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author | Sven Hesse | 2012-07-02 18:15:38 +0200 |
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committer | Sven Hesse | 2012-07-30 01:44:44 +0200 |
commit | 60f52ab9a0beccccca4958fbcf4d369e6dd22748 (patch) | |
tree | 4473c453be89858c5e86d9bcbde2c8d8e364d23e /engines/gob/pregob | |
parent | 305ab6847a6c3467ab02ea3f0798e300d82c89ed (diff) | |
download | scummvm-rg350-60f52ab9a0beccccca4958fbcf4d369e6dd22748.tar.gz scummvm-rg350-60f52ab9a0beccccca4958fbcf4d369e6dd22748.tar.bz2 scummvm-rg350-60f52ab9a0beccccca4958fbcf4d369e6dd22748.zip |
GOB: Add the frame for normal Once Upon A Time game play
Diffstat (limited to 'engines/gob/pregob')
-rw-r--r-- | engines/gob/pregob/onceupon/brokenstrings.h | 7 | ||||
-rw-r--r-- | engines/gob/pregob/onceupon/onceupon.cpp | 154 | ||||
-rw-r--r-- | engines/gob/pregob/onceupon/onceupon.h | 35 |
3 files changed, 191 insertions, 5 deletions
diff --git a/engines/gob/pregob/onceupon/brokenstrings.h b/engines/gob/pregob/onceupon/brokenstrings.h index 98dcb720fb..0a40493cc1 100644 --- a/engines/gob/pregob/onceupon/brokenstrings.h +++ b/engines/gob/pregob/onceupon/brokenstrings.h @@ -40,7 +40,12 @@ static const BrokenString kBrokenStringsGerman[] = { { " Fortgeschrittene" , " Fortgeschritten" }, { "die Vespe" , "die Wespe" }, { "das Rhinoceros" , "das Rhinozeros" }, - { "die Heusschrecke" , "die Heuschrecke" } + { "die Heusschrecke" , "die Heuschrecke" }, + { "Das, von Drachen gebrachte" , "Das vom Drachen gebrachte" }, + { "Am Waldesrand es sieht" , "Am Waldesrand sieht es" }, + { " das Kind den Palast." , "das Kind den Palast." }, + { "Am Waldessaum sieht" , "Am Waldesrand sieht" }, + { "tipp auf ESC!" , "dr\201cke ESC!" } }; static const BrokenStringLanguage kBrokenStrings[kLanguageCount] = { diff --git a/engines/gob/pregob/onceupon/onceupon.cpp b/engines/gob/pregob/onceupon/onceupon.cpp index 785d78b769..fb9629566c 100644 --- a/engines/gob/pregob/onceupon/onceupon.cpp +++ b/engines/gob/pregob/onceupon/onceupon.cpp @@ -131,6 +131,24 @@ const char *OnceUpon::kSound[kSoundMAX] = { "diamant.snd" }; +const OnceUpon::SectionFunc OnceUpon::kSectionFuncs[kSectionCount] = { + &OnceUpon::sectionStork, + &OnceUpon::sectionChapter1, + &OnceUpon::section02, + &OnceUpon::sectionChapter2, + &OnceUpon::section04, + &OnceUpon::sectionChapter3, + &OnceUpon::section06, + &OnceUpon::sectionChapter4, + &OnceUpon::section08, + &OnceUpon::sectionChapter5, + &OnceUpon::section10, + &OnceUpon::sectionChapter6, + &OnceUpon::section12, + &OnceUpon::sectionChapter7, + &OnceUpon::sectionEnd +}; + OnceUpon::ScreenBackup::ScreenBackup() : palette(-1), changedCursor(false), cursorVisible(false) { screen = new Surface(320, 200, 1); @@ -194,6 +212,9 @@ void OnceUpon::init() { // We start with an invalid palette _palette = -1; + // No quit requested at start + _quit = false; + // We start with no selected difficulty and at section 0 _difficulty = kDifficultyMAX; _section = 0; @@ -930,7 +951,7 @@ void OnceUpon::drawMainMenu() { if (!button.needDraw) continue; - if (_section >= (uint)button.id) + if (_section >= (int)button.id) drawButton(*_vm->_draw->_backSurface, elements, button); } @@ -998,6 +1019,41 @@ void OnceUpon::clearIngameMenu(const Surface &background) { drawLineByLine(background, left, top, right, bottom, left, top); } +OnceUpon::MenuAction OnceUpon::doIngameMenu() { + // Show the ingame menu + MenuAction action = handleIngameMenu(); + + if ((action == kMenuActionQuit) || _vm->shouldQuit()) { + + // User pressed the quit button, or quit ScummVM + _quit = true; + return kMenuActionQuit; + + } else if (action == kMenuActionPlay) { + + // User pressed the return to game button + return kMenuActionPlay; + + } else if (kMenuActionMainMenu) { + + // User pressed the return to main menu button + return handleMainMenu(); + } + + return action; +} + +OnceUpon::MenuAction OnceUpon::doIngameMenu(int16 key, MouseButtons mouseButtons) { + if ((key != kKeyEscape) && (mouseButtons != kMouseButtonsRight)) + return kMenuActionNone; + + MenuAction action = doIngameMenu(); + if (action == kMenuActionPlay) + return kMenuActionNone; + + return action; +} + int OnceUpon::checkButton(const MenuButton *buttons, uint count, int16 x, int16 y, int failValue) const { // Look through all buttons, and return the ID of the button we're in @@ -1203,7 +1259,101 @@ void OnceUpon::anPlayAnimalName(const Common::String &animal, uint language) { } void OnceUpon::playGame() { - warning("OnceUpon::playGame(): TODO"); + while (!_vm->shouldQuit() && !_quit) { + // Play a section and advance to the next section if we finished it + if (playSection()) + _section = MIN(_section + 1, kSectionCount - 1); + } + + // If we quit through the game and not through ScummVM, show the "Bye Bye" screen + if (!_vm->shouldQuit()) + showByeBye(); +} + +bool OnceUpon::playSection() { + if ((_section < 0) || (_section >= ARRAYSIZE(kSectionFuncs))) { + _quit = true; + return false; + } + + return (this->*kSectionFuncs[_section])(); +} + +bool OnceUpon::sectionStork() { + warning("OnceUpon::sectionStork(): TODO"); + return true; +} + +bool OnceUpon::sectionChapter1() { + showChapter(1); + return true; +} + +bool OnceUpon::section02() { + warning("OnceUpon::section02(): TODO"); + return true; +} + +bool OnceUpon::sectionChapter2() { + showChapter(2); + return true; +} + +bool OnceUpon::section04() { + warning("OnceUpon::section04(): TODO"); + return true; +} + +bool OnceUpon::sectionChapter3() { + showChapter(3); + return true; +} + +bool OnceUpon::section06() { + warning("OnceUpon::section06(): TODO"); + return true; +} + +bool OnceUpon::sectionChapter4() { + showChapter(4); + return true; +} + +bool OnceUpon::section08() { + warning("OnceUpon::section08(): TODO"); + return true; +} + +bool OnceUpon::sectionChapter5() { + showChapter(5); + return true; +} + +bool OnceUpon::section10() { + warning("OnceUpon::section10(): TODO"); + return true; +} + +bool OnceUpon::sectionChapter6() { + showChapter(6); + return true; +} + +bool OnceUpon::section12() { + warning("OnceUpon::section12(): TODO"); + return true; +} + +bool OnceUpon::sectionChapter7() { + showChapter(7); + return true; +} + +bool OnceUpon::sectionEnd() { + warning("OnceUpon::sectionEnd(): TODO"); + + _quit = true; + return false; } } // End of namespace OnceUpon diff --git a/engines/gob/pregob/onceupon/onceupon.h b/engines/gob/pregob/onceupon/onceupon.h index 08c8803c67..0cae369758 100644 --- a/engines/gob/pregob/onceupon/onceupon.h +++ b/engines/gob/pregob/onceupon/onceupon.h @@ -136,7 +136,7 @@ private: /** The number of game sections. */ - static const uint kSectionCount = 15; + static const int kSectionCount = 15; static const MenuButton kMainMenuDifficultyButton[]; ///< Difficulty buttons. static const MenuButton kSectionButtons[]; ///< Section buttons. @@ -149,6 +149,10 @@ private: /** All general game sounds we know about. */ static const char *kSound[kSoundMAX]; + /** Function pointer type for a section handler. */ + typedef bool (OnceUpon::*SectionFunc)(); + /** Section handler function. */ + static const SectionFunc kSectionFuncs[kSectionCount]; // -- General helpers -- @@ -219,6 +223,11 @@ private: /** Clear the ingame menu in an animated way. */ void clearIngameMenu(const Surface &background); + /** Handle the whole ingame menu. */ + MenuAction doIngameMenu(); + /** Handle the whole ingame menu if ESC or right mouse button was pressed. */ + MenuAction doIngameMenu(int16 key, MouseButtons mouseButtons); + // -- Menu button helpers -- @@ -243,6 +252,26 @@ private: /** Play / Display the name of an animal in one language. */ void anPlayAnimalName(const Common::String &animal, uint language); + // -- Game sections -- + + bool playSection(); + + bool sectionStork(); + bool sectionChapter1(); + bool section02(); + bool sectionChapter2(); + bool section04(); + bool sectionChapter3(); + bool section06(); + bool sectionChapter4(); + bool section08(); + bool sectionChapter5(); + bool section10(); + bool sectionChapter6(); + bool section12(); + bool sectionChapter7(); + bool sectionEnd(); + /** Did we open the game archives? */ bool _openedArchives; @@ -256,8 +285,10 @@ private: /** The current palette. */ int _palette; + bool _quit; ///< Did the user request a normal game quit? + Difficulty _difficulty; ///< The current difficulty. - uint8 _section; ///< The current game section. + int _section; ///< The current game section. }; } // End of namespace OnceUpon |