fadeOut();
+ setGamePalette(14);
+ clearScreen();
+
+ const Common::String seq = ((_house == 1) || (_house == 2)) ? "parents.seq" : "parents2.seq";
+ const Common::String gct = getLocFile("mefait.gc");
+
+ Parents parents(_vm, seq, gct, _name, _house, *_plettre, kGamePalettes[14], kGamePalettes[13], kPaletteSize);
+ parents.play();
+
+ warning("OnceUpon::sectionParents(): TODO: Item search");
+ return true;
+}
+
+bool OnceUpon::sectionChapter2() {
+ showChapter(2);
+ return true;
+}
+
+bool OnceUpon::sectionForest0() {
+ warning("OnceUpon::sectionForest0(): TODO");
+ return true;
+}
+
+bool OnceUpon::sectionChapter3() {
+ showChapter(3);
+ return true;
+}
+
+bool OnceUpon::sectionEvilCastle() {
+ warning("OnceUpon::sectionEvilCastle(): TODO");
+ return true;
+}
+
+bool OnceUpon::sectionChapter4() {
+ showChapter(4);
+ return true;
+}
+
+bool OnceUpon::sectionForest1() {
+ warning("OnceUpon::sectionForest1(): TODO");
+ return true;
+}
+
+bool OnceUpon::sectionChapter5() {
+ showChapter(5);
+ return true;
+}
+
+bool OnceUpon::sectionBossFight() {
+ warning("OnceUpon::sectionBossFight(): TODO");
+ return true;
+}
+
+bool OnceUpon::sectionChapter6() {
+ showChapter(6);
+ return true;
+}
+
+bool OnceUpon::sectionForest2() {
+ warning("OnceUpon::sectionForest2(): TODO");
+ return true;
+}
+
+bool OnceUpon::sectionChapter7() {
+ showChapter(7);
+ return true;
+}
+
+const PreGob::AnimProperties OnceUpon::kSectionEndAnimations[] = {
+ { 0, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 6, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 9, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ {11, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}
+};
+
+bool OnceUpon::sectionEnd() {
+ fadeOut();
+ setGamePalette(9);
+
+ _vm->_video->drawPackedSprite("cadre.cmp", *_vm->_draw->_backSurface);
+
+ Surface endBackground(320, 200, 1);
+ _vm->_video->drawPackedSprite("fin.cmp", endBackground);
+
+ _vm->_draw->_backSurface->blit(endBackground, 0, 0, 288, 137, 16, 50);
+
+ GCTFile *endText = loadGCT(getLocFile("final.gc"));
+ endText->setArea(17, 18, 303, 41);
+ endText->setText(1, _name);
+
+ ANIFile ani(_vm, "fin.ani", 320);
+ ANIList anims;
+
+ loadAnims(anims, ani, ARRAYSIZE(kSectionEndAnimations), kSectionEndAnimations);
+ drawAnim(anims);
+
+ _vm->_draw->forceBlit();
+
+ uint32 textStartTime = 0;
+
+ MenuAction action = kMenuActionNone;
+ while (!_vm->shouldQuit() && (action == kMenuActionNone)) {
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+
+ action = doIngameMenu(key, mouseButtons);
+ if (action != kMenuActionNone)
+ break;
+
+ clearAnim(anims);
+
+ // Pressed a key or mouse button => Skip to next area-full of text
+ if ((mouseButtons == kMouseButtonsLeft) || (key != 0))
+ textStartTime = 0;
+
+ // Draw the next area-full of text
+ uint32 now = _vm->_util->getTimeKey();
+ if (!endText->finished() && ((textStartTime == 0) || (now >= (textStartTime + kGCTDelay)))) {
+ textStartTime = now;
+
+ int16 left, top, right, bottom;
+ if (endText->clear(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+
+ if (endText->draw(*_vm->_draw->_backSurface, 0, *_plettre, 10, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ }
+
+ drawAnim(anims);
+ fadeIn();
+
+ endFrame(true);
+ }
+
+ freeAnims(anims);
+ delete endText;
+
+ // Restart requested
+ if (action == kMenuActionRestart)
+ return false;
+
+ // Last scene. Even if we didn't explicitly request a quit, the game ends here
+ _quit = true;
+ return false;
+}
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob