aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/pregob
diff options
context:
space:
mode:
authorSven Hesse2012-07-07 19:20:07 +0200
committerSven Hesse2012-07-30 01:44:45 +0200
commit57b1b7ad2496be6f6c2545877576e3c818dc6ef6 (patch)
tree68b9caafe72573ed9976009000856004e5722d49 /engines/gob/pregob
parent10b9be285149dd21bc38710c1a685800fab75e01 (diff)
downloadscummvm-rg350-57b1b7ad2496be6f6c2545877576e3c818dc6ef6.tar.gz
scummvm-rg350-57b1b7ad2496be6f6c2545877576e3c818dc6ef6.tar.bz2
scummvm-rg350-57b1b7ad2496be6f6c2545877576e3c818dc6ef6.zip
GOB: Implement the Once Upon A Time character generator
Still missing the little sprite bouncing around, though.
Diffstat (limited to 'engines/gob/pregob')
-rw-r--r--engines/gob/pregob/onceupon/onceupon.cpp355
-rw-r--r--engines/gob/pregob/onceupon/onceupon.h30
2 files changed, 375 insertions, 10 deletions
diff --git a/engines/gob/pregob/onceupon/onceupon.cpp b/engines/gob/pregob/onceupon/onceupon.cpp
index 8c617e2c41..1d1bfd4629 100644
--- a/engines/gob/pregob/onceupon/onceupon.cpp
+++ b/engines/gob/pregob/onceupon/onceupon.cpp
@@ -1095,18 +1095,18 @@ int OnceUpon::checkButton(const MenuButton *buttons, uint count, int16 x, int16
return failValue;
}
-void OnceUpon::drawButton(Surface &dest, const Surface &src, const MenuButton &button) const {
- dest.blit(src, button.srcLeft, button.srcTop, button.srcRight, button.srcBottom, button.dstX, button.dstY);
+void OnceUpon::drawButton(Surface &dest, const Surface &src, const MenuButton &button, int transp) const {
+ dest.blit(src, button.srcLeft, button.srcTop, button.srcRight, button.srcBottom, button.dstX, button.dstY, transp);
}
-void OnceUpon::drawButtons(Surface &dest, const Surface &src, const MenuButton *buttons, uint count) const {
+void OnceUpon::drawButtons(Surface &dest, const Surface &src, const MenuButton *buttons, uint count, int transp) const {
for (uint i = 0; i < count; i++) {
const MenuButton &button = buttons[i];
if (!button.needDraw)
continue;
- drawButton(dest, src, button);
+ drawButton(dest, src, button, transp);
}
}
@@ -1431,16 +1431,355 @@ bool OnceUpon::sectionStork() {
fadeOut();
hideCursor();
- // Completed the section => move one
- if (action == kMenuActionNone) {
- warning("OnceUpon::sectionStork(): TODO: Character creator");
+ // Didn't complete the section
+ if (action != kMenuActionNone)
+ return false;
+
+ // Move on to the character generator
+
+ CharGenAction charGenAction = kCharGenRestart;
+ while (charGenAction == kCharGenRestart)
+ charGenAction = characterGenerator();
+
+ // Did we successfully create a character?
+ return charGenAction == kCharGenDone;
+}
+
+const OnceUpon::MenuButton OnceUpon::kCharGenHeadButtons[] = {
+ {true, 106, 146, 152, 180, 0, 0, 47, 34, 106, 146, 0},
+ {true, 155, 146, 201, 180, 49, 0, 96, 34, 155, 146, 1},
+ {true, 204, 146, 250, 180, 98, 0, 145, 34, 204, 146, 2},
+ {true, 253, 146, 299, 180, 147, 0, 194, 34, 253, 146, 3}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenHeads[] = {
+ {true, 0, 0, 0, 0, 29, 4, 68, 31, 40, 51, 0},
+ {true, 0, 0, 0, 0, 83, 4, 113, 31, 45, 51, 1},
+ {true, 0, 0, 0, 0, 132, 4, 162, 31, 45, 51, 2},
+ {true, 0, 0, 0, 0, 182, 4, 211, 31, 45, 51, 3}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenHairButtons[] = {
+ {true, 105, 55, 124, 70, 271, 1, 289, 15, 105, 55, 0x04},
+ {true, 105, 74, 124, 89, 271, 20, 289, 34, 105, 74, 0x07}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenJacketButtons[] = {
+ {true, 105, 90, 124, 105, 271, 39, 289, 53, 105, 90, 0x06},
+ {true, 105, 109, 124, 124, 271, 58, 289, 72, 105, 109, 0x02}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenTrousersButtons[] = {
+ {true, 105, 140, 124, 155, 271, 77, 289, 91, 105, 140, 0x01},
+ {true, 105, 159, 124, 174, 271, 96, 289, 110, 105, 159, 0x03}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenNameEntry[] = {
+ {true, 0, 0, 0, 0, 0, 38, 54, 48, 140, 145, 0},
+ {true, 0, 0, 0, 0, 106, 38, 159, 48, 195, 145, 0},
+ {true, 0, 0, 0, 0, 0, 105, 54, 121, 140, 156, 0},
+ {true, 0, 0, 0, 0, 106, 105, 159, 121, 195, 156, 0}
+};
+
+enum CharGenState {
+ kCharGenStateHead = 0, // Choose a head
+ kCharGenStateHair , // Choose hair color
+ kCharGenStateJacket , // Choose jacket color
+ kCharGenStateTrousers , // Choose trousers color
+ kCharGenStateName , // Choose name
+ kCharGenStateSure , // "Are you sure?"
+ kCharGenStateStoryName , // "We're going to tell the story of $NAME"
+ kCharGenStateFinish // Finished
+};
+
+void OnceUpon::recolor(Surface &surface, uint8 from, uint8 to) {
+ for (Pixel p = surface.get(); p.isValid(); ++p)
+ if (p.get() == from)
+ p.set(to);
+}
+
+void OnceUpon::charGenSetup(uint stage) {
+ Surface choix(320, 200, 1), elchoix(320, 200, 1), paperDoll(65, 137, 1);
+
+ _vm->_video->drawPackedSprite("choix.cmp" , choix);
+ _vm->_video->drawPackedSprite("elchoix.cmp", elchoix);
+
+ paperDoll.blit(choix, 200, 0, 264, 136, 0, 0);
+
+ GCTFile *text = loadGCT(getLocFile("choix.gc"));
+ text->setArea(17, 18, 303, 41);
+ text->setText(9, _name);
+
+ // Background
+ _vm->_video->drawPackedSprite("cadre.cmp", *_vm->_draw->_backSurface);
+ _vm->_draw->_backSurface->fillRect(16, 50, 303, 187, 5);
+
+ // Character sprite frame
+ _vm->_draw->_backSurface->blit(choix, 0, 38, 159, 121, 140, 54);
+
+ // Recolor the paper doll parts
+ if (_colorHair != 0xFF)
+ recolor(elchoix , 0x0C, _colorHair);
+ if (_colorJacket != 0xFF)
+ recolor(paperDoll, 0x0A, _colorJacket);
+ if (_colorTrousers != 0xFF)
+ recolor(paperDoll, 0x09, _colorTrousers);
+
+ _vm->_draw->_backSurface->blit(paperDoll, 32, 51);
+
+ // Paper doll head
+ if (_head != 0xFF)
+ drawButton(*_vm->_draw->_backSurface, elchoix, kCharGenHeads[_head], 0);
+
+ if (stage == kCharGenStateHead) {
+ // Head buttons
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenHeadButtons, ARRAYSIZE(kCharGenHeadButtons));
+
+ // "Choose a head"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 5, *_plettre, 10, left, top, right, bottom);
+
+ } else if (stage == kCharGenStateHair) {
+ // Hair color buttons
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenHairButtons, ARRAYSIZE(kCharGenHairButtons));
+
+ // "What color is the hair?"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 6, *_plettre, 10, left, top, right, bottom);
+
+ } else if (stage == kCharGenStateJacket) {
+ // Jacket color buttons
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenJacketButtons, ARRAYSIZE(kCharGenJacketButtons));
+
+ // "What color is the jacket?"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 7, *_plettre, 10, left, top, right, bottom);
+
+ } else if (stage == kCharGenStateTrousers) {
+ // Trousers color buttons
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenTrousersButtons, ARRAYSIZE(kCharGenTrousersButtons));
+
+ // "What color are the trousers?"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 8, *_plettre, 10, left, top, right, bottom);
+
+ } else if (stage == kCharGenStateName) {
+ // Name entry field
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenNameEntry, ARRAYSIZE(kCharGenNameEntry));
+
+ // "Enter name"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 10, *_plettre, 10, left, top, right, bottom);
+
+ charGenDrawName();
+ } else if (stage == kCharGenStateSure) {
+ // Name entry field
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenNameEntry, ARRAYSIZE(kCharGenNameEntry));
+
+ // "Are you sure?"
+ TXTFile *sure = loadTXT(getLocFile("estu.tx"), TXTFile::kFormatStringPositionColor);
+ sure->draw(*_vm->_draw->_backSurface, &_plettre, 1);
+ delete sure;
+
+ charGenDrawName();
+ } else if (stage == kCharGenStateStoryName) {
+
+ // "We're going to tell the story of $NAME"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 11, *_plettre, 10, left, top, right, bottom);
+ }
+
+ delete text;
+}
+
+bool OnceUpon::enterString(Common::String &name, int16 key, uint maxLength, const Font &font) {
+ if (key == 0)
+ return true;
+
+ if (key == kKeyBackspace) {
+ name.deleteLastChar();
+ return true;
+ }
+
+ if ((key >= ' ') && (key <= 0xFF)) {
+ if (name.size() >= maxLength)
+ return false;
+
+ if (!font.hasChar(key))
+ return false;
+
+ name += (char) key;
return true;
}
- // Didn't complete the section
return false;
}
+void OnceUpon::charGenDrawName() {
+ _vm->_draw->_backSurface->fillRect(147, 151, 243, 166, 1);
+
+ const int16 nameY = 151 + ((166 - 151 + 1 - _plettre->getCharHeight()) / 2);
+ const int16 nameX = 147 + ((243 - 147 + 1 - (15 * _plettre->getCharWidth ())) / 2);
+
+ _plettre->drawString(_name, nameX, nameY, 10, 0, true, *_vm->_draw->_backSurface);
+
+ const int16 cursorLeft = nameX + _name.size() * _plettre->getCharWidth();
+ const int16 cursorTop = nameY;
+ const int16 cursorRight = cursorLeft + _plettre->getCharWidth() - 1;
+ const int16 cursorBottom = cursorTop + _plettre->getCharHeight() - 1;
+
+ _vm->_draw->_backSurface->fillRect(cursorLeft, cursorTop, cursorRight, cursorBottom, 10);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 151, 243, 166);
+}
+
+OnceUpon::CharGenAction OnceUpon::characterGenerator() {
+ fadeOut();
+ hideCursor();
+ setGameCursor();
+
+ showWait(1);
+
+ _name.clear();
+
+ _head = 0xFF;
+ _colorHair = 0xFF;
+ _colorJacket = 0xFF;
+ _colorTrousers = 0xFF;
+
+ CharGenState state = kCharGenStateHead;
+ charGenSetup(state);
+
+ fadeOut();
+ _vm->_draw->forceBlit();
+
+ CharGenAction action = kCharGenRestart;
+ while (!_vm->shouldQuit() && (state != kCharGenStateFinish)) {
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+
+ MenuAction menuAction = doIngameMenu(key, mouseButtons);
+ if (menuAction != kMenuActionNone) {
+ state = kCharGenStateFinish;
+ action = kCharGenAbort;
+ break;
+ }
+
+ // clearAnim(anims);
+
+ if (state == kCharGenStateStoryName) {
+ if ((mouseButtons != kMouseButtonsNone) || (key != 0)) {
+ state = kCharGenStateFinish;
+ action = kCharGenDone;
+ break;
+ }
+ }
+
+ if (state == kCharGenStateSure) {
+ // Not sure => restart
+ if ((key == 'N') || (key == 'n')) { // No / Nein / Non
+ state = kCharGenStateFinish;
+ action = kCharGenRestart;
+ break;
+ }
+
+ if ((key == 'Y') || (key == 'y') || // Yes
+ (key == 'J') || (key == 'j') || // Ja
+ (key == 'S') || (key == 's') || // Si
+ (key == 'O') || (key == 'o')) { // Oui
+
+ state = kCharGenStateStoryName;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+ }
+
+ if (state == kCharGenStateName) {
+ if (enterString(_name, key, 14, *_plettre)) {
+ _vm->_draw->_backSurface->fillRect(147, 151, 243, 166, 1);
+
+ const int16 nameY = 151 + ((166 - 151 + 1 - _plettre->getCharHeight()) / 2);
+ const int16 nameX = 147 + ((243 - 147 + 1 - (15 * _plettre->getCharWidth ())) / 2);
+
+ _plettre->drawString(_name, nameX, nameY, 10, 0, true, *_vm->_draw->_backSurface);
+
+ const int16 cursorLeft = nameX + _name.size() * _plettre->getCharWidth();
+ const int16 cursorTop = nameY;
+ const int16 cursorRight = cursorLeft + _plettre->getCharWidth() - 1;
+ const int16 cursorBottom = cursorTop + _plettre->getCharHeight() - 1;
+
+ _vm->_draw->_backSurface->fillRect(cursorLeft, cursorTop, cursorRight, cursorBottom, 10);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 151, 243, 166);
+ }
+
+ if ((key == kKeyReturn) && !_name.empty()) {
+ _name.setChar(Util::toCP850Upper(_name[0]), 0);
+
+ state = kCharGenStateSure;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+ }
+
+ if (mouseButtons == kMouseButtonsLeft) {
+ int trousers = checkButton(kCharGenTrousersButtons, ARRAYSIZE(kCharGenTrousersButtons), mouseX, mouseY);
+ if ((state == kCharGenStateTrousers) && (trousers >= 0)) {
+ _colorTrousers = trousers;
+
+ state = kCharGenStateName;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+
+ int jacket = checkButton(kCharGenJacketButtons, ARRAYSIZE(kCharGenJacketButtons), mouseX, mouseY);
+ if ((state == kCharGenStateJacket) && (jacket >= 0)) {
+ _colorJacket = jacket;
+
+ state = kCharGenStateTrousers;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+
+ int hair = checkButton(kCharGenHairButtons, ARRAYSIZE(kCharGenHairButtons), mouseX, mouseY);
+ if ((state == kCharGenStateHair) && (hair >= 0)) {
+ _colorHair = hair;
+
+ state = kCharGenStateJacket;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+
+ int head = checkButton(kCharGenHeadButtons, ARRAYSIZE(kCharGenHeadButtons), mouseX, mouseY);
+ if ((state == kCharGenStateHead) && (head >= 0)) {
+ _head = head;
+
+ state = kCharGenStateHair;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+ }
+
+ //drawAnim(anims);
+ showCursor();
+ fadeIn();
+
+ endFrame(true);
+ }
+
+ fadeOut();
+ hideCursor();
+
+ if (_vm->shouldQuit())
+ return kCharGenAbort;
+
+ return action;
+}
+
bool OnceUpon::sectionChapter1() {
showChapter(1);
return true;
diff --git a/engines/gob/pregob/onceupon/onceupon.h b/engines/gob/pregob/onceupon/onceupon.h
index 386d410c95..3b924a11e6 100644
--- a/engines/gob/pregob/onceupon/onceupon.h
+++ b/engines/gob/pregob/onceupon/onceupon.h
@@ -139,6 +139,13 @@ private:
kSoundMAX
};
+ /** Action the character generation wants us to take. */
+ enum CharGenAction {
+ kCharGenDone = 0, ///< Created a character, move on.
+ kCharGenAbort , ///< Aborted the character generation.
+ kCharGenRestart ///< Restart the character generation.
+ };
+
/** A complete screen backup. */
struct ScreenBackup {
Surface *screen; ///< Screen contents.
@@ -165,6 +172,13 @@ private:
static const MenuButton kSectionStorkHouses[];
+ static const MenuButton kCharGenHeadButtons[];
+ static const MenuButton kCharGenHeads[];
+ static const MenuButton kCharGenHairButtons[];
+ static const MenuButton kCharGenJacketButtons[];
+ static const MenuButton kCharGenTrousersButtons[];
+ static const MenuButton kCharGenNameEntry[];
+
/** All general game sounds we know about. */
static const char *kSound[kSoundMAX];
@@ -259,9 +273,9 @@ private:
int checkButton(const MenuButton *buttons, uint count, int16 x, int16 y, int failValue = -1) const;
/** Draw a menu button. */
- void drawButton (Surface &dest, const Surface &src, const MenuButton &button) const;
+ void drawButton (Surface &dest, const Surface &src, const MenuButton &button, int transp = -1) const;
/** Draw multiple menu buttons. */
- void drawButtons(Surface &dest, const Surface &src, const MenuButton *buttons, uint count) const;
+ void drawButtons(Surface &dest, const Surface &src, const MenuButton *buttons, uint count, int transp = -1) const;
/** Draw a border around a button. */
void drawButtonBorder(const MenuButton &button, uint8 color);
@@ -296,6 +310,13 @@ private:
bool sectionChapter7();
bool sectionEnd();
+ CharGenAction characterGenerator();
+ void charGenSetup(uint stage);
+ void charGenDrawName();
+
+ static void recolor(Surface &surface, uint8 from, uint8 to);
+ static bool enterString(Common::String &name, int16 key, uint maxLength, const Font &font);
+
/** Did we open the game archives? */
bool _openedArchives;
@@ -315,6 +336,11 @@ private:
int _section; ///< The current game section.
Common::String _name; ///< The name of the child.
+
+ uint8 _head;
+ uint8 _colorHair;
+ uint8 _colorJacket;
+ uint8 _colorTrousers;
};
} // End of namespace OnceUpon